コード例 #1
0
ファイル: MusicTicker.java プロジェクト: DaMarine/Alkazia
  /** Updates the JList with a new model. */
  public void update() {
    MusicTicker.MusicType var1 = this.mc.getAmbientMusicType();

    if (this.currentMusic != null) {
      if (!var1.getMusicLocation().equals(this.currentMusic.getSoundLocation())) {
        this.mc.getSoundHandler().stopSound(this.currentMusic);
        this.timeUntilNextMusic =
            MathHelper.getRandomIntegerInRange(this.rand, 0, var1.getMinDelay() / 2);
      }

      if (!this.mc.getSoundHandler().isSoundPlaying(this.currentMusic)) {
        this.currentMusic = null;
        this.timeUntilNextMusic =
            Math.min(
                MathHelper.getRandomIntegerInRange(
                    this.rand, var1.getMinDelay(), var1.getMaxDelay()),
                this.timeUntilNextMusic);
      }
    }

    if (this.currentMusic == null && this.timeUntilNextMusic-- <= 0) {
      this.currentMusic =
          PositionedSoundRecord.createPositionedSoundRecord(var1.getMusicLocation());
      this.mc.getSoundHandler().playSound(this.currentMusic);
      this.timeUntilNextMusic = Integer.MAX_VALUE;
    }
  }
コード例 #2
0
 public void update() {
   MusicTicker.MusicType localMusicType = this.field_147677_b.func_147109_W();
   if (this.field_147678_c != null) {
     if (!localMusicType
         .getMusicTickerLocation()
         .equals(this.field_147678_c.getPositionedSoundLocation())) {
       this.field_147677_b.getSoundHandler().stopSound(this.field_147678_c);
       this.field_147676_d =
           MathHelper.getRandomIntegerInRange(
               this.field_147679_a, 0, localMusicType.func_148634_b() / 2);
     }
     if (!this.field_147677_b.getSoundHandler().isSoundPlaying(this.field_147678_c)) {
       this.field_147678_c = null;
       this.field_147676_d =
           Math.min(
               MathHelper.getRandomIntegerInRange(
                   this.field_147679_a,
                   localMusicType.func_148634_b(),
                   localMusicType.func_148633_c()),
               this.field_147676_d);
     }
   }
   if ((this.field_147678_c == null) && (this.field_147676_d-- <= 0)) {
     this.field_147678_c =
         PositionedSoundRecord.func_147673_a(localMusicType.getMusicTickerLocation());
     this.field_147677_b.getSoundHandler().playSound(this.field_147678_c);
     this.field_147676_d = 2147483647;
   }
 }
コード例 #3
0
  public static ArrayList<StructureVillagePieceWeightDeimos> getStructureVillageWeightedPieceList(
      Random par0Random, int par1) {
    final ArrayList<StructureVillagePieceWeightDeimos> var2 =
        new ArrayList<StructureVillagePieceWeightDeimos>();
    var2.add(
        new StructureVillagePieceWeightDeimos(
            StructureComponentDeimosVillageWoodHut.class,
            5,
            MathHelper.getRandomIntegerInRange(par0Random, 2 + par1, 5 + par1 * 3)));
    var2.add(
        new StructureVillagePieceWeightDeimos(
            StructureComponentDeimosVillageField.class,
            5,
            MathHelper.getRandomIntegerInRange(par0Random, 3 + par1, 5 + par1)));
    var2.add(
        new StructureVillagePieceWeightDeimos(
            StructureComponentDeimosVillageHouse.class,
            5,
            MathHelper.getRandomIntegerInRange(par0Random, 3 + par1, 4 + par1 * 2)));

    final Iterator<StructureVillagePieceWeightDeimos> var3 = var2.iterator();

    while (var3.hasNext()) {
      if (var3.next().villagePiecesLimit == 0) {
        var3.remove();
      }
    }

    return var2;
  }
コード例 #4
0
  /**
   * Generate one single component from the list. Min and max values from SubComponentData will be
   * ignored
   *
   * @param subCompData
   * @param rand
   * @return
   */
  protected BaseStructureComponent generateOneComponent(
      ArrayList<SubComponentData> subCompData, Random rand) {

