コード例 #1
0
ファイル: CompanionMod.java プロジェクト: oiml/pcgen
  public int getLevelApplied(PCClass cl) {
    int result = -1;

    Map<CDOMSingleRef<? extends PCClass>, Integer> ac = getMapFor(MapKey.APPLIED_CLASS);
    if (ac != null) {
      for (Map.Entry<CDOMSingleRef<? extends PCClass>, Integer> me : ac.entrySet()) {
        PCClass pcclass = me.getKey().get();
        if (pcclass.getKeyName().equalsIgnoreCase(cl.getKeyName())) {
          result = me.getValue();
        }
      }
    }

    return result;
  }
コード例 #2
0
ファイル: KitSkill.java プロジェクト: timoc/pcgen-svn
  /**
   * Needs documentation.
   *
   * @param pc update skills for this PC
   * @param aSkill Skill to update
   * @param aRank Number of ranks to add
   * @param aCost Cost of added ranks
   * @param langList Languages to be selected for a language skill
   * @param pcClass skills apply to this class
   * @return <code>true</code> for success TODO What about throwing on failure?
   */
  private boolean updatePCSkills(
      final PlayerCharacter pc,
      final Skill aSkill,
      final int aRank,
      final double aCost,
      List<Language> langList,
      final PCClass pcClass) {
    pc.addSkill(aSkill);

    boolean oldImporting = pc.isImporting();
    pc.setImporting(true);
    final String aString = SkillRankControl.modRanks(aRank, pcClass, true, pc, aSkill);
    pc.setImporting(oldImporting);

    if (aString.length() > 0) {
      Logging.errorPrint("SKILL: " + aString);
      return false;
    }

    // Add any supplied languages
    ChoiceManagerList<Language> controller =
        ChooserUtilities.getConfiguredController(aSkill, pc, null, new ArrayList<String>());
    for (Language lang : langList) {
      if (!controller.conditionallyApply(pc, lang)) {
        Logging.errorPrint("Failed to apply Language into Skill: " + lang.getLSTformat());
      }
    }

    //
    // Fix up the skill pools to reflect what we just spent.
    //
    double ptsToSpend = aCost;
    if (ptsToSpend >= 0.0) {
      for (PCLevelInfo info : pc.getLevelInfo()) {
        if (info.getClassKeyName().equals(pcClass.getKeyName())) {
          // We are spending this class' points.
          int remaining = info.getSkillPointsRemaining();
          if (remaining == 0) {
            continue;
          }
          int left = remaining - (int) Math.min(remaining, ptsToSpend);
          info.setSkillPointsRemaining(left);
          ptsToSpend -= (remaining - left);
          if (ptsToSpend <= 0) {
            break;
          }
        }
      }
    }
    return true;
  }
コード例 #3
0
  /* (non-Javadoc)
   * @see pcgen.core.facade.SpellSupportFacade#addSpellList(java.lang.String)
   */
  @Override
  public void addSpellList(String spellList) {
    if (StringUtils.isEmpty(spellList)) {
      return;
    }

    // Prevent spellbooks being given the same name as a class
    for (PCClass current :
        Globals.getContext().getReferenceContext().getConstructedCDOMObjects(PCClass.class)) {
      if ((spellList.equals(current.getKeyName()))) {
        JOptionPane.showMessageDialog(
            null,
            LanguageBundle.getString("in_spellbook_name_error"), // $NON-NLS-1$
            Constants.APPLICATION_NAME,
            JOptionPane.ERROR_MESSAGE);

        return;
      }
    }

    if (pc.addSpellBook(spellList)) {
      pc.setDirty(true);

      DummySpellNodeImpl spellListNode = new DummySpellNodeImpl(getRootNode(spellList));
      preparedSpellLists.add(spellListNode);
      addDummyNodeIfSpellListEmpty(spellList);
    } else {
      JOptionPane.showMessageDialog(
          null,
          LanguageBundle.getFormattedString(
              "InfoPreparedSpells.add.list.fail", spellList), // $NON-NLS-1$
          Constants.APPLICATION_NAME,
          JOptionPane.ERROR_MESSAGE);

      return;
    }
  }
コード例 #4
0
ファイル: SkillCostDisplay.java プロジェクト: cpmeister/pcgen
  public static String getRanksExplanation(PlayerCharacter pc, Skill sk) {
    StringBuilder sb = new StringBuilder(100);
    boolean needComma = false;
    for (PCClass pcc : pc.getSkillRankClasses(sk)) {
      if (needComma) {
        sb.append(", ");
      }
      sb.append(pcc == null ? "None" : pcc.getKeyName());
      sb.append(':');
      Double rank = pc.getSkillRankForClass(sk, pcc);
      sb.append(rank == null ? 0 : rank);
      needComma = true;
    }
    double bonus = SkillRankControl.getSkillRankBonusTo(pc, sk);
    if (bonus != 0d) {
      if (sb.length() > 0) {
        sb.append("; ");
      }

