public void doRenderLiving( EntityLiving var1, double var2, double var4, double var6, float var8, float var9) { GL11.glPushMatrix(); GL11.glDisable(2884 /*GL_CULL_FACE*/); this.mainModel.onGround = this.renderSwingProgress(var1, var9); if (this.renderPassModel != null) { this.renderPassModel.onGround = this.mainModel.onGround; } this.mainModel.isRiding = var1.isRiding(); if (this.renderPassModel != null) { this.renderPassModel.isRiding = this.mainModel.isRiding; } this.mainModel.field_40301_k = var1.func_40127_l(); if (this.renderPassModel != null) { this.renderPassModel.field_40301_k = this.mainModel.field_40301_k; } try { float var10 = var1.prevRenderYawOffset + (var1.renderYawOffset - var1.prevRenderYawOffset) * var9; float var11 = var1.prevRotationYaw + (var1.rotationYaw - var1.prevRotationYaw) * var9; float var12 = var1.prevRotationPitch + (var1.rotationPitch - var1.prevRotationPitch) * var9; this.renderLivingAt(var1, var2, var4, var6); float var13 = this.handleRotationFloat(var1, var9); this.rotateCorpse(var1, var13, var10, var9); float var14 = 0.0625F; GL11.glEnable('\u803a'); GL11.glScalef(-1.0F, -1.0F, 1.0F); this.preRenderCallback(var1, var9); GL11.glTranslatef(0.0F, -24.0F * var14 - 0.0078125F, 0.0F); float var15 = var1.field_705_Q + (var1.field_704_R - var1.field_705_Q) * var9; float var16 = var1.field_703_S - var1.field_704_R * (1.0F - var9); if (var1.func_40127_l()) { var16 *= 3.0F; } if (var15 > 1.0F) { var15 = 1.0F; } GL11.glEnable(3008 /*GL_ALPHA_TEST*/); this.mainModel.setLivingAnimations(var1, var16, var15, var9); this.func_40270_a(var1, var16, var15, var13, var11 - var10, var12, var14); float var19; int var18; float var20; float var22; for (int var17 = 0; var17 < 4; ++var17) { var18 = this.shouldRenderPass(var1, var17, var9); if (var18 > 0) { this.renderPassModel.render(var1, var16, var15, var13, var11 - var10, var12, var14); if (var18 == 15) { var19 = (float) var1.ticksExisted + var9; this.loadTexture("%blur%/misc/glint.png"); GL11.glEnable(3042 /*GL_BLEND*/); var20 = 0.5F; GL11.glColor4f(var20, var20, var20, 1.0F); GL11.glDepthFunc(514); GL11.glDepthMask(false); for (int var21 = 0; var21 < 2; ++var21) { GL11.glDisable(2896 /*GL_LIGHTING*/); var22 = 0.76F; GL11.glColor4f(0.5F * var22, 0.25F * var22, 0.8F * var22, 1.0F); GL11.glBlendFunc(768, 1); GL11.glMatrixMode(5890 /*GL_TEXTURE*/); GL11.glLoadIdentity(); float var23 = var19 * (0.0010F + (float) var21 * 0.0030F) * 20.0F; float var24 = 0.33333334F; GL11.glScalef(var24, var24, var24); GL11.glRotatef(30.0F - (float) var21 * 60.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(0.0F, var23, 0.0F); GL11.glMatrixMode(5888 /*GL_MODELVIEW0_ARB*/); this.renderPassModel.render(var1, var16, var15, var13, var11 - var10, var12, var14); } GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glMatrixMode(5890 /*GL_TEXTURE*/); GL11.glDepthMask(true); GL11.glLoadIdentity(); GL11.glMatrixMode(5888 /*GL_MODELVIEW0_ARB*/); GL11.glEnable(2896 /*GL_LIGHTING*/); GL11.glDisable(3042 /*GL_BLEND*/); GL11.glDepthFunc(515); } GL11.glDisable(3042 /*GL_BLEND*/); GL11.glEnable(3008 /*GL_ALPHA_TEST*/); } } this.renderEquippedItems(var1, var9); float var26 = var1.getEntityBrightness(var9); var18 = this.getColorMultiplier(var1, var26, var9); OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapEnabled); GL11.glDisable(3553 /*GL_TEXTURE_2D*/); OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapDisabled); if ((var18 >> 24 & 255) > 0 || var1.hurtTime > 0 || var1.deathTime > 0) { GL11.glDisable(3553 /*GL_TEXTURE_2D*/); GL11.glDisable(3008 /*GL_ALPHA_TEST*/); GL11.glEnable(3042 /*GL_BLEND*/); GL11.glBlendFunc(770, 771); GL11.glDepthFunc(514); if (var1.hurtTime > 0 || var1.deathTime > 0) { GL11.glColor4f(var26, 0.0F, 0.0F, 0.4F); this.mainModel.render(var1, var16, var15, var13, var11 - var10, var12, var14); for (int var27 = 0; var27 < 4; ++var27) { if (this.inheritRenderPass(var1, var27, var9) >= 0) { GL11.glColor4f(var26, 0.0F, 0.0F, 0.4F); this.renderPassModel.render(var1, var16, var15, var13, var11 - var10, var12, var14); } } } if ((var18 >> 24 & 255) > 0) { var19 = (float) (var18 >> 16 & 255) / 255.0F; var20 = (float) (var18 >> 8 & 255) / 255.0F; float var29 = (float) (var18 & 255) / 255.0F; var22 = (float) (var18 >> 24 & 255) / 255.0F; GL11.glColor4f(var19, var20, var29, var22); this.mainModel.render(var1, var16, var15, var13, var11 - var10, var12, var14); for (int var28 = 0; var28 < 4; ++var28) { if (this.inheritRenderPass(var1, var28, var9) >= 0) { GL11.glColor4f(var19, var20, var29, var22); this.renderPassModel.render(var1, var16, var15, var13, var11 - var10, var12, var14); } } } GL11.glDepthFunc(515); GL11.glDisable(3042 /*GL_BLEND*/); GL11.glEnable(3008 /*GL_ALPHA_TEST*/); GL11.glEnable(3553 /*GL_TEXTURE_2D*/); } GL11.glDisable('\u803a'); } catch (Exception var25) { var25.printStackTrace(); } OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapEnabled); GL11.glEnable(3553 /*GL_TEXTURE_2D*/); OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapDisabled); GL11.glEnable(2884 /*GL_CULL_FACE*/); GL11.glPopMatrix(); this.passSpecialRender(var1, var2, var4, var6); }