@Override public void render(EntityPlayer player, Graphics g, double x, double y) { final float pitch = player.pitch; final int attackTime = player.getAttackTime(); final boolean flip = pitch >= 90 && pitch <= 270; final Renderable sprite = this.getSprite(player, attackTime); final float width = 12; final float height = 24; GL11.glPushMatrix(); GL11.glTranslated(x, y, 0); if (flip) { GL11.glScalef(-1, 1, 1); } GL11.glTranslatef(-width / 2, -height, 0); sprite.draw(0, 0); this.drawHeldItem(player, attackTime); GL11.glPopMatrix(); }
public void paintComponent(Graphics g) { super.paintComponent(g); ((Graphics2D) g).setBackground(Color.BLACK); for (Renderable e : RenderableHolder.getInstance().getRenderableList()) { if (e.isVisible() && e.getZ() < -1) e.draw((Graphics2D) g); } for (Monster m : Cage.getInstance().getCage()) { if (m.isVisible()) { m.draw((Graphics2D) g); } } for (Renderable e : RenderableHolder.getInstance().getRenderableList()) { if (e.isVisible() && e.getZ() >= -1) e.draw((Graphics2D) g); } }
@Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); camera.update(gl); camera.focusOnObjects(gl); for (Renderable r : renderScheduler.getRenderList(gl)) { gl.glPushMatrix(); r.draw(gl); gl.glPopMatrix(); } }