    BaseStructureComponent result = null;
    Class<? extends BaseStructureComponent> resultClass = null;

    for (SubComponentData entry : subCompData) {
      if (entry.probability < rand.nextFloat()) {
        resultClass = entry.clazz;
        break;
      }
    }
    if (resultClass == null) {
      // as fallback
      int i = MathHelper.getRandomIntegerInRange(rand, 0, subCompData.size() - 1);
      resultClass = subCompData.get(i).clazz;
    }

    try {

      result = resultClass.getConstructor().newInstance();
    } catch (Throwable e) {
      FMLLog.info("Instantiating " + resultClass.getCanonicalName() + " failed");
      e.printStackTrace();
    }

    return result;
  }
コード例 #5
0
  @Override
  public PieceWeight getVillagePieceWeight(Random random, int i) {
    int num = MathHelper.getRandomIntegerInRange(random, 0 + i, 1 + i);
    if (!GrowthCraftBees.getConfig().generateApiaristStructure) num = 0;

    return new PieceWeight(ComponentVillageApiarist.class, 21, num);
  }
コード例 #6
0
 @Override
 public StructureVillagePieces.PieceWeight getVillagePieceWeight(Random random, int size) {
   return new StructureVillagePieces.PieceWeight(
       ComponentVillageBeeHouse.class,
       15,
       MathHelper.getRandomIntegerInRange(random, size, 1 + size));
 }
コード例 #7
0
  public void func_149874_m(World world, int x, int y, int z) {
    int l = world.getBlockMetadata(x, y, z) + MathHelper.getRandomIntegerInRange(world.rand, 2, 5);

    if (l > 7) {
      l = 7;
    }

    world.setBlockMetadataWithNotify(x, y, z, l, 2);
  }
コード例 #8
0
ファイル: MinecraftServer.java プロジェクト: McSwede/XIV
  /** Main function called by run() every loop. */
  public void tick() {
    long var1 = System.nanoTime();
    ++this.tickCounter;

    if (this.startProfiling) {
      this.startProfiling = false;
      this.theProfiler.profilingEnabled = true;
      this.theProfiler.clearProfiling();
    }

    this.theProfiler.startSection("root");
    this.updateTimeLightAndEntities();

    if (var1 - this.nanoTimeSinceStatusRefresh >= 5000000000L) {
      this.nanoTimeSinceStatusRefresh = var1;
      this.statusResponse.setPlayerCountData(
          new ServerStatusResponse.PlayerCountData(
              this.getMaxPlayers(), this.getCurrentPlayerCount()));
      GameProfile[] var3 = new GameProfile[Math.min(this.getCurrentPlayerCount(), 12)];
      int var4 =
          MathHelper.getRandomIntegerInRange(
              this.random, 0, this.getCurrentPlayerCount() - var3.length);

      for (int var5 = 0; var5 < var3.length; ++var5) {
        var3[var5] =
            ((EntityPlayerMP) this.serverConfigManager.playerEntityList.get(var4 + var5))
                .getGameProfile();
      }

      Collections.shuffle(Arrays.asList(var3));
      this.statusResponse.getPlayerCountData().setPlayers(var3);
    }

    if (this.tickCounter % 900 == 0) {
      this.theProfiler.startSection("save");
      this.serverConfigManager.saveAllPlayerData();
      this.saveAllWorlds(true);
      this.theProfiler.endSection();
    }

    this.theProfiler.startSection("tallying");
    this.tickTimeArray[this.tickCounter % 100] = System.nanoTime() - var1;
    this.theProfiler.endSection();
    this.theProfiler.startSection("snooper");

    if (!this.usageSnooper.isSnooperRunning() && this.tickCounter > 100) {
      this.usageSnooper.startSnooper();
    }

    if (this.tickCounter % 6000 == 0) {
      this.usageSnooper.addMemoryStatsToSnooper();
    }

    this.theProfiler.endSection();
    this.theProfiler.endSection();
  }
コード例 #9
0
 @SuppressWarnings("unchecked")
 @Override
 public List<ItemStack> getDrops(
     IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
   return new ArrayList<ItemStack>(
       Arrays.asList(
           new ItemStack[] {
             new ItemStack(
                 UItems.infectedcrop, MathHelper.getRandomIntegerInRange(new Random(), 1, 4))
           }));
 }
コード例 #10
0
ファイル: BlockCrops.java プロジェクト: leijurv/MineBot
  public void grow(World worldIn, BlockPos pos, IBlockState state) {
    int i =
        ((Integer) state.getValue(AGE)).intValue()
            + MathHelper.getRandomIntegerInRange(worldIn.rand, 2, 5);

    if (i > 7) {
      i = 7;
    }

    worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(i)), 2);
  }
コード例 #11
0
  @Override
  public void dropBlockAsItemWithChance(
      World w, int x, int y, int z, int blockID, float something, int meta) {
    super.dropBlockAsItemWithChance(w, x, y, z, blockID, something, meta);

    if (getItemDropped(blockID, w.rand, meta) != Item.getItemFromBlock(this)) {
      int xp = MathHelper.getRandomIntegerInRange(w.rand, 2, 5);