      sb.append("Skillrank bonus ");
      sb.append(NumberFormat.getNumberInstance().format(bonus));
    }
    return sb.toString();
  }
コード例 #5
0
  /* (non-Javadoc)
   * @see pcgen.core.facade.SpellSupportFacade#getClassInfo(pcgen.core.facade.ClassFacade)
   */
  @Override
  public String getClassInfo(ClassFacade spellcaster) {
    if (!(spellcaster instanceof PCClass)) {
      return "";
    }
    PCClass aClass = (PCClass) spellcaster;
    SpellSupportForPCClass spellSupport = pc.getSpellSupport(aClass);
    int highestSpellLevel = spellSupport.getHighestLevelSpell(pc);

    final HtmlInfoBuilder b = new HtmlInfoBuilder();
    b.append("<table border=1><tr><td><font size=-2><b>"); // $NON-NLS-1$
    b.append(OutputNameFormatting.piString(aClass, false)).append(" ["); // $NON-NLS-1$
    b.append(
        String.valueOf(
            charDisplay.getLevel(aClass)
                + (int) pc.getTotalBonusTo("PCLEVEL", aClass.getKeyName()))); // $NON-NLS-1$
    b.append("]</b></font></td>"); // $NON-NLS-1$

    for (int i = 0; i <= highestSpellLevel; ++i) {
      b.append("<td><font size=-2><b><center>&nbsp;"); // $NON-NLS-1$
      b.append(String.valueOf(i));
      b.append("&nbsp;</b></center></font></td>"); // $NON-NLS-1$
    }

    b.append("</tr>"); // $NON-NLS-1$
    b.append("<tr><td><font size=-1><b>Cast</b></font></td>"); // $NON-NLS-1$

    for (int i = 0; i <= highestSpellLevel; ++i) {
      b.append("<td><font size=-1><center>"); // $NON-NLS-1$
      b.append(getNumCast(aClass, i, pc));
      b.append("</center></font></td>"); // $NON-NLS-1$
    }
    b.append("</tr>"); // $NON-NLS-1$

    // Making sure KnownList can be handled safely and produces the correct behaviour
    if (spellSupport.hasKnownList() || spellSupport.hasKnownSpells(pc)) {
      b.append("<tr><td><font size=-1><b>Known</b></font></td>"); // $NON-NLS-1$

      for (int i = 0; i <= highestSpellLevel; ++i) {
        final int a = spellSupport.getKnownForLevel(i, pc);
        final int bonus = spellSupport.getSpecialtyKnownForLevel(i, pc);

        b.append("<td><font size=-1><center>"); // $NON-NLS-1$
        b.append(String.valueOf(a));
        if (bonus > 0) {
          b.append('+').append(Integer.toString(bonus));
        }
        b.append("</center></font></td>"); // $NON-NLS-1$
      }
      b.append("</tr>"); // $NON-NLS-1$
    }

    b.append("<tr><td><font size=-1><b>DC</b></font></td>"); // $NON-NLS-1$

    for (int i = 0; i <= highestSpellLevel; ++i) {
      b.append("<td><font size=-1><center>"); // $NON-NLS-1$
      b.append(String.valueOf(getDC(aClass, i, pc)));
      b.append("</center></font></td>"); // $NON-NLS-1$
    }

    b.append("</tr></table>"); // $NON-NLS-1$

    b.appendI18nElement("InfoSpells.caster.type", aClass.getSpellType()); // $NON-NLS-1$
    b.appendLineBreak();
    b.appendI18nElement("InfoSpells.stat.bonus", aClass.getSpellBaseStat()); // $NON-NLS-1$

    if (pc.hasAssocs(aClass, AssociationKey.SPECIALTY) || charDisplay.hasDomains()) {
      boolean needComma = false;
      StringBuilder schoolInfo = new StringBuilder();
      String spec = pc.getAssoc(aClass, AssociationKey.SPECIALTY);
      if (spec != null) {
        schoolInfo.append(spec);
        needComma = true;
      }

      for (Domain d : charDisplay.getSortedDomainSet()) {
        if (needComma) {
          schoolInfo.append(',');
        }
        needComma = true;
        schoolInfo.append(d.getKeyName());
      }
      b.appendLineBreak();
      b.appendI18nElement("InfoSpells.school", schoolInfo.toString()); // $NON-NLS-1$
    }

    Set<String> set = new TreeSet<>();
    for (SpellProhibitor sp : aClass.getSafeListFor(ListKey.PROHIBITED_SPELLS)) {
      set.addAll(sp.getValueList());
    }

