protected void renderAir(int width, int height) { if (pre(AIR)) return; mc.mcProfiler.startSection("air"); EntityPlayer player = (EntityPlayer) this.mc.getRenderViewEntity(); GlStateManager.enableBlend(); int left = width / 2 + 91; int top = height - right_height; if (player.isInsideOfMaterial(Material.water)) { int air = player.getAir(); int full = MathHelper.ceiling_double_int((double) (air - 2) * 10.0D / 300.0D); int partial = MathHelper.ceiling_double_int((double) air * 10.0D / 300.0D) - full; for (int i = 0; i < full + partial; ++i) { drawTexturedModalRect(left - i * 8 - 9, top, (i < full ? 16 : 25), 18, 9, 9); } right_height += 10; } GlStateManager.disableBlend(); mc.mcProfiler.endSection(); post(AIR); }
private static void addAspect( EntityPlayer player, ScanResult scan, double chanceToIncrease, double increaseMult) { Thaumcraft.proxy .getResearchManager() .completeScannedObject( player, "@" + ScanManager.generateItemHash(Item.getItemById(scan.id), scan.meta)); AspectList aspects = ThaumcraftCraftingManager.getObjectTags( new ItemStack(Item.getItemById(scan.id), 1, scan.meta)); if (aspects != null) { PlayerKnowledge pk = Thaumcraft.proxy.getPlayerKnowledge(); for (Aspect aspect : aspects.getAspects()) { if (pk.hasDiscoveredParentAspects(player.getCommandSenderName(), aspect)) { int amt = aspects.getAmount(aspect); if (chanceToIncrease > 0d && player.getEntityWorld().rand.nextDouble() < chanceToIncrease) amt = MathHelper.ceiling_double_int((double) amt * increaseMult); ScanManager.checkAndSyncAspectKnowledge(player, aspect, amt); } } } }
// @Override @Override public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); // this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * // 180.0D / Math.PI); } Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f); if (block.getMaterial() != Material.air) { block.setBlockBoundsBasedOnState( this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f); AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool( this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f); if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { /*int j = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f); if (block == this.field_145790_g && j == this.inData) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } } else { this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; }*/ if (!this.worldObj.isRemote) { this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 2.5F, true); ExplosionChaos.burn(this.worldObj, (int) this.posX, (int) this.posY, (int) this.posZ, 10); ExplosionChaos.flameDeath( this.worldObj, (int) this.posX, (int) this.posY, (int) this.posZ, 20); ExplosionNukeGeneric.waste( this.worldObj, (int) this.posX, (int) this.posY, (int) this.posZ, 20); ExplosionChaos.poison(this.worldObj, (int) this.posX, (int) this.posY, (int) this.posZ, 20); } this.worldObj.spawnEntityInWorld( new EntityLightningBolt(this.worldObj, this.posX, this.posY, this.posZ)); this.setDead(); } else { ++this.ticksInAir; Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); Vec3 vec3 = Vec3.createVectorHelper( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false); vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); vec3 = Vec3.createVectorHelper( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec3 = Vec3.createVectorHelper( movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.boundingBox .addCoord(this.motionX, this.motionY, this.motionZ) .expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int i; float f1; for (i = 0; i < list.size(); ++i) { Entity entity1 = (Entity) list.get(i); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f1, f1, f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3); if (movingobjectposition1 != null) { double d1 = vec31.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).canAttackPlayer(entityplayer)) { movingobjectposition = null; } } float f2; float f4; if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { f2 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int k = MathHelper.ceiling_double_int(f2 * this.damage); if (this.getIsCritical()) { k += this.rand.nextInt(k / 2 + 2); } DamageSource damagesource = null; if (this.shootingEntity == null) { damagesource = DamageSource.causeIndirectMagicDamage(this, this); } else { damagesource = DamageSource.causeIndirectMagicDamage(this, this); } if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) { movingobjectposition.entityHit.setFire(5); } if (movingobjectposition.entityHit.attackEntityFrom(damagesource, k)) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase) movingobjectposition.entityHit; if (!this.worldObj.isRemote) { entitylivingbase.setArrowCountInEntity( entitylivingbase.getArrowCountInEntity() + 1); } if (this.knockbackStrength > 0) { f4 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionZ * this.motionZ); if (f4 > 0.0F) { movingobjectposition.entityHit.addVelocity( this.motionX * this.knockbackStrength * 0.6000000238418579D / f4, 0.1D, this.motionZ * this.knockbackStrength * 0.6000000238418579D / f4); } } if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase) { EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity); EnchantmentHelper.func_151385_b( (EntityLivingBase) this.shootingEntity, entitylivingbase); } if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP) this.shootingEntity) .playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F)); } } if (!