      this.dropXpOnBlockBreak(w, x, y, z, xp);
    }
  }
コード例 #12
0
  /**
   * Tries to find a sensible limit (aka total maximum of components) for the given list of
   * SubComponentData
   *
   * <p>helper for generateSubComponents
   *
   * @param subCompData
   * @param rand
   * @return
   */
  private int findComponentLimit(ArrayList<SubComponentData> subCompData, Random rand) {
    int minComponents = 0;
    int maxComponents = 0;
    boolean everythingHasMax = true;
    for (SubComponentData entry : subCompData) {
      minComponents += entry.minAmount;
      if (entry.maxAmount > 0) {
        maxComponents += entry.maxAmount;
      } else {
        everythingHasMax = false;
      }
    }
    if (everythingHasMax) {

      return MathHelper.getRandomIntegerInRange(rand, minComponents, maxComponents);
    }
    // otherwise dunno. Kinda guess something?

    return MathHelper.getRandomIntegerInRange(
        rand, minComponents, minComponents + subCompData.size());
  }
コード例 #13
0
  @Override
  public void func_149863_m(World p_149863_1_, int p_149863_2_, int p_149863_3_, int p_149863_4_) {
    int l =
        p_149863_1_.getBlockMetadata(p_149863_2_, p_149863_3_, p_149863_4_)
            + MathHelper.getRandomIntegerInRange(p_149863_1_.rand, 2, 5);

    if (l > 7) {
      l = 7;
    }

    p_149863_1_.setBlockMetadataWithNotify(p_149863_2_, p_149863_3_, p_149863_4_, l, 2);
  }
コード例 #14
0
ファイル: BlockOre.java プロジェクト: Coryf88/MinecraftMod
  /** Drops the block items with a specified chance of dropping the specified items */
  public void dropBlockAsItemWithChance(
      World par1World, int par2, int par3, int par4, int par5, float par6, int par7) {
    super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7);

    if (this.idDropped(par5, par1World.rand, par7) != this.blockID) {
      int j1 = 0;

      if (this.blockID == Block.oreCoal.blockID) {
        j1 = MathHelper.getRandomIntegerInRange(par1World.rand, 0, 2);
      } else if (this.blockID == Block.oreDiamond.blockID) {
        j1 = MathHelper.getRandomIntegerInRange(par1World.rand, 3, 7);
      } else if (this.blockID == Block.oreEmerald.blockID) {
        j1 = MathHelper.getRandomIntegerInRange(par1World.rand, 3, 7);
      } else if (this.blockID == Block.oreLapis.blockID) {
        j1 = MathHelper.getRandomIntegerInRange(par1World.rand, 2, 5);
      } else if (this.blockID == Block.field_94342_cr.blockID) {
        j1 = MathHelper.getRandomIntegerInRange(par1World.rand, 2, 5);
      }

      this.dropXpOnBlockBreak(par1World, par2, par3, par4, j1);
    }
  }
コード例 #15
0
    public void update() {
      MusicTicker.MusicType musictype = this.field_147677_b.func_147109_W();

      if (FMLClientHandler.instance().getWorldClient() != null
          && FMLClientHandler.instance().getWorldClient().provider
              instanceof IGalacticraftWorldProvider) {
        musictype = MUSIC_TYPE_MARS;
      }

      if (this.field_147678_c != null) {
        if (!musictype
            .getMusicTickerLocation()
            .equals(this.field_147678_c.getPositionedSoundLocation())) {
          this.field_147677_b.getSoundHandler().stopSound(this.field_147678_c);
          this.field_147676_d =
              MathHelper.getRandomIntegerInRange(
                  this.field_147679_a, 0, musictype.func_148634_b() / 2);
        }

        if (!this.field_147677_b.getSoundHandler().isSoundPlaying(this.field_147678_c)) {
          this.field_147678_c = null;
          this.field_147676_d =
              Math.min(
                  MathHelper.getRandomIntegerInRange(
                      this.field_147679_a, musictype.func_148634_b(), musictype.func_148633_c()),
                  this.field_147676_d);
        }
      }

      if (this.field_147678_c == null && this.field_147676_d-- <= 0) {
        this.field_147678_c =
            PositionedSoundRecord.func_147673_a(musictype.getMusicTickerLocation());
        this.field_147677_b.getSoundHandler().playSound(this.field_147678_c);
        this.field_147676_d = Integer.MAX_VALUE;
      }
    }
  @SuppressWarnings("rawtypes")
  public static StructureBoundingBox func_74933_a(
      StructureComponentSaturnVillageStartPiece par0ComponentVillageStartPiece,
      List par1List,
      Random par2Random,
      int par3,
      int par4,
      int par5,
      int par6) {
    for (int var7 = 7 * MathHelper.getRandomIntegerInRange(par2Random, 3, 5);
        var7 >= 7;
        var7 -= 7) {
      final StructureBoundingBox var8 =
          StructureBoundingBox.getComponentToAddBoundingBox(
              par3, par4, par5, 0, 0, 0, 3, 3, var7, par6);

