private void renderGlow( TileEntityChromaLamp te, double par2, double par4, double par6, float par8) { ElementTagCompound tag = te.getColors(); Tessellator v5 = Tessellator.instance; GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LIGHTING); BlendMode.ADDITIVEDARK.apply(); ReikaTextureHelper.bindTexture(ChromatiCraft.class, "Textures/clouds/bubble.png"); int tick = te.getTicksExisted(); double s = 0.3875; double h = 0.875; for (CrystalElement e : tag.elementSet()) { GL11.glPushMatrix(); double ang = Math.toRadians(map[e.ordinal()]); double ang2 = e.ordinal() * 22.5; double vu = Math.cos(ang); double vv = Math.sin(ang); int alpha = Math.max(0, (int) (255 * Math.sin(Math.toRadians(ang2 + tick + par8)))); double u = (vu * (tick) % 32) / 32D; double v = (vv * (tick) % 32) / 32D; double du = 1 + u; double dv = 1 + v; int color = ReikaColorAPI.mixColors(e.getColor(), 0, alpha / 255F); v5.startDrawingQuads(); v5.setColorOpaque_I(color); v5.setBrightness(240); v5.addVertexWithUV(0.5 - s, h, 0.5 - s, u, dv); v5.addVertexWithUV(0.5 + s, h, 0.5 - s, du, dv); v5.addVertexWithUV(0.5 + s, 0, 0.5 - s, du, v); v5.addVertexWithUV(0.5 - s, 0, 0.5 - s, u, v); v5.addVertexWithUV(0.5 - s, 0, 0.5 + s, du, v); v5.addVertexWithUV(0.5 + s, 0, 0.5 + s, u, v); v5.addVertexWithUV(0.5 + s, h, 0.5 + s, u, dv); v5.addVertexWithUV(0.5 - s, h, 0.5 + s, du, dv); v5.addVertexWithUV(0.5 + s, h, 0.5 - s, u, dv); v5.addVertexWithUV(0.5 + s, h, 0.5 + s, du, dv); v5.addVertexWithUV(0.5 + s, 0, 0.5 + s, du, v); v5.addVertexWithUV(0.5 + s, 0, 0.5 - s, u, v); v5.addVertexWithUV(0.5 - s, 0, 0.5 - s, du, v); v5.addVertexWithUV(0.5 - s, 0, 0.5 + s, u, v); v5.addVertexWithUV(0.5 - s, h, 0.5 + s, u, dv); v5.addVertexWithUV(0.5 - s, h, 0.5 - s, du, dv); v5.draw(); GL11.glPopMatrix(); } BlendMode.DEFAULT.apply(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); }
@Override public void renderTileEntityAt( TileEntity tile, double par2, double par4, double par6, float par8) { TileEntityChromaLamp te = (TileEntityChromaLamp) tile; GL11.glPushMatrix(); GL11.glTranslated(par2, par4, par6); this.renderModel(te, model); if (MinecraftForgeClient.getRenderPass() == 1 && te.isInWorld()) { this.renderGlow(te, par2, par4, par6, par8); } GL11.glPopMatrix(); }