コード例 #1
0
  @Override
  public void doAction(IInventory matrix, DaemonEnergy energy) {
    int size = DaemonMatrix.MATRIX_SIZE;
    int orb = -1;
    ItemOrb orbItem = null;
    int lastSlot = 0;

    // find 1st orb
    for (; lastSlot < size; lastSlot++) {
      ItemStack stack = matrix.getStackInSlot(lastSlot);
      if (stack != null && stack.getItem() instanceof ItemOrb) {
        orb = lastSlot;
        orbItem = (ItemOrb) stack.getItem();
        break;
      }
    }
    if (orb < 0) return;

    // charge with glass shard if possible
    for (int i = 0; i < size; i++) {
      ItemStack stack = matrix.getStackInSlot(i);
      if (stack != null
          && stack.getItem() instanceof ItemShardGlass
          && stack.getItemDamage() >= ItemShardGlass.DAMAGE_CHARGED) {
        matrix.setInventorySlotContents(i, null);
        orbItem.chargeOrb(matrix.getStackInSlot(orb));
        return;
      }
    }

    // charge with crystal
    for (int i = 0; i < size; i++) {
      ItemStack stack = matrix.getStackInSlot(i);
      if (stack != null && stack.getItem() instanceof ItemCrystal) {
        matrix.setInventorySlotContents(i, null);
        DaemonEnergy de = UtilItem.getDaemonEnergy(matrix.getStackInSlot(orb));
        DaemonEnergy de2 = UtilItem.getDaemonEnergy(stack);
        de.merge(de2);
        UtilItem.setDaemonEnergy(matrix.getStackInSlot(orb), de);
        return;
      }
    }

    for (lastSlot++; lastSlot < size; lastSlot++) {
      ItemStack stack = matrix.getStackInSlot(lastSlot);
      if (stack != null && stack.getItem() instanceof ItemOrb) {
        matrix.setInventorySlotContents(orb, orbItem.mergeOrbs(matrix.getStackInSlot(orb), stack));
        matrix.setInventorySlotContents(lastSlot, null);
        return;
      }
    }
  }
コード例 #2
0
  @Override
  public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) {
    InventoryEnderChest enderChest = player.getInventoryEnderChest();
    IInventory inventory = enderChest;

    ItemStack extension = inventory.getStackInSlot(0);
    if (extension != null && extension.itemID == ModDaemon.instance.enderExtension.shiftedIndex) {
      UtilItem.setUniqueItem(extension, player);
      IInventory containedInventory =
          UtilItem.getInventory(player, extension, enderChest, enderChest.getSizeInventory());
      inventory = new InventoryMerged(inventory, containedInventory);
    }

    if (inventory != null && ModDaemon.proxy.isSimulating()) {
      enderChest.setAssociatedChest(new TileDaemonEnderChest());
      player.displayGUIChest(inventory);
    }
    return itemStack;
  }