      if (StructureComponent.findIntersecting(par1List, var8) == null) {
        return var8;
      }
    }

    return null;
  }
コード例 #17
0
 @Override
 public PieceWeight getVillagePieceWeight(Random random, int i) {
   return new PieceWeight(
       ComponentVillageTavern.class, 18, MathHelper.getRandomIntegerInRange(random, 0 + i, 2 + i));
 }
コード例 #18
0
  public void spawnActualHouse(World world, Random rand, StructureBoundingBox sbb) {
    this.fillWithBlocks(world, sbb, 1, 0, 1, 2, 0, 7, Blocks.farmland);
    this.fillWithBlocks(world, sbb, 4, 0, 1, 5, 0, 7, Blocks.farmland);
    this.fillWithBlocks(world, sbb, 7, 0, 1, 8, 0, 7, Blocks.farmland);
    this.fillWithBlocks(world, sbb, 10, 0, 1, 11, 0, 7, Blocks.farmland);
    this.fillWithBlocks(world, sbb, 0, 0, 0, 0, 0, 8, Blocks.log);
    this.fillWithBlocks(world, sbb, 6, 0, 0, 6, 0, 8, Blocks.log);
    this.fillWithBlocks(world, sbb, 12, 0, 0, 12, 0, 8, Blocks.log);
    this.fillWithBlocks(world, sbb, 1, 0, 0, 11, 0, 0, Blocks.log);
    this.fillWithBlocks(world, sbb, 1, 0, 8, 11, 0, 8, Blocks.log);
    this.fillWithBlocks(world, sbb, 3, 0, 1, 3, 0, 7, Blocks.water);
    this.fillWithBlocks(world, sbb, 9, 0, 1, 9, 0, 7, Blocks.water);

    for (int i = 1; i <= 7; ++i) {
      this.placeBlockAtCurrentPosition(
          world,
          this.getRandomCropType(rand),
          MathHelper.getRandomIntegerInRange(rand, 1, 7),
          1,
          1,
          i,
          sbb);
      this.placeBlockAtCurrentPosition(
          world,
          this.getRandomCropType(rand),
          MathHelper.getRandomIntegerInRange(rand, 1, 7),
          2,
          1,
          i,
          sbb);
      this.placeBlockAtCurrentPosition(
          world,
          this.getRandomCropType(rand),
          MathHelper.getRandomIntegerInRange(rand, 1, 7),
          4,
          1,
          i,
          sbb);
      this.placeBlockAtCurrentPosition(
          world,
          this.getRandomCropType(rand),
          MathHelper.getRandomIntegerInRange(rand, 1, 7),
          5,
          1,
          i,
          sbb);
      this.placeBlockAtCurrentPosition(
          world,
          this.getRandomCropType(rand),
          MathHelper.getRandomIntegerInRange(rand, 1, 7),
          7,
          1,
          i,
          sbb);
      this.placeBlockAtCurrentPosition(
          world,
          this.getRandomCropType(rand),
          MathHelper.getRandomIntegerInRange(rand, 1, 7),
          8,
          1,
          i,
          sbb);
      this.placeBlockAtCurrentPosition(
          world,
          this.getRandomCropType(rand),
          MathHelper.getRandomIntegerInRange(rand, 1, 7),
          10,
          1,
          i,
          sbb);
      this.placeBlockAtCurrentPosition(
          world,
          this.getRandomCropType(rand),
          MathHelper.getRandomIntegerInRange(rand, 1, 7),
          11,
          1,
          i,
          sbb);
    }
  }
コード例 #19
0
  @Override
  public boolean addComponentParts(
      World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) {
    if (this.averageGroundLevel < 0) {
      this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);