(movingobjectposition.entityHit instanceof EntityEnderman)) { if (!this.worldObj.isRemote) { this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 2.5F, true); } this.setDead(); } } else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } else { this.field_145791_d = movingobjectposition.blockX; this.field_145792_e = movingobjectposition.blockY; this.field_145789_f = movingobjectposition.blockZ; this.field_145790_g = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f); this.inData = this.worldObj.getBlockMetadata( this.field_145791_d, this.field_145792_e, this.field_145789_f); this.motionX = ((float) (movingobjectposition.hitVec.xCoord - this.posX)); this.motionY = ((float) (movingobjectposition.hitVec.yCoord - this.posY)); this.motionZ = ((float) (movingobjectposition.hitVec.zCoord - this.posZ)); f2 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / f2 * 0.05000000074505806D; this.posY -= this.motionY / f2 * 0.05000000074505806D; this.posZ -= this.motionZ / f2 * 0.05000000074505806D; this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); if (this.field_145790_g.getMaterial() != Material.air) { this.field_145790_g.onEntityCollidedWithBlock( this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this); } } } if (true) { for (i = 0; i < 4; ++i) { this.worldObj.spawnParticle( "smoke", this.posX, this.posY, this.posZ, 0, 0, 0 /*this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ*/); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); // for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); // this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {; } /*while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; }*/ // this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) // * 0.2F; // this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f3 = 0.99F; f1 = 0.05F; if (this.isInWater()) { for (int l = 0; l < 4; ++l) { f4 = 0.25F; this.worldObj.spawnParticle( "bubble", this.posX - this.motionX * f4, this.posY - this.motionY * f4, this.posZ - this.motionZ * f4, this.motionX, this.motionY, this.motionZ); } f3 = 0.8F; } if (this.isWet()) { this.extinguish(); } this.motionX *= f3; this.motionY *= f3; this.motionZ *= f3; this.motionY -= gravity; this.setPosition(this.posX, this.posY, this.posZ); this.func_145775_I(); } }
/** Called to update the entity's position/logic. */ @Override public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, var1) * 180.0D / Math.PI); } int var16 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); if (var16 > 0) { Block.blocksList[var16].setBlockBoundsBasedOnState( this.worldObj, this.xTile, this.yTile, this.zTile); AxisAlignedBB var2 = Block.blocksList[var16].getCollisionBoundingBoxFromPool( this.worldObj, this.xTile, this.yTile, this.zTile); if (var2 != null && var2.isVecInside( this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { int var17 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); int var3 = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); if (var17 == this.inTile && var3 == this.inData) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } } else { this.inGround = false; this.motionX *= this.rand.nextFloat() * 0.2F; this.motionY *= this.rand.nextFloat() * 0.2F; this.motionZ *= this.rand.nextFloat() * 0.2F; this.ticksInGround = 0; this.ticksInAir = 0; } } else { ++this.ticksInAir; Vec3 var18 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); Vec3 var19 = this.worldObj .getWorldVec3Pool() .getVecFromPool( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition var4 = this.worldObj.rayTraceBlocks_do_do(var18, var19, false, true); var18 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); var19 = this.worldObj .getWorldVec3Pool() .getVecFromPool( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (var4 != null) { var19 = this.worldObj .getWorldVec3Pool() .getVecFromPool(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord); } Entity var5 = null; List var6 = this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.boundingBox .addCoord(this.motionX, this.motionY, this.motionZ) .expand(1.0D, 1.0D, 1.0D)); double var7 = 0.0D; Iterator var9 = var6.iterator(); float var10; MovingObjectPosition var13; while (var9.hasNext()) { Entity var11 = (Entity) var9.next(); if (var11.canBeCollidedWith() && (var11 != this.shootingEntity || this.ticksInAir >= 5)) { var10 = 0.3F; AxisAlignedBB var12 = var11.boundingBox.expand(var10, var10, var10); var13 = var12.calculateIntercept(var18, var19); if (var13 != null) { double var14 = var18.distanceTo(var13.hitVec); if (var14 < var7 || var7 == 0.0D) { var5 = var11; var7 = var14; } } } } if (var5 != null) { var4 = new MovingObjectPosition(var5); } int var21; float var20; float var24; float var26; if (var4 != null) { if (var4.entityHit != null) { var20 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); var21 = MathHelper.ceiling_double_int(var20 * this.damage); if (this.getIsCritical()) { var21 += this.rand.nextInt(var21 / 2 + 2); } var13 = null; DamageSource var22; if (this.shootingEntity == null) { var22 = causeSerenityArrowDamage(this, this); } else { var22 = causeSerenityArrowDamage(this, this.shootingEntity); } if (this.isBurning()) { var4.entityHit.setFire(5); } if (var4.entityHit.attackEntityFrom(var22, var21)) { if (var4.entityHit instanceof EntityLiving) { EntityLiving var241 = (EntityLiving) var4.entityHit; if (!this.worldObj.isRemote) { var241.setArrowCountInEntity(var241.getArrowCountInEntity() + 1); } if (this.knockbackStrength > 0) { var26 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionZ * this.motionZ); if (var26 > 0.0F) { var4.entityHit.addVelocity( this.motionX * this.knockbackStrength * 0.6000000238418579D / var26, 0.1D, this.motionZ * this.knockbackStrength * 0.6000000238418579D / var26); } } if (this.shootingEntity != null && var4.entityHit != this.shootingEntity && var4.