private void renderGlow(
      TileEntityChromaLamp te, double par2, double par4, double par6, float par8) {
    ElementTagCompound tag = te.getColors();
    Tessellator v5 = Tessellator.instance;
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glDisable(GL11.GL_LIGHTING);
    BlendMode.ADDITIVEDARK.apply();
    ReikaTextureHelper.bindTexture(ChromatiCraft.class, "Textures/clouds/bubble.png");
    int tick = te.getTicksExisted();
    double s = 0.3875;
    double h = 0.875;

    for (CrystalElement e : tag.elementSet()) {
      GL11.glPushMatrix();
      double ang = Math.toRadians(map[e.ordinal()]);
      double ang2 = e.ordinal() * 22.5;
      double vu = Math.cos(ang);
      double vv = Math.sin(ang);
      int alpha = Math.max(0, (int) (255 * Math.sin(Math.toRadians(ang2 + tick + par8))));
      double u = (vu * (tick) % 32) / 32D;
      double v = (vv * (tick) % 32) / 32D;
      double du = 1 + u;
      double dv = 1 + v;
      int color = ReikaColorAPI.mixColors(e.getColor(), 0, alpha / 255F);
      v5.startDrawingQuads();
      v5.setColorOpaque_I(color);
      v5.setBrightness(240);
      v5.addVertexWithUV(0.5 - s, h, 0.5 - s, u, dv);
      v5.addVertexWithUV(0.5 + s, h, 0.5 - s, du, dv);
      v5.addVertexWithUV(0.5 + s, 0, 0.5 - s, du, v);
      v5.addVertexWithUV(0.5 - s, 0, 0.5 - s, u, v);

      v5.addVertexWithUV(0.5 - s, 0, 0.5 + s, du, v);
      v5.addVertexWithUV(0.5 + s, 0, 0.5 + s, u, v);
      v5.addVertexWithUV(0.5 + s, h, 0.5 + s, u, dv);
      v5.addVertexWithUV(0.5 - s, h, 0.5 + s, du, dv);

      v5.addVertexWithUV(0.5 + s, h, 0.5 - s, u, dv);
      v5.addVertexWithUV(0.5 + s, h, 0.5 + s, du, dv);
      v5.addVertexWithUV(0.5 + s, 0, 0.5 + s, du, v);
      v5.addVertexWithUV(0.5 + s, 0, 0.5 - s, u, v);

      v5.addVertexWithUV(0.5 - s, 0, 0.5 - s, du, v);
      v5.addVertexWithUV(0.5 - s, 0, 0.5 + s, u, v);
      v5.addVertexWithUV(0.5 - s, h, 0.5 + s, u, dv);
      v5.addVertexWithUV(0.5 - s, h, 0.5 - s, du, dv);
      v5.draw();
      GL11.glPopMatrix();
    }
    BlendMode.DEFAULT.apply();
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glDisable(GL11.GL_BLEND);
  }
 @Override
 public void renderTileEntityAt(
     TileEntity tile, double par2, double par4, double par6, float par8) {
   TileEntityChromaLamp te = (TileEntityChromaLamp) tile;
   GL11.glPushMatrix();
   GL11.glTranslated(par2, par4, par6);
   this.renderModel(te, model);
   if (MinecraftForgeClient.getRenderPass() == 1 && te.isInWorld()) {
     this.renderGlow(te, par2, par4, par6, par8);
   }
   GL11.glPopMatrix();
 }