コード例 #1
0
  public static void addDomainsUpToLevel(PCClass cl, final int aLevel, final PlayerCharacter aPC) {

    // any domains set by level would have already been saved
    // and don't need to be re-set at level up time
    if (aPC.isImporting()) {
      return;
    }

    /*
     * Note this uses ALL of the domains up to and including this level,
     * because there is the possibility (albeit strange) that the PC was not
     * qualified at a previous level change, but the PlayerCharacter is now
     * qualified for the given Domain. Even this has quirks, since it is
     * only applied at the time of level increase, but I think that quirk
     * should be resolved by a CDOM system around 6.0 - thpr 10/23/06
     */
    for (QualifiedObject<CDOMSingleRef<Domain>> qo : cl.getSafeListFor(ListKey.DOMAIN)) {
      CDOMSingleRef<Domain> ref = qo.getObject(aPC, cl);
      if (ref != null) {
        addDomain(aPC, cl, ref.resolvesTo());
      }
    }
    for (int i = 0; i <= aLevel; i++) {
      // TODO This stinks for really high level characters - can this ever
      // get null back?
      PCClassLevel pcl = aPC.getActiveClassLevel(cl, i);
      for (QualifiedObject<CDOMSingleRef<Domain>> qo : pcl.getSafeListFor(ListKey.DOMAIN)) {
        CDOMSingleRef<Domain> ref = qo.getObject(aPC, cl);
        if (ref != null) {
          addDomain(aPC, cl, ref.resolvesTo());
        }
      }
    }
  }
コード例 #2
0
  public static void removeDomainsForLevel(
      PCClass cl, final int removedLevel, final PlayerCharacter aPC) {

    /*
     * Note this uses ALL of the domains up to and including this level,
     * because there is the possibility (albeit strange) that the PC was
     * qualified at a previous level change, but the PlayerCharacter is now
     * not qualified for the given Domain. Even this has quirks, since it is
     * only applied at the time of level increase, but I think that quirk
     * should be resolved by a CDOM system around 6.0 - thpr 10/23/06
     */
    for (QualifiedObject<CDOMSingleRef<Domain>> qo : cl.getSafeListFor(ListKey.DOMAIN)) {
      CDOMSingleRef<Domain> ref = qo.getObject(aPC, cl);
      if (ref == null) {
        ref = qo.getRawObject();
        aPC.removeDomain(ref.resolvesTo());
      }
    }
    for (int i = 0; i <= removedLevel; i++) {
      // TODO This stinks for really high level characters - can this ever
      // get null back?
      PCClassLevel pcl = aPC.getActiveClassLevel(cl, i);
      for (QualifiedObject<CDOMSingleRef<Domain>> qo : pcl.getSafeListFor(ListKey.DOMAIN)) {
        CDOMSingleRef<Domain> ref = qo.getObject(aPC, cl);
        if ((ref == null) || (i == removedLevel)) {
          ref = qo.getRawObject();
          aPC.removeDomain(ref.resolvesTo());
        }
      }
    }
  }
コード例 #3
0
ファイル: PCClass.java プロジェクト: grimreaper/pcgen
  /*
   * CONSIDER Why does this not inherit classSkillChoices?
   */
  public void inheritAttributesFrom(final PCClass otherClass) {
    Boolean hbss = otherClass.get(ObjectKey.HAS_BONUS_SPELL_STAT);
    if (hbss != null) {
      put(ObjectKey.HAS_BONUS_SPELL_STAT, hbss);
      CDOMSingleRef<PCStat> bss = otherClass.get(ObjectKey.BONUS_SPELL_STAT);
      if (bss != null) {
        put(ObjectKey.BONUS_SPELL_STAT, bss);
      }
    }

    Boolean usbs = otherClass.get(ObjectKey.USE_SPELL_SPELL_STAT);
    if (usbs != null) {
      put(ObjectKey.USE_SPELL_SPELL_STAT, usbs);
    }
    Boolean cwss = otherClass.get(ObjectKey.CASTER_WITHOUT_SPELL_STAT);
    if (cwss != null) {
      put(ObjectKey.CASTER_WITHOUT_SPELL_STAT, cwss);
    }
    CDOMSingleRef<PCStat> ss = otherClass.get(ObjectKey.SPELL_STAT);
    if (ss != null) {
      put(ObjectKey.SPELL_STAT, ss);
    }

    TransitionChoice<CDOMListObject<Spell>> slc = otherClass.get(ObjectKey.SPELLLIST_CHOICE);
    if (slc != null) {
      put(ObjectKey.SPELLLIST_CHOICE, slc);
    }

