/** * Makes the high level decision of which objects to visit. Uses a greedy best first search based * on the sum of the distances between the ship, the object, and the master objective. * * @param space * @param me * @param finalObjective * @return LinkedList of objects to visit, in order */ public static LinkedList<AbstractObject> getObjectsToVisit( Toroidal2DPhysics space, Ship me, AbstractObject finalObjective) { LinkedList<AbstractObject> objectsList = new LinkedList<AbstractObject>(); candidateObjects = new HashMap<AbstractObject, Double>(); AbstractObject nextObjective = finalObjective; // set up the objects to search through for (Beacon beacon : space.getBeacons()) { candidateObjects.put(beacon, heuristicFunction(space, me, beacon, finalObjective)); } for (Asteroid asteroid : space.getAsteroids()) { if (!asteroid.isMineable()) continue; candidateObjects.put(asteroid, heuristicFunction(space, me, asteroid, finalObjective)); } // add the endpoint of our search so it will be the end of the list objectsList.addFirst(finalObjective); if (candidateObjects.containsKey(finalObjective)) candidateObjects.remove(finalObjective); // keep adding new objects to list, using greedy best search until we are done for (int i = MAX_DEPTH; i > 0; i--) { nextObjective = findNextObject(space, me, nextObjective); // check when to stop search if (nextObjective == null // don't go for objects outside of the radius from final object to me || space.findShortestDistance(finalObjective.getPosition(), nextObjective.getPosition()) > space.findShortestDistance(me.getPosition(), finalObjective.getPosition())) { break; } objectsList.addFirst(nextObjective); candidateObjects.remove(nextObjective); } return objectsList; }
/** * Calculating the sum of distances from a start object through a middle object to the end. Will * be used as the heuristic for a greedy best search. * * @param space * @param start * @param middle * @param end * @return h value */ public static double heuristicFunction( Toroidal2DPhysics space, AbstractObject start, AbstractObject middle, AbstractObject end) { // heuristic function based on shortest detour return space.findShortestDistance(start.getPosition(), middle.getPosition()) + space.findShortestDistance(middle.getPosition(), end.getPosition()); }