    Collection<? extends SpellProhibitor> prohibList = charDisplay.getProhibitedSchools(aClass);
    if (prohibList != null) {
      for (SpellProhibitor sp : prohibList) {
        set.addAll(sp.getValueList());
      }
    }
    if (!set.isEmpty()) {
      b.appendLineBreak();
      b.appendI18nElement(
          "InfoSpells.prohibited.school", //$NON-NLS-1$
          StringUtil.join(set, ",")); // $NON-NLS-1$
    }

    String bString = SourceFormat.getFormattedString(aClass, Globals.getSourceDisplay(), true);
    if (bString.length() > 0) {
      b.appendLineBreak();
      b.appendI18nElement("in_source", bString); // $NON-NLS-1$
    }

    return b.toString();
  }
コード例 #6
0
ファイル: KitSkill.java プロジェクト: timoc/pcgen-svn
  private KitSkillAdd addRanks(
      PlayerCharacter pc,
      PCClass pcClass,
      Skill aSkill,
      double ranksLeftToAdd,
      boolean isFree,
      List<String> warnings) {
    if (!isFree && pcClass.getSkillPool(pc) == 0) {
      return null;
    }

    double curRank = 0.0;
    if (pc.hasSkill(aSkill)) {
      curRank = pc.getRank(aSkill).doubleValue();
    }
    double ranksToAdd = ranksLeftToAdd;
    if (!Globals.checkRule(RuleConstants.SKILLMAX) && (ranksToAdd > 0.0)) {
      ranksToAdd = Math.min(pc.getMaxRank(aSkill, pcClass).doubleValue(), curRank + ranksLeftToAdd);
      ranksToAdd -= curRank;
      if (!CoreUtility.doublesEqual(ranksToAdd, ranksLeftToAdd)) {
        warnings.add(
            "SKILL: Could not add "
                + (ranksLeftToAdd - ranksToAdd)
                + " to "
                + aSkill.getDisplayName()
                + ". Exceeds MAXRANK of "
                + pc.getMaxRank(aSkill, pcClass)
                + ".");
      }
    }
    int ptsToSpend = 0;
    int[] points = new int[pc.getLevelInfoSize()];
    if (!isFree) {
      double ranksAdded = 0.0;
      int skillCost = pc.getSkillCostForClass(aSkill, pcClass).getCost();
      ptsToSpend = (int) (ranksToAdd * skillCost);
      for (int i = 0; i < pc.getLevelInfoSize(); i++) {
        PCLevelInfo info = pc.getLevelInfo(i);
        if (info.getClassKeyName().equals(pcClass.getKeyName())) {
          // We are spending this class' points.
          points[i] = info.getSkillPointsRemaining();
        } else {
          points[i] = -1;
        }
      }
      for (int i = 0; i < points.length; i++) {
        int remaining = points[i];
        if (remaining <= 0) {
          continue;
        }
        int left = remaining - Math.min(remaining, ptsToSpend);
        points[i] = left;
        int spent = (remaining - left);
        ptsToSpend -= spent;
        ranksAdded += ((double) spent / (double) skillCost);
        if (ranksAdded == ranksToAdd || ptsToSpend <= 0) {
          break;
        }
      }

      ranksToAdd = ranksAdded;
      ptsToSpend = (int) (ranksToAdd * skillCost);
    }
    pc.addSkill(aSkill);

    String ret = SkillRankControl.modRanks(ranksToAdd, pcClass, false, pc, aSkill);
    if (ret.length() > 0) {
      if (isFree && ret.indexOf("You do not have enough skill points.") != -1) {
        SkillRankControl.modRanks(ranksToAdd, pcClass, true, pc, aSkill);
      } else {
        warnings.add(ret);
        return null;
      }
    }
    if (!isFree) {
      for (int i = 0; i < pc.getLevelInfoSize(); i++) {
        PCLevelInfo info = pc.getLevelInfo(i);
        if (points[i] >= 0) {
          info.setSkillPointsRemaining(points[i]);
        }
      }
    }
    List<Language> langList = new ArrayList<Language>();
    if (ChooseActivation.hasChooseToken(aSkill) && !selection.isEmpty()) {
      ChoiceManagerList<Language> controller =
          ChooserUtilities.getConfiguredController(aSkill, pc, null, new ArrayList<String>());
      int limit = (int) ranksToAdd;
      for (CDOMSingleRef<Language> ref : selection) {
        Language lang = ref.resolvesTo();
        if (controller.conditionallyApply(pc, lang)) {
          langList.add(lang);
          limit--;
        }
        if (limit <= 0) {
          break;
        }
      }
    }
    return new KitSkillAdd(aSkill, ranksToAdd, ptsToSpend, langList, pcClass);
  }