    List<QualifiedObject<CDOMReference<Equipment>>> e = otherClass.getListFor(ListKey.EQUIPMENT);
    if (e != null) {
      addAllToListFor(ListKey.EQUIPMENT, e);
    }

    List<WeaponProfProvider> wp = otherClass.getListFor(ListKey.WEAPONPROF);
    if (wp != null) {
      addAllToListFor(ListKey.WEAPONPROF, wp);
    }
    QualifiedObject<Boolean> otherWP = otherClass.get(ObjectKey.HAS_DEITY_WEAPONPROF);
    if (otherWP != null) {
      put(ObjectKey.HAS_DEITY_WEAPONPROF, otherWP);
    }

    List<ArmorProfProvider> ap = otherClass.getListFor(ListKey.AUTO_ARMORPROF);
    if (ap != null) {
      addAllToListFor(ListKey.AUTO_ARMORPROF, ap);
    }

    List<ShieldProfProvider> sp = otherClass.getListFor(ListKey.AUTO_SHIELDPROF);
    if (sp != null) {
      addAllToListFor(ListKey.AUTO_SHIELDPROF, sp);
    }

    List<BonusObj> bonusList = otherClass.getListFor(ListKey.BONUS);
    if (bonusList != null) {
      addAllToListFor(ListKey.BONUS, bonusList);
    }
    try {
      ownBonuses(this);
    } catch (CloneNotSupportedException ce) {
      // TODO Auto-generated catch block
      ce.printStackTrace();
    }

    for (VariableKey vk : otherClass.getVariableKeys()) {
      put(vk, otherClass.get(vk));
    }

    if (otherClass.containsListFor(ListKey.CSKILL)) {
      removeListFor(ListKey.CSKILL);
      addAllToListFor(ListKey.CSKILL, otherClass.getListFor(ListKey.CSKILL));
    }

    if (otherClass.containsListFor(ListKey.LOCALCCSKILL)) {
      removeListFor(ListKey.LOCALCCSKILL);
      addAllToListFor(ListKey.LOCALCCSKILL, otherClass.getListFor(ListKey.LOCALCCSKILL));
    }

    removeListFor(ListKey.KIT_CHOICE);
    addAllToListFor(ListKey.KIT_CHOICE, otherClass.getSafeListFor(ListKey.KIT_CHOICE));

    remove(ObjectKey.REGION_CHOICE);
    if (otherClass.containsKey(ObjectKey.REGION_CHOICE)) {
      put(ObjectKey.REGION_CHOICE, otherClass.get(ObjectKey.REGION_CHOICE));
    }

    removeListFor(ListKey.SAB);
    addAllToListFor(ListKey.SAB, otherClass.getSafeListFor(ListKey.SAB));

    /*
     * TODO Does this need to have things from the Class Level objects?
     * I don't think so based on deferred processing of levels...
     */

    addAllToListFor(ListKey.DAMAGE_REDUCTION, otherClass.getListFor(ListKey.DAMAGE_REDUCTION));

    for (CDOMReference<Vision> ref : otherClass.getSafeListMods(Vision.VISIONLIST)) {
      for (AssociatedPrereqObject apo : otherClass.getListAssociations(Vision.VISIONLIST, ref)) {
        putToList(Vision.VISIONLIST, ref, apo);
      }
    }

    /*
     * TODO This is a clone problem, but works for now - thpr 10/3/08
     */
    if (otherClass instanceof SubClass) {
      levelMap.clear();
      copyLevelsFrom(otherClass);
    }

    addAllToListFor(ListKey.NATURAL_WEAPON, otherClass.getListFor(ListKey.NATURAL_WEAPON));

    put(ObjectKey.LEVEL_HITDIE, otherClass.get(ObjectKey.LEVEL_HITDIE));
  }
コード例 #4
0
  /* (non-Javadoc)
   * @see pcgen.core.facade.SpellSupportFacade#getClassInfo(pcgen.core.facade.ClassFacade)
   */
  @Override
  public String getClassInfo(ClassFacade spellcaster) {
    if (!(spellcaster instanceof PCClass)) {
      return "";
    }
    PCClass aClass = (PCClass) spellcaster;
    SpellSupportForPCClass spellSupport = pc.getSpellSupport(aClass);
    int highestSpellLevel = spellSupport.getHighestLevelSpell(pc);