      if (this.averageGroundLevel < 0) {
        return true;
      }

      this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 7 - 1, 0);
    }

    this.fillWithBlocks(
        par1World, par3StructureBoundingBox, 0, 1, 0, 12, 4, 8, Blocks.air, Blocks.air, false);
    this.fillWithBlocks(
        par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Blocks.dirt, Blocks.dirt, false);
    this.fillWithBlocks(
        par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Blocks.dirt, Blocks.dirt, false);
    this.fillWithBlocks(
        par1World, par3StructureBoundingBox, 7, 0, 1, 8, 0, 7, Blocks.dirt, Blocks.dirt, false);
    this.fillWithBlocks(
        par1World, par3StructureBoundingBox, 10, 0, 1, 11, 0, 7, Blocks.dirt, Blocks.dirt, false);
    this.fillWithBlocks(
        par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Blocks.planks, Blocks.planks, false);
    this.fillWithBlocks(
        par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Blocks.planks, Blocks.planks, false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        12,
        0,
        0,
        12,
        0,
        8,
        Blocks.planks,
        Blocks.planks,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        1,
        0,
        0,
        11,
        0,
        0,
        Blocks.planks,
        Blocks.planks,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        1,
        0,
        8,
        11,
        0,
        8,
        Blocks.planks,
        Blocks.planks,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        3,
        0,
        1,
        3,
        0,
        7,
        Blocks.flowing_water,
        Blocks.flowing_water,
        false);
    this.fillWithBlocks(
        par1World,
        par3StructureBoundingBox,
        9,
        0,
        1,
        9,
        0,
        7,
        Blocks.flowing_water,
        Blocks.flowing_water,
        false);
    int var4;

    for (var4 = 1; var4 <= 7; ++var4) {
      for (int i = 1; i < 12; i++) {
        if (i % 3 != 0) {
          if (par2Random.nextInt(3) == 0) {
            this.placeBlockAtCurrentPosition(
                par1World,
                Blocks.sapling,
                MathHelper.getRandomIntegerInRange(par2Random, 0, 2),
                i,
                1,
                var4,
                par3StructureBoundingBox);
          }
        }
      }
    }

    for (var4 = 0; var4 < 9; ++var4) {
      for (int var5 = 0; var5 < 13; ++var5) {
        this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
        this.func_151554_b(par1World, Blocks.dirt, 0, var5, -1, var4, par3StructureBoundingBox);
      }
    }

    return true;
  }
コード例 #20
0
 public StructureVillagePieceWeight getVillagePieceWeight(Random random, int i) {
   // TODO Auto-generated method stub
   return new StructureVillagePieceWeight(
       ComponentVillageHouseTurk.class, 4, MathHelper.getRandomIntegerInRange(random, 0, 1));
 }
コード例 #21
0
  /** Called to update the entity's position/logic. */
  public void onUpdate() {
    super.onUpdate();

    if (this.fishPosRotationIncrements > 0) {
      double d7 = this.posX + (this.fishX - this.posX) / (double) this.fishPosRotationIncrements;
      double d8 = this.posY + (this.fishY - this.posY) / (double) this.fishPosRotationIncrements;
      double d9 = this.posZ + (this.fishZ - this.posZ) / (double) this.fishPosRotationIncrements;
      double d1 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double) this.rotationYaw);
      this.rotationYaw =
          (float) ((double) this.rotationYaw + d1 / (double) this.fishPosRotationIncrements);
      this.rotationPitch =
          (float)
              ((double) this.rotationPitch
                  + (this.fishPitch - (double) this.rotationPitch)
                      / (double) this.fishPosRotationIncrements);
      --this.fishPosRotationIncrements;
      this.setPosition(d7, d8, d9);
      this.setRotation(this.rotationYaw, this.rotationPitch);
    } else {
      if (!this.worldObj.isRemote) {
        ItemStack itemstack = this.angler.getCurrentEquippedItem();

        if (this.angler.isDead
            || !this.angler.isEntityAlive()
            || itemstack == null
            || itemstack.getItem() != Items.fishing_rod
            || this.getDistanceSqToEntity(this.angler) > 1024.0D) {
          this.setDead();
          this.angler.fishEntity = null;
          return;
        }

        if (this.caughtEntity != null) {
          if (!this.caughtEntity.isDead) {
            this.posX = this.caughtEntity.posX;
            double d17 = (double) this.caughtEntity.height;
            this.posY = this.caughtEntity.getEntityBoundingBox().minY + d17 * 0.8D;
            this.posZ = this.caughtEntity.posZ;
            return;
          }

          this.caughtEntity = null;
        }
      }

      if (this.shake > 0) {
        --this.shake;
      }

      if (this.inGround) {
        if (this.worldObj.getBlockState(new BlockPos(this.xTile, this.yTile, this.zTile)).getBlock()
            == this.inTile) {
          ++this.ticksInGround;

          if (this.ticksInGround == 1200) {
            this.setDead();
          }

          return;
        }

        this.inGround = false;
        this.motionX *= (double) (this.rand.nextFloat() * 0.2F);
        this.motionY *= (double) (this.rand.nextFloat() * 0.2F);
        this.motionZ *= (double) (this.rand.nextFloat() * 0.2F);
        this.ticksInGround = 0;
        this.ticksInAir = 0;
      } else {
        ++this.ticksInAir;
      }

      Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
      Vec3 vec3 =
          new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
      MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3);
      vec31 = new Vec3(this.posX, this.posY, this.posZ);
      vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

      if (movingobjectposition != null) {
        vec3 =
            new Vec3(
                movingobjectposition.hitVec.xCoord,
                movingobjectposition.hitVec.yCoord,
                movingobjectposition.hitVec.zCoord);
      }