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP) this.shootingEntity) .playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0)); } } this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); if (!(var4.entityHit instanceof EntityEnderman)) { this.setDead(); } } else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } else { this.xTile = var4.blockX; this.yTile = var4.blockY; this.zTile = var4.blockZ; this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); this.motionX = ((float) (var4.hitVec.xCoord - this.posX)); this.motionY = ((float) (var4.hitVec.yCoord - this.posY)); this.motionZ = ((float) (var4.hitVec.zCoord - this.posZ)); var20 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / var20 * 0.05000000074505806D; this.posY -= this.motionY / var20 * 0.05000000074505806D; this.posZ -= this.motionZ / var20 * 0.05000000074505806D; this.worldObj.playSoundAtEntity( this, "random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); } } if (this.getIsCritical()) { for (var21 = 0; var21 < 4; ++var21) { this.worldObj.spawnParticle( "crit", this.posX + this.motionX * var21 / 4.0D, this.posY + this.motionY * var21 / 4.0D, this.posZ + this.motionZ * var21 / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float) (Math.atan2(this.motionY, var20) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float var23 = 0.99F; var10 = 0.05F; if (this.isInWater()) { for (int var25 = 0; var25 < 4; ++var25) { var24 = 0.25F; this.worldObj.spawnParticle( "bubble", this.posX - this.motionX * var24, this.posY - this.motionY * var24, this.posZ - this.motionZ * var24, this.motionX, this.motionY, this.motionZ); } var23 = 0.8F; } this.motionX *= var23; this.motionY *= var23; this.motionZ *= var23; this.motionY -= var10; this.setPosition(this.posX, this.posY, this.posZ); this.doBlockCollisions(); } }
/** Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f) * 180.0D / Math.PI); } Block i = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile); if (!i.equals(Blocks.air)) { i.setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile); AxisAlignedBB axisalignedbb = i.getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile); if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { Block j = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile); int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); if (j == this.inTile && k == this.inData) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } } else { this.inGround = false; this.motionX *= (double) (this.rand.nextFloat() * 0.2F); this.motionY *= (double) (this.rand.nextFloat() * 0.2F); this.motionZ *= (double) (this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } } else { ++this.ticksInAir; Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); Vec3 vec3 = Vec3.createVectorHelper( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false); vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); vec3 = Vec3.createVectorHelper( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec31 = Vec3.createVectorHelper( movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.boundingBox .addCoord(this.motionX, this.motionY, this.motionZ) .expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int l; float f1; for (l = 0; l < list.size(); ++l) { Entity entity1 = (Entity) list.get(l); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double) f1, (double) f1, (double) f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31); if (movingobjectposition1 != null) { double d1 = vec3.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).canAttackPlayer(entityplayer)) { movingobjectposition = null; } } float f2; float f3; if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { f2 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int i1 = MathHelper.ceiling_double_int((double) f2 * this.damage); if (this.getIsCritical()) { i1 += this.rand.nextInt(i1 / 2 + 2); } DamageSource damagesource = null; if (this.shootingEntity == null) { damagesource = mod_Rediscovered.causeParrowDamage(this, this); } else { damagesource = mod_Rediscovered.causeParrowDamage(this, this.shootingEntity); } if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) { movingobjectposition.entityHit.setFire(5); } if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float) i1)) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase) movingobjectposition.entityHit; if (!this.worldObj.isRemote) { entitylivingbase.setArrowCountInEntity( entitylivingbase.getArrowCountInEntity() + 1); } if (this.knockbackStrength > 0) { f3 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionZ * this.motionZ); if (f3 > 0.0F) { movingobjectposition.entityHit.addVelocity( this.motionX * (double) this.knockbackStrength * 0.6000000238418579D / (double) f3, 0.1D, this.motionZ * (double) this.knockbackStrength * 0.6000000238418579D / (double) f3); } } } this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); if (!