    final HtmlInfoBuilder b = new HtmlInfoBuilder();
    b.append("<table border=1><tr><td><font size=-2><b>"); // $NON-NLS-1$
    b.append(OutputNameFormatting.piString(aClass, false)).append(" ["); // $NON-NLS-1$
    b.append(
        String.valueOf(
            charDisplay.getLevel(aClass)
                + (int) pc.getTotalBonusTo("PCLEVEL", aClass.getKeyName()))); // $NON-NLS-1$
    b.append("]</b></font></td>"); // $NON-NLS-1$

    for (int i = 0; i <= highestSpellLevel; ++i) {
      b.append("<td><font size=-2><b><center>&nbsp;"); // $NON-NLS-1$
      b.append(String.valueOf(i));
      b.append("&nbsp;</b></center></font></td>"); // $NON-NLS-1$
    }

    b.append("</tr>"); // $NON-NLS-1$
    b.append("<tr><td><font size=-1><b>Cast</b></font></td>"); // $NON-NLS-1$

    for (int i = 0; i <= highestSpellLevel; ++i) {
      b.append("<td><font size=-1><center>"); // $NON-NLS-1$
      b.append(getNumCast(aClass, i, pc));
      b.append("</center></font></td>"); // $NON-NLS-1$
    }
    b.append("</tr>"); // $NON-NLS-1$

    // Making sure KnownList can be handled safely and produces the correct behaviour
    if (spellSupport.hasKnownList() || spellSupport.hasKnownSpells(pc)) {
      b.append("<tr><td><font size=-1><b>Known</b></font></td>"); // $NON-NLS-1$

      for (int i = 0; i <= highestSpellLevel; ++i) {
        final int a = spellSupport.getKnownForLevel(i, pc);
        final int bonus = spellSupport.getSpecialtyKnownForLevel(i, pc);

        b.append("<td><font size=-1><center>"); // $NON-NLS-1$
        b.append(String.valueOf(a));
        if (bonus > 0) {
          b.append('+').append(Integer.toString(bonus));
        }
        b.append("</center></font></td>"); // $NON-NLS-1$
      }
      b.append("</tr>"); // $NON-NLS-1$
    }

    b.append("<tr><td><font size=-1><b>DC</b></font></td>"); // $NON-NLS-1$

    for (int i = 0; i <= highestSpellLevel; ++i) {
      b.append("<td><font size=-1><center>"); // $NON-NLS-1$
      b.append(String.valueOf(getDC(aClass, i, pc)));
      b.append("</center></font></td>"); // $NON-NLS-1$
    }

    b.append("</tr></table>"); // $NON-NLS-1$

    b.appendI18nElement("InfoSpells.caster.type", aClass.getSpellType()); // $NON-NLS-1$
    b.appendLineBreak();
    b.appendI18nElement("InfoSpells.stat.bonus", aClass.getSpellBaseStat()); // $NON-NLS-1$

    if (pc.hasAssocs(aClass, AssociationKey.SPECIALTY) || charDisplay.hasDomains()) {
      boolean needComma = false;
      StringBuilder schoolInfo = new StringBuilder();
      String spec = pc.getAssoc(aClass, AssociationKey.SPECIALTY);
      if (spec != null) {
        schoolInfo.append(spec);
        needComma = true;
      }

      for (Domain d : charDisplay.getSortedDomainSet()) {
        if (needComma) {
          schoolInfo.append(',');
        }
        needComma = true;
        schoolInfo.append(d.getKeyName());
      }
      b.appendLineBreak();
      b.appendI18nElement("InfoSpells.school", schoolInfo.toString()); // $NON-NLS-1$
    }

    Set<String> set = new TreeSet<>();
    for (SpellProhibitor sp : aClass.getSafeListFor(ListKey.PROHIBITED_SPELLS)) {
      set.addAll(sp.getValueList());
    }

    Collection<? extends SpellProhibitor> prohibList = charDisplay.getProhibitedSchools(aClass);
    if (prohibList != null) {
      for (SpellProhibitor sp : prohibList) {
        set.addAll(sp.getValueList());
      }
    }
    if (!set.isEmpty()) {
      b.appendLineBreak();
      b.appendI18nElement(
          "InfoSpells.prohibited.school", //$NON-NLS-1$
          StringUtil.join(set, ",")); // $NON-NLS-1$
    }

    String bString = SourceFormat.getFormattedString(aClass, Globals.getSourceDisplay(), true);
    if (bString.length() > 0) {
      b.appendLineBreak();
      b.appendI18nElement("in_source", bString); // $NON-NLS-1$
    }

    return b.toString();
  }