      Entity entity = null;
      List<Entity> list =
          this.worldObj.getEntitiesWithinAABBExcludingEntity(
              this,
              this.getEntityBoundingBox()
                  .addCoord(this.motionX, this.motionY, this.motionZ)
                  .expand(1.0D, 1.0D, 1.0D));
      double d0 = 0.0D;

      for (int i = 0; i < list.size(); ++i) {
        Entity entity1 = (Entity) list.get(i);

        if (entity1.canBeCollidedWith() && (entity1 != this.angler || this.ticksInAir >= 5)) {
          float f = 0.3F;
          AxisAlignedBB axisalignedbb =
              entity1.getEntityBoundingBox().expand((double) f, (double) f, (double) f);
          MovingObjectPosition movingobjectposition1 =
              axisalignedbb.calculateIntercept(vec31, vec3);

          if (movingobjectposition1 != null) {
            double d2 = vec31.squareDistanceTo(movingobjectposition1.hitVec);

            if (d2 < d0 || d0 == 0.0D) {
              entity = entity1;
              d0 = d2;
            }
          }
        }
      }

      if (entity != null) {
        movingobjectposition = new MovingObjectPosition(entity);
      }

      if (movingobjectposition != null) {
        if (movingobjectposition.entityHit != null) {
          if (movingobjectposition.entityHit.attackEntityFrom(
              DamageSource.causeThrownDamage(this, this.angler), 0.0F)) {
            this.caughtEntity = movingobjectposition.entityHit;
          }
        } else {
          this.inGround = true;
        }
      }

      if (!this.inGround) {
        this.moveEntity(this.motionX, this.motionY, this.motionZ);
        float f5 =
            MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
        this.rotationYaw =
            (float) (MathHelper.func_181159_b(this.motionX, this.motionZ) * 180.0D / Math.PI);

        for (this.rotationPitch =
                (float) (MathHelper.func_181159_b(this.motionY, (double) f5) * 180.0D / Math.PI);
            this.rotationPitch - this.prevRotationPitch < -180.0F;
            this.prevRotationPitch -= 360.0F) {;
        }

        while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
          this.prevRotationPitch += 360.0F;
        }

        while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
          this.prevRotationYaw -= 360.0F;
        }

        while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
          this.prevRotationYaw += 360.0F;
        }

        this.rotationPitch =
            this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
        this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
        float f6 = 0.92F;

        if (this.onGround || this.isCollidedHorizontally) {
          f6 = 0.5F;
        }

        int j = 5;
        double d10 = 0.0D;

        for (int k = 0; k < j; ++k) {
          AxisAlignedBB axisalignedbb1 = this.getEntityBoundingBox();
          double d3 = axisalignedbb1.maxY - axisalignedbb1.minY;
          double d4 = axisalignedbb1.minY + d3 * (double) k / (double) j;
          double d5 = axisalignedbb1.minY + d3 * (double) (k + 1) / (double) j;
          AxisAlignedBB axisalignedbb2 =
              new AxisAlignedBB(
                  axisalignedbb1.minX,
                  d4,
                  axisalignedbb1.minZ,
                  axisalignedbb1.maxX,
                  d5,
                  axisalignedbb1.maxZ);

          if (this.worldObj.isAABBInMaterial(axisalignedbb2, Material.water)) {
            d10 += 1.0D / (double) j;
          }
        }

        if (!this.worldObj.isRemote && d10 > 0.0D) {
          WorldServer worldserver = (WorldServer) this.worldObj;
          int l = 1;
          BlockPos blockpos = (new BlockPos(this)).up();

          if (this.rand.nextFloat() < 0.25F && this.worldObj.canLightningStrike(blockpos)) {
            l = 2;
          }

          if (this.rand.nextFloat() < 0.5F && !this.worldObj.canSeeSky(blockpos)) {
            --l;
          }

          if (this.ticksCatchable > 0) {
            --this.ticksCatchable;

            if (this.ticksCatchable <= 0) {
              this.ticksCaughtDelay = 0;
              this.ticksCatchableDelay = 0;
            }
          } else if (this.ticksCatchableDelay > 0) {
            this.ticksCatchableDelay -= l;