(movingobjectposition.entityHit instanceof EntityEnderman)) { this.setDead(); } } else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } else { this.xTile = movingobjectposition.blockX; this.yTile = movingobjectposition.blockY; this.zTile = movingobjectposition.blockZ; this.inTile = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile); this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); this.motionX = (double) ((float) (movingobjectposition.hitVec.xCoord - this.posX)); this.motionY = (double) ((float) (movingobjectposition.hitVec.yCoord - this.posY)); this.motionZ = (double) ((float) (movingobjectposition.hitVec.zCoord - this.posZ)); f2 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / (double) f2 * 0.05000000074505806D; this.posY -= this.motionY / (double) f2 * 0.05000000074505806D; this.posZ -= this.motionZ / (double) f2 * 0.05000000074505806D; this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); if (!this.inTile.equals(Blocks.air)) { this.inTile.onEntityCollidedWithBlock( this.worldObj, this.xTile, this.yTile, this.zTile, this); } } } if (this.getIsCritical()) { for (l = 0; l < 4; ++l) { this.worldObj.spawnParticle( "crit", this.posX + this.motionX * (double) l / 4.0D, this.posY + this.motionY * (double) l / 4.0D, this.posZ + this.motionZ * (double) l / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f4 = 0.99F; f1 = 0.05F; if (this.isInWater()) { for (int j1 = 0; j1 < 4; ++j1) { f3 = 0.25F; this.worldObj.spawnParticle( "bubble", this.posX - this.motionX * (double) f3, this.posY - this.motionY * (double) f3, this.posZ - this.motionZ * (double) f3, this.motionX, this.motionY, this.motionZ); } f4 = 0.8F; } this.motionX *= (double) f4; this.motionY *= (double) f4; this.motionZ *= (double) f4; this.motionY -= (double) f1; this.setPosition(this.posX, this.posY, this.posZ); // this.doBlockCollisions(); } }
/** Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f) * 180.0D / Math.PI); } int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); if (i > 0) { Block.blocksList[i].setBlockBoundsBasedOnState( this.worldObj, this.xTile, this.yTile, this.zTile); AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool( this.worldObj, this.xTile, this.yTile, this.zTile); if (axisalignedbb != null && axisalignedbb.isVecInside( this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); if (j == this.inTile && k == this.inData) { ++this.ticksInGround; if (this.ticksInGround == 20000) { this.setDead(); } } else { this.inGround = false; this.motionX *= (double) (this.rand.nextFloat() * 0.2F); this.motionY *= (double) (this.rand.nextFloat() * 0.2F); this.motionZ *= (double) (this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } } else { ++this.ticksInAir; Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); Vec3 vec31 = this.worldObj .getWorldVec3Pool() .getVecFromPool( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true); vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); vec31 = this.worldObj .getWorldVec3Pool() .getVecFromPool( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec31 = this.worldObj .getWorldVec3Pool() .getVecFromPool( movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.boundingBox .addCoord(this.motionX, this.motionY, this.motionZ) .expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int l; float f1; for (l = 0; l < list.size(); ++l) { Entity entity1 = (Entity) list.get(l); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double) f1, (double) f1, (double) f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31); if (movingobjectposition1 != null) { double d1 = vec3.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).func_96122_a(entityplayer)) { movingobjectposition = null; } } float f2; float f3; if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { f2 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int i1 = MathHelper.ceiling_double_int((double) f2 * this.damage); if (this.getIsCritical()) { i1 += this.rand.nextInt(i1 / 2 + 2); } DamageSource damagesource = null; if (this.shootingEntity == null) { damagesource = DamageSource.causeThrownDamage(this, this); } else { damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity); } if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) { movingobjectposition.entityHit.setFire(5); } if (Math.random() > 0.5) worldObj.addWeatherEffect( new EntityLightningBolt(worldObj, (double) posX, (double) posY, (double) posZ)); if (movingobjectposition.entityHit.attackEntityFrom(damagesource, i1)) { if (movingobjectposition.entityHit instanceof EntityLiving) { EntityLiving entityliving = (EntityLiving) movingobjectposition.entityHit; if (this.knockbackStrength > 0) { f3 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionZ * this.motionZ); if (f3 > 0.0F) { movingobjectposition.entityHit.addVelocity( this.motionX * (double) this.knockbackStrength * 0.6000000238418579D / (double) f3, 0.1D, this.motionZ * (double) this.knockbackStrength * 0.6000000238418579D / (double) f3); } } if (this.shootingEntity != null) { EnchantmentThorns.func_92096_a(this.shootingEntity, entityliving, this.rand); } if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP) this.shootingEntity) .playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0)); } } this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); } else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } else { this.xTile = movingobjectposition.blockX; this.yTile = movingobjectposition.blockY; this.zTile = movingobjectposition.blockZ; this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); this.motionX = (double) ((float) (movingobjectposition.hitVec.xCoord - this.posX)); this.motionY = (double) ((float) (movingobjectposition.hitVec.yCoord - this.posY)); this.motionZ = (double) ((float) (movingobjectposition.hitVec.zCoord - this.posZ)); f2 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / (double) f2 * 0.05000000074505806D; this.posY -= this.motionY / (double) f2 * 0.05000000074505806D; this.posZ -= this.motionZ / (double) f2 * 0.05000000074505806D; this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); if (this.inTile != 0) { Block.blocksList[this.inTile].onEntityCollidedWithBlock( this.worldObj, this.xTile, this.yTile, this.zTile, this); } } } if (this.getIsCritical()) { for (l = 0; l < 4; ++l) { this.worldObj.spawnParticle( "crit", this.posX + this.motionX * (double) l / 4.0D, this.posY + this.motionY * (double) l / 4.0D, this.posZ + this.motionZ * (double) l / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f4 = 0.99F; f1 = 0.05F; if (this.isInWater()) { for (int j1 = 0; j1 < 4; ++j1) { f3 = 0.25F; this.worldObj.spawnParticle( "bubble", this.posX - this.motionX * (double) f3, this.posY - this.motionY * (double) f3, this.posZ - this.motionZ * (double) f3, this.motionX, this.motionY, this.motionZ); } f4 = 0.45F; } this.motionX *= (double) f4; this.motionY *= (double) f4; this.motionZ *= (double) f4; this.motionY -= (double) f1; this.setPosition(this.posX, this.posY, this.posZ); this.doBlockCollisions(); } }
@Override @SuppressWarnings("unchecked") public void onUpdate() { super.onUpdate(); if (this.ticksExisted > 400) { if (this.isHot) { this.isHot = false; this.setHot(this.isHot); } } else if (!this.worldObj.isRemote) { this.setHot(this.isHot); } if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, f) * 180.0D / Math.PI); } BlockPos pos = new BlockPos(this.xTile, this.yTile, this.zTile); Block block = this.worldObj.getBlockState(pos).getBlock(); if (!block.isAir(this.worldObj, pos)) { block.setBlockBoundsBasedOnState(this.worldObj, pos); AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(this.worldObj, pos, this.worldObj.getBlockState(pos)); if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.inGround) { Block j = this.worldObj.getBlockState(pos).getBlock(); int k = j.getMetaFromState(this.worldObj.getBlockState(pos)); if (j == this.inTile && k == this.inData) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } } else { this.inGround = false; this.motionX *= this.rand.nextFloat() * 0.2F; this.motionY *= this.rand.nextFloat() * 0.2F; this.motionZ *= this.rand.nextFloat() * 0.2F; this.ticksInGround = 0; this.ticksInAir = 0; } } else { ++this.ticksInAir; Vec3 vec3 = new Vec3(this.posX, this.posY, this.posZ); Vec3 vec31 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31, false, true, false); vec3 = new Vec3(this.posX, this.posY, this.posZ); vec31 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec31 = new Vec3( movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } this.rotationPitch += 1F; Entity entity = null; List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.getEntityBoundingBox() .addCoord(this.motionX, this.motionY, this.motionZ) .expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int l; float f1; for (l = 0; l < list.size(); ++l) { Entity entity1 = list.get(l); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expand(f1, f1, f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31); if (movingobjectposition1 != null) { double d1 = vec3.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).canAttackPlayer(entityplayer)) { movingobjectposition = null; } } float f2; float f3; double damage = ConfigManagerCore.hardMode ? 3.2D : 1.6D; if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { f2 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int i1 = MathHelper.ceiling_double_int(f2 * damage); DamageSource damagesource = null; if (this.shootingEntity == null) { damagesource = new EntityDamageSourceIndirect("meteorChunk", this, this).setProjectile(); } else { damagesource = new EntityDamageSourceIndirect("meteorChunk", this, this.shootingEntity) .setProjectile(); } if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) { movingobjectposition.entityHit.setFire(2); } if (movingobjectposition.entityHit.attackEntityFrom(damagesource, i1)) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase) movingobjectposition.entityHit; if (!this.worldObj.isRemote) { entitylivingbase.setArrowCountInEntity( entitylivingbase.getArrowCountInEntity() + 1); } if (this.knockbackStrength > 0) { f3 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionZ * this.motionZ); if (f3 > 0.0F) { movingobjectposition.entityHit.addVelocity( this.motionX * this.knockbackStrength * 0.6000000238418579D / f3, 0.1D, this.motionZ * this.knockbackStrength * 0.6000000238418579D / f3); } } if (this.shootingEntity != null) { EnchantmentHelper.applyThornEnchantments(entitylivingbase, this.shootingEntity); EnchantmentHelper.applyArthropodEnchantments( (EntityLivingBase) this.shootingEntity, entitylivingbase); } if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP) this.shootingEntity) .playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F)); } } if (!