public static void renderScene() { for (int ID : renderables.keySet()) { List<Renderable> batch = renderables.get(ID); GL11.glBindTexture(GL11.GL_TEXTURE_2D, ID); for (Renderable renderable : batch) { renderable.masterRender(); } GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); } renderables.clear(); }