            if (this.ticksCatchableDelay <= 0) {
              this.motionY -= 0.20000000298023224D;
              this.playSound(
                  "random.splash",
                  0.25F,
                  1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
              float f8 = (float) MathHelper.floor_double(this.getEntityBoundingBox().minY);
              worldserver.spawnParticle(
                  EnumParticleTypes.WATER_BUBBLE,
                  this.posX,
                  (double) (f8 + 1.0F),
                  this.posZ,
                  (int) (1.0F + this.width * 20.0F),
                  (double) this.width,
                  0.0D,
                  (double) this.width,
                  0.20000000298023224D,
                  new int[0]);
              worldserver.spawnParticle(
                  EnumParticleTypes.WATER_WAKE,
                  this.posX,
                  (double) (f8 + 1.0F),
                  this.posZ,
                  (int) (1.0F + this.width * 20.0F),
                  (double) this.width,
                  0.0D,
                  (double) this.width,
                  0.20000000298023224D,
                  new int[0]);
              this.ticksCatchable = MathHelper.getRandomIntegerInRange(this.rand, 10, 30);
            } else {
              this.fishApproachAngle =
                  (float) ((double) this.fishApproachAngle + this.rand.nextGaussian() * 4.0D);
              float f7 = this.fishApproachAngle * 0.017453292F;
              float f10 = MathHelper.sin(f7);
              float f11 = MathHelper.cos(f7);
              double d13 = this.posX + (double) (f10 * (float) this.ticksCatchableDelay * 0.1F);
              double d15 =
                  (double)
                      ((float) MathHelper.floor_double(this.getEntityBoundingBox().minY) + 1.0F);
              double d16 = this.posZ + (double) (f11 * (float) this.ticksCatchableDelay * 0.1F);
              Block block1 =
                  worldserver
                      .getBlockState(new BlockPos((int) d13, (int) d15 - 1, (int) d16))
                      .getBlock();

              if (block1 == Blocks.water || block1 == Blocks.flowing_water) {
                if (this.rand.nextFloat() < 0.15F) {
                  worldserver.spawnParticle(
                      EnumParticleTypes.WATER_BUBBLE,
                      d13,
                      d15 - 0.10000000149011612D,
                      d16,
                      1,
                      (double) f10,
                      0.1D,
                      (double) f11,
                      0.0D,
                      new int[0]);
                }

                float f3 = f10 * 0.04F;
                float f4 = f11 * 0.04F;
                worldserver.spawnParticle(
                    EnumParticleTypes.WATER_WAKE,
                    d13,
                    d15,
                    d16,
                    0,
                    (double) f4,
                    0.01D,
                    (double) (-f3),
                    1.0D,
                    new int[0]);
                worldserver.spawnParticle(
                    EnumParticleTypes.WATER_WAKE,
                    d13,
                    d15,
                    d16,
                    0,
                    (double) (-f4),
                    0.01D,
                    (double) f3,
                    1.0D,
                    new int[0]);
              }
            }
          } else if (this.ticksCaughtDelay > 0) {
            this.ticksCaughtDelay -= l;
            float f1 = 0.15F;

            if (this.ticksCaughtDelay < 20) {
              f1 = (float) ((double) f1 + (double) (20 - this.ticksCaughtDelay) * 0.05D);
            } else if (this.ticksCaughtDelay < 40) {
              f1 = (float) ((double) f1 + (double) (40 - this.ticksCaughtDelay) * 0.02D);
            } else if (this.ticksCaughtDelay < 60) {
              f1 = (float) ((double) f1 + (double) (60 - this.ticksCaughtDelay) * 0.01D);
            }

            if (this.rand.nextFloat() < f1) {
              float f9 = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F) * 0.017453292F;
              float f2 = MathHelper.randomFloatClamp(this.rand, 25.0F, 60.0F);
              double d12 = this.posX + (double) (MathHelper.sin(f9) * f2 * 0.1F);
              double d14 =
                  (double)
                      ((float) MathHelper.floor_double(this.getEntityBoundingBox().minY) + 1.0F);
              double d6 = this.posZ + (double) (MathHelper.cos(f9) * f2 * 0.1F);
              Block block =
                  worldserver
                      .getBlockState(new BlockPos((int) d12, (int) d14 - 1, (int) d6))
                      .getBlock();

              if (block == Blocks.water || block == Blocks.flowing_water) {
                worldserver.spawnParticle(
                    EnumParticleTypes.WATER_SPLASH,
                    d12,
                    d14,
                    d6,
                    2 + this.rand.nextInt(2),
                    0.10000000149011612D,
                    0.0D,
                    0.10000000149011612D,
                    0.0D,
                    new int[0]);
              }
            }

            if (this.ticksCaughtDelay <= 0) {
              this.fishApproachAngle = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F);
              this.ticksCatchableDelay = MathHelper.getRandomIntegerInRange(this.rand, 20, 80);
            }
          } else {
            this.ticksCaughtDelay = MathHelper.getRandomIntegerInRange(this.rand, 100, 900);
            this.ticksCaughtDelay -= EnchantmentHelper.getLureModifier(this.angler) * 20 * 5;
          }