(movingobjectposition.entityHit instanceof EntityEnderman)) { this.setDead(); } } else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } else { this.xTile = movingobjectposition.getBlockPos().getX(); this.yTile = movingobjectposition.getBlockPos().getY(); this.zTile = movingobjectposition.getBlockPos().getZ(); IBlockState state = this.worldObj.getBlockState(movingobjectposition.getBlockPos()); this.inTile = state.getBlock(); this.inData = this.inTile.getMetaFromState(state); this.motionX = (float) (movingobjectposition.hitVec.xCoord - this.posX); this.motionY = (float) (movingobjectposition.hitVec.yCoord - this.posY); this.motionZ = (float) (movingobjectposition.hitVec.zCoord - this.posZ); f2 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / f2 * 0.05000000074505806D; this.posY -= this.motionY / f2 * 0.05000000074505806D; this.posZ -= this.motionZ / f2 * 0.05000000074505806D; this.inGround = true; if (!this.inTile.isAir(this.worldObj, movingobjectposition.getBlockPos())) { this.inTile.onEntityCollidedWithBlock( this.worldObj, movingobjectposition.getBlockPos(), this); } } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); if (!this.onGround) { this.rotationPitch += 10; this.rotationYaw += 2; } float f4 = 0.99F; f1 = 0.05F; if (this.isInWater()) { for (int j1 = 0; j1 < 4; ++j1) { f3 = 0.25F; this.worldObj.spawnParticle( EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * f3, this.posY - this.motionY * f3, this.posZ - this.motionZ * f3, this.motionX, this.motionY, this.motionZ); } f4 = 0.8F; } this.motionX *= f4; this.motionY *= f4; this.motionZ *= f4; this.motionY -= WorldUtil.getGravityForEntity(this); this.setPosition(this.posX, this.posY, this.posZ); this.doBlockCollisions(); } }
/* * Tick毎に呼ばれる更新処理。 * 速度の更新、衝突判定などをここで行う。 */ @Override public void onUpdate() { super.onUpdate(); livingTimeCount++; // その1、爆発処理 byte exp = this.isExploded(); if (exp == 1) { this.setDead(); } else if (exp > 1) { AMTLogger.debugInfo("current explode int :" + exp); this.worldObj.spawnParticle( "hugeexplosion", this.posX, this.posY + 1.0D, this.posZ, this.motionX, this.motionY, this.motionZ); exp--; this.setTimeCount(exp); } // その2、アクティブか否か if (livingTimeCount > 3 && !this.active) { this.active = true; this.setActive((byte) 1); this.playSound("defeatedcrow:knock", 0.5F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); } boolean explode = false; // 以降、アクティブか否かで動作が変わる。 if (this.active) { double dx = -(double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI)); double dz = -(double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI)); for (int i = 0; i < 4; ++i) { this.worldObj.spawnParticle( "crit", this.posX + dx, this.posY, this.posZ + dz, -this.motionX, -this.motionY + 0.2D, -this.motionZ); } } // 直前のパラメータと新パラメータを一致させているところ。 // また、速度に応じてエンティティの向きを調整し、常に進行方向に前面が向くようにしている。 if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, f) * 180.0D / Math.PI); } // 激突したブロックを確認している Block i = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile); boolean air = this.worldObj.isAirBlock(xTile, yTile, zTile); // 空気じゃないブロックに当たった&ブロック貫通エンティティでない時 if (i != null && i.getMaterial() != Material.air) { i.setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile); AxisAlignedBB axisalignedbb = i.getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile); // 当たり判定に接触しているかどうか if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) { this.inGround = true; } } // 空気じゃないブロックに当たった if (this.inGround) { Block j = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile); int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); /* * 前のTickに確認した埋まりブロックのIDとメタを照合している。違ったら埋まり状態を解除、一致したら埋まり状態を継続。 * /* 埋まり状態2tick継続でこのエンティティを消す */ if (j == this.inTile && k == this.inData) { ++this.ticksInGround; // ブロック貫通の場合、20tick(1秒間)はブロック中にあっても消えないようになる。 int limit = 2; if (this.ticksInGround > limit) { explode = true; } } else // 埋まり状態の解除処理 { this.inGround = false; this.motionX *= this.rand.nextFloat() * 0.1F; this.motionY *= this.rand.nextFloat() * 0.1F; this.motionZ *= this.rand.nextFloat() * 0.1F; this.ticksInGround = 0; this.ticksInAir = 0; } } else // 埋まってない時。速度の更新。 { ++this.ticksInAir; // ブロックとの衝突判定 Vec3 vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); Vec3 vec31 = Vec3.createVectorHelper( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec3, vec31, false, true, false); vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); vec31 = Vec3.createVectorHelper( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); // ブロックに当たった if (movingobjectposition != null) { vec31 = Vec3.createVectorHelper( movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } // Entityとの衝突判定。 List list = this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.boundingBox .addCoord(this.motionX, this.motionY, this.motionZ) .expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int l; float f1; MovingObjectPosition entityTarget = null; // 1ブロック分の範囲内にいるエンティティ全てに対して繰り返す for (l = 0; l < list.size(); ++l) { Entity entity1 = (Entity) list.get(l); Entity entity = null; // ターゲットの場合 if (entity1 instanceof EntityLivingBase || entity1 instanceof EntityDragonPart) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f1, f1, f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31); if (movingobjectposition1 != null) { double d1 = vec3.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { // arrowと異なり、あたったEntityすべてをリストに入れる entityTarget = new MovingObjectPosition(entity1); d0 = d1; break; } } } } /* * 当たったエンティティそれそれについての判定部分。 * ここで特定の種類のエンティティに当たらないようにできる。 */ boolean canAttack = false; if (entityTarget != null) { Entity target = entityTarget.entityHit; if (target instanceof EntityPlayer) { // プレイヤーに当たった時 EntityPlayer entityplayer = (EntityPlayer) target; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).canAttackPlayer(entityplayer)) { // PvPが許可されていないと当たらない canAttack = false; } else if (entityplayer == this.shootingEntity) { // 対象が撃った本人の場合も当たらない canAttack = false; } else if (DCsConfig.PvPProhibitionMode && entityplayer instanceof EntityPlayer) { canAttack = false; } } else if (target instanceof EntityTameable || target instanceof EntityHorse) { // 事故防止の為、EntityTameable(犬や猫などのペット)、馬にも当たらないようにする canAttack = false; } else { canAttack = true; } } float f2; float f3; // 当たったあとの処理 // まずはリストから if (canAttack) { Entity target = entityTarget.entityHit; int i1 = MathHelper.ceiling_double_int(1.0D * this.damage); // 0~2程度の乱数値を上乗せ i1 += this.rand.nextInt(3); DamageSource damagesource = null; // 別メソッドでダメージソースを確認 damagesource = this.thisDamageSource(this.shootingEntity); // バニラ矢と同様、このエンティティが燃えているなら対象に着火することも出来る if (this.isBurning() && !(target instanceof EntityEnderman)) { target.setFire(5); } else if (target instanceof IProjectile) { // 対象が矢などの飛翔Entityの場合、打ち消すことが出来る target.setDead(); } else { // ダメージを与える処理を呼ぶ if (target.attackEntityFrom(damagesource, i1)) { // ダメージを与えることに成功したら以下の処理を行う if (target instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase) target; // ノックバック if (this.knockbackStrength > 0) { f3 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionZ * this.motionZ); if (f3 > 0.0F) { // Y方向に大きめに打ち上げる target.addVelocity( this.motionX * this.knockbackStrength * 0.2000000238418579D / f3, 0.3D, this.motionZ * this.knockbackStrength * 0.2000000238418579D / f3); } } // 無敵時間はなし target.hurtResistantTime = 0; // マルチプレイ時に、両者がプレイヤーだった時のパケット送信処理 if (this.shootingEntity != null && target != this.shootingEntity && target instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP) this.shootingEntity) .playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F)); } } // ここでヒット時の効果音がなる this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); // 当たったあと、弾を消去する。エンティティ貫通がONの弾種はそのまま残す。 explode = true; } } } if (movingobjectposition != null) // blockのみ { this.xTile = movingobjectposition.blockX; this.yTile = movingobjectposition.blockY; this.zTile = movingobjectposition.blockZ; this.inTile = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile); this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); this.motionX = ((float) (movingobjectposition.hitVec.xCoord - this.posX)); this.motionY = ((float) (movingobjectposition.hitVec.yCoord - this.posY)); this.motionZ = ((float) (movingobjectposition.hitVec.zCoord - this.posZ)); f2 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / f2 * 0.05000000074505806D; this.posY -= this.motionY / f2 * 0.05000000074505806D; this.posZ -= this.motionZ / f2 * 0.05000000074505806D; this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; if (this.inTile != null) { // Block側に衝突を伝える this.inTile.onEntityCollidedWithBlock( this.worldObj, this.xTile, this.yTile, this.zTile, this); } } } // さいごに爆発処理 int live = (targetEntity != null && targetEntity.isEntityAlive()) ? 10 : 600; if (explode || this.livingTimeCount > live) { if (this.isExploded() == 0) { AMTLogger.debugInfo("explosion"); this.setExplosion(); if (!DCsConfig.disableMissileExplosion && !worldObj.isRemote) { float f = 5.0F; CustomExplosion explosion = new CustomExplosion( worldObj, this, shootingEntity, this.posX, this.posY, this.posZ, f, CustomExplosion.Type.Anchor, true); explosion.doExplosion(); } } } // 追尾 if (active) { if (targetEntity != null && targetEntity.isEntityAlive()) { double dx = targetEntity.posX - this.posX; double dy = targetEntity.boundingBox.minY + (targetEntity.height / 2.0D) - this.posY; double dz = targetEntity.posZ - this.posZ; double d3 = MathHelper.sqrt_double(dx * dx + dz * dz); if (d3 >= 1.0E-7D) { float f4 = (float) d3 * 0.2F; double dy2 = dy + f4; float ff = MathHelper.sqrt_double(dx * dx + dy2 * dy2 + dz * dz); dx /= ff; dy /= ff; dz /= ff; this.motionX = (this.motionX + dx) / 2; this.motionY = (this.motionY + dy) / 2; this.motionZ = (this.motionZ + dz) / 2; this.motionX *= 1.25D; this.motionY *= 1.25D; this.motionZ *= 1.25D; } } } // 直前のパラメータと新パラメータを一致させているところ。 // また、速度に応じてエンティティの向きを調整し、常に進行方向に前面が向くようにしている。 if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, f) * 180.0D / Math.PI); } // 改めてポジションに速度を加算。向きも更新。 this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.rotationPitch = (float) (Math.atan2(this.motionY, f2) * 180.0D / Math.PI); while (this.rotationPitch - this.prevRotationPitch < -180.0F) { this.prevRotationPitch -= 360.0F; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; // 水中に有る if (this.isInWater()) { // 泡パーティクルが出る for (int j1 = 0; j1 < 4; ++j1) { float f3 = 0.25F; this.worldObj.spawnParticle( "bubble", this.posX - this.motionX * f3, this.posY - this.motionY * f3, this.posZ - this.motionZ * f3, this.motionX, this.motionY, this.motionZ); } } this.setPosition(this.posX, this.posY, this.posZ); this.func_145775_I(); }
