public boolean collideEntity(Entity var1) { ElevatorsCore.say("Collision detected..."); if (ElevatorsCore.killBelow && var1.posY < this.posY && var1 instanceof EntityLiving) { EntityLiving var2 = (EntityLiving) var1; var2.attackEntityFrom(DamageSource.inWall, 50); ElevatorsCore.say("Damaging!"); return true; } else { return false; } }
protected void fall(float f) { int i = (int) Math.ceil(f - 3F); if (i > 0) { attackEntityFrom(null, i); int j = worldObj.getBlockId( MathHelper.floor_double(posX), MathHelper.floor_double(posY - 0.20000000298023224D - (double) yOffset), MathHelper.floor_double(posZ)); if (j > 0) { StepSound stepsound = Block.blocksList[j].stepSound; worldObj.playSoundAtEntity( this, stepsound.func_1145_d(), stepsound.func_1147_b() * 0.5F, stepsound.func_1144_c() * 0.75F); } } }
public void handleHealthUpdate(byte byte0) { if (byte0 == 2) { field_704_R = 1.5F; field_9306_bj = field_9366_o; hurtTime = maxHurtTime = 10; attackedAtYaw = 0.0F; worldObj.playSoundAtEntity( this, getHurtSound(), getSoundVolume(), (rand.nextFloat() - rand.nextFloat()) * 0.2F + 1.0F); attackEntityFrom(null, 0); } else if (byte0 == 3) { worldObj.playSoundAtEntity( this, getDeathSound(), getSoundVolume(), (rand.nextFloat() - rand.nextFloat()) * 0.2F + 1.0F); health = 0; onDeath(null); } else { super.handleHealthUpdate(byte0); } }
protected void kill() { attackEntityFrom(null, 4); }
public void onEntityUpdate() { prevSwingProgress = swingProgress; super.onEntityUpdate(); if (rand.nextInt(1000) < field_4121_a++) { field_4121_a = -func_421_b(); func_22050_O(); } if (isEntityAlive() && func_345_I()) { attackEntityFrom(null, 1); } if (isImmuneToFire || worldObj.multiplayerWorld) { fire = 0; } if (isEntityAlive() && isInsideOfMaterial(Material.water) && !canBreatheUnderwater()) { air--; if (air == -20) { air = 0; for (int i = 0; i < 8; i++) { float f = rand.nextFloat() - rand.nextFloat(); float f1 = rand.nextFloat() - rand.nextFloat(); float f2 = rand.nextFloat() - rand.nextFloat(); worldObj.spawnParticle( "bubble", posX + (double) f, posY + (double) f1, posZ + (double) f2, motionX, motionY, motionZ); } attackEntityFrom(null, 2); } fire = 0; } else { air = maxAir; } field_9329_Q = field_9328_R; if (attackTime > 0) { attackTime--; } if (hurtTime > 0) { hurtTime--; } if (field_9306_bj > 0) { field_9306_bj--; } if (health <= 0) { deathTime++; if (deathTime > 20) { func_6392_F(); setEntityDead(); for (int j = 0; j < 20; j++) { double d = rand.nextGaussian() * 0.02D; double d1 = rand.nextGaussian() * 0.02D; double d2 = rand.nextGaussian() * 0.02D; worldObj.spawnParticle( "explode", (posX + (double) (rand.nextFloat() * width * 2.0F)) - (double) width, posY + (double) (rand.nextFloat() * height), (posZ + (double) (rand.nextFloat() * width * 2.0F)) - (double) width, d, d1, d2); } } } field_9359_x = field_9360_w; prevRenderYawOffset = renderYawOffset; prevRotationYaw = rotationYaw; prevRotationPitch = rotationPitch; }