          if (this.ticksCatchable > 0) {
            this.motionY -=
                (double) (this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat())
                    * 0.2D;
          }
        }

        double d11 = d10 * 2.0D - 1.0D;
        this.motionY += 0.03999999910593033D * d11;

        if (d10 > 0.0D) {
          f6 = (float) ((double) f6 * 0.9D);
          this.motionY *= 0.8D;
        }

        this.motionX *= (double) f6;
        this.motionY *= (double) f6;
        this.motionZ *= (double) f6;
        this.setPosition(this.posX, this.posY, this.posZ);
      }
    }
  }
コード例 #22
0
 @Override
 public int getExpDrop(IBlockAccess world, int meta, int fortune) {
   return MathHelper.getRandomIntegerInRange(BlockList.blockRandom, 1, 6);
 }
コード例 #23
0
ファイル: EntityZombie.java プロジェクト: mjuniper/mod-design
  /** Called when the entity is attacked. */
  public boolean attackEntityFrom(DamageSource par1DamageSource, float par2) {
    if (!super.attackEntityFrom(par1DamageSource, par2)) {
      return false;
    } else {
      EntityLivingBase entitylivingbase = this.getAttackTarget();

      if (entitylivingbase == null && this.getEntityToAttack() instanceof EntityLivingBase) {
        entitylivingbase = (EntityLivingBase) this.getEntityToAttack();
      }

      if (entitylivingbase == null && par1DamageSource.getEntity() instanceof EntityLivingBase) {
        entitylivingbase = (EntityLivingBase) par1DamageSource.getEntity();
      }

      int i = MathHelper.floor_double(this.posX);
      int j = MathHelper.floor_double(this.posY);
      int k = MathHelper.floor_double(this.posZ);

      SummonAidEvent summonAid =
          ForgeEventFactory.fireZombieSummonAid(
              this,
              worldObj,
              i,
              j,
              k,
              entitylivingbase,
              this.getEntityAttribute(field_110186_bp).getAttributeValue());

      if (summonAid.getResult() == Result.DENY) {
        return true;
      } else if (summonAid.getResult() == Result.ALLOW
          || entitylivingbase != null
              && this.worldObj.difficultySetting >= 3
              && (double) this.rand.nextFloat()
                  < this.getEntityAttribute(field_110186_bp).getAttributeValue()) {
        EntityZombie entityzombie;
        if (summonAid.customSummonedAid != null && summonAid.getResult() == Result.ALLOW) {
          entityzombie = summonAid.customSummonedAid;
        } else {
          entityzombie = new EntityZombie(this.worldObj);
        }

        for (int l = 0; l < 50; ++l) {
          int i1 =
              i
                  + MathHelper.getRandomIntegerInRange(this.rand, 7, 40)
                      * MathHelper.getRandomIntegerInRange(this.rand, -1, 1);
          int j1 =
              j
                  + MathHelper.getRandomIntegerInRange(this.rand, 7, 40)
                      * MathHelper.getRandomIntegerInRange(this.rand, -1, 1);
          int k1 =
              k
                  + MathHelper.getRandomIntegerInRange(this.rand, 7, 40)
                      * MathHelper.getRandomIntegerInRange(this.rand, -1, 1);

          if (this.worldObj.doesBlockHaveSolidTopSurface(i1, j1 - 1, k1)
              && this.worldObj.getBlockLightValue(i1, j1, k1) < 10) {
            entityzombie.setPosition((double) i1, (double) j1, (double) k1);

            if (this.worldObj.checkNoEntityCollision(entityzombie.boundingBox)
                && this.worldObj
                    .getCollidingBoundingBoxes(entityzombie, entityzombie.boundingBox)
                    .isEmpty()
                && !this.worldObj.isAnyLiquid(entityzombie.boundingBox)) {
              this.worldObj.spawnEntityInWorld(entityzombie);
              if (entitylivingbase != null) entityzombie.setAttackTarget(entitylivingbase);
              entityzombie.onSpawnWithEgg((EntityLivingData) null);
              this.getEntityAttribute(field_110186_bp)
                  .applyModifier(
                      new AttributeModifier(
                          "Zombie reinforcement caller charge", -0.05000000074505806D, 0));
              entityzombie
                  .getEntityAttribute(field_110186_bp)
                  .applyModifier(
                      new AttributeModifier(
                          "Zombie reinforcement callee charge", -0.05000000074505806D, 0));
              break;
            }
          }
        }
      }

      return true;
    }
  }
コード例 #24
0
 @Override
 public int getExpDrop(IBlockAccess world, int p_149690_5_, int p_149690_7_) {
   return MathHelper.getRandomIntegerInRange(rand, 0, 2);
 }