private void func_180477_d(ScaledResolution p_180477_1_) { if (this.mc.func_175606_aa() instanceof EntityPlayer) { EntityPlayer var2 = (EntityPlayer) this.mc.func_175606_aa(); int var3 = MathHelper.ceiling_float_int(var2.getHealth()); boolean var4 = this.field_175191_F > (long) this.updateCounter && (this.field_175191_F - (long) this.updateCounter) / 3L % 2L == 1L; if (var3 < this.field_175194_C && var2.hurtResistantTime > 0) { this.field_175190_E = Minecraft.getSystemTime(); this.field_175191_F = (long) (this.updateCounter + 20); } else if (var3 > this.field_175194_C && var2.hurtResistantTime > 0) { this.field_175190_E = Minecraft.getSystemTime(); this.field_175191_F = (long) (this.updateCounter + 10); } if (Minecraft.getSystemTime() - this.field_175190_E > 1000L) { this.field_175194_C = var3; this.field_175189_D = var3; this.field_175190_E = Minecraft.getSystemTime(); } this.field_175194_C = var3; int var5 = this.field_175189_D; this.rand.setSeed((long) (this.updateCounter * 312871)); boolean var6 = false; FoodStats var7 = var2.getFoodStats(); int var8 = var7.getFoodLevel(); int var9 = var7.getPrevFoodLevel(); IAttributeInstance var10 = var2.getEntityAttribute(SharedMonsterAttributes.maxHealth); int var11 = p_180477_1_.getScaledWidth() / 2 - 91; int var12 = p_180477_1_.getScaledWidth() / 2 + 91; int var13 = p_180477_1_.getScaledHeight() - 39; float var14 = (float) var10.getAttributeValue(); float var15 = var2.getAbsorptionAmount(); int var16 = MathHelper.ceiling_float_int((var14 + var15) / 2.0F / 10.0F); int var17 = Math.max(10 - (var16 - 2), 3); int var18 = var13 - (var16 - 1) * var17 - 10; float var19 = var15; int var20 = var2.getTotalArmorValue(); int var21 = -1; if (var2.isPotionActive(Potion.regeneration)) { var21 = this.updateCounter % MathHelper.ceiling_float_int(var14 + 5.0F); } this.mc.mcProfiler.startSection("armor"); int var22; int var23; for (var22 = 0; var22 < 10; ++var22) { if (var20 > 0) { var23 = var11 + var22 * 8; if (var22 * 2 + 1 < var20) { this.drawTexturedModalRect(var23, var18, 34, 9, 9, 9); } if (var22 * 2 + 1 == var20) { this.drawTexturedModalRect(var23, var18, 25, 9, 9, 9); } if (var22 * 2 + 1 > var20) { this.drawTexturedModalRect(var23, var18, 16, 9, 9, 9); } } } this.mc.mcProfiler.endStartSection("health"); int var25; int var26; int var27; for (var22 = MathHelper.ceiling_float_int((var14 + var15) / 2.0F) - 1; var22 >= 0; --var22) { var23 = 16; if (var2.isPotionActive(Potion.poison)) { var23 += 36; } else if (var2.isPotionActive(Potion.wither)) { var23 += 72; } byte var24 = 0; if (var4) { var24 = 1; } var25 = MathHelper.ceiling_float_int((float) (var22 + 1) / 10.0F) - 1; var26 = var11 + var22 % 10 * 8; var27 = var13 - var25 * var17; if (var3 <= 4) { var27 += this.rand.nextInt(2); } if (var22 == var21) { var27 -= 2; } byte var28 = 0; if (var2.worldObj.getWorldInfo().isHardcoreModeEnabled()) { var28 = 5; } this.drawTexturedModalRect(var26, var27, 16 + var24 * 9, 9 * var28, 9, 9); if (var4) { if (var22 * 2 + 1 < var5) { this.drawTexturedModalRect(var26, var27, var23 + 54, 9 * var28, 9, 9); } if (var22 * 2 + 1 == var5) { this.drawTexturedModalRect(var26, var27, var23 + 63, 9 * var28, 9, 9); } } if (var19 > 0.0F) { if (var19 == var15 && var15 % 2.0F == 1.0F) { this.drawTexturedModalRect(var26, var27, var23 + 153, 9 * var28, 9, 9); } else { this.drawTexturedModalRect(var26, var27, var23 + 144, 9 * var28, 9, 9); } var19 -= 2.0F; } else { if (var22 * 2 + 1 < var3) { this.drawTexturedModalRect(var26, var27, var23 + 36, 9 * var28, 9, 9); } if (var22 * 2 + 1 == var3) { this.drawTexturedModalRect(var26, var27, var23 + 45, 9 * var28, 9, 9); } } } Entity var34 = var2.ridingEntity; int var36; if (var34 == null) { this.mc.mcProfiler.endStartSection("food"); for (var23 = 0; var23 < 10; ++var23) { var36 = var13; var25 = 16; byte var38 = 0; if (var2.isPotionActive(Potion.hunger)) { var25 += 36; var38 = 13; } if (var2.getFoodStats().getSaturationLevel() <= 0.0F && this.updateCounter % (var8 * 3 + 1) == 0) { var36 = var13 + (this.rand.nextInt(3) - 1); } if (var6) { var38 = 1; } var27 = var12 - var23 * 8 - 9; this.drawTexturedModalRect(var27, var36, 16 + var38 * 9, 27, 9, 9); if (var6) { if (var23 * 2 + 1 < var9) { this.drawTexturedModalRect(var27, var36, var25 + 54, 27, 9, 9); } if (var23 * 2 + 1 == var9) { this.drawTexturedModalRect(var27, var36, var25 + 63, 27, 9, 9); } } if (var23 * 2 + 1 < var8) { this.drawTexturedModalRect(var27, var36, var25 + 36, 27, 9, 9); } if (var23 * 2 + 1 == var8) { this.drawTexturedModalRect(var27, var36, var25 + 45, 27, 9, 9); } } } else if (var34 instanceof EntityLivingBase) { this.mc.mcProfiler.endStartSection("mountHealth"); EntityLivingBase var35 = (EntityLivingBase) var34; var36 = (int) Math.ceil((double) var35.getHealth()); float var37 = var35.getMaxHealth(); var26 = (int) (var37 + 0.5F) / 2; if (var26 > 30) { var26 = 30; } var27 = var13; for (int var39 = 0; var26 > 0; var39 += 20) { int var29 = Math.min(var26, 10); var26 -= var29; for (int var30 = 0; var30 < var29; ++var30) { byte var31 = 52; byte var32 = 0; if (var6) { var32 = 1; } int var33 = var12 - var30 * 8 - 9; this.drawTexturedModalRect(var33, var27, var31 + var32 * 9, 9, 9, 9); if (var30 * 2 + 1 + var39 < var36) { this.drawTexturedModalRect(var33, var27, var31 + 36, 9, 9, 9); } if (var30 * 2 + 1 + var39 == var36) { this.drawTexturedModalRect(var33, var27, var31 + 45, 9, 9, 9); } } var27 -= 10; } } this.mc.mcProfiler.endStartSection("air"); if (var2.isInsideOfMaterial(Material.water)) { var23 = this.mc.thePlayer.getAir(); var36 = MathHelper.ceiling_double_int((double) (var23 - 2) * 10.0D / 300.0D); var25 = MathHelper.ceiling_double_int((double) var23 * 10.0D / 300.0D) - var36; for (var26 = 0; var26 < var36 + var25; ++var26) { if (var26 < var36) { this.drawTexturedModalRect(var12 - var26 * 8 - 9, var18, 16, 18, 9, 9); } else { this.drawTexturedModalRect(var12 - var26 * 8 - 9, var18, 25, 18, 9, 9); } } } this.mc.mcProfiler.endSection(); } }