コード例 #1
0
  protected void k() {
    boolean flag = true;
    boolean flag1 = true;
    boolean flag2 = true;
    boolean flag3 = true;
    int i = 0;

    this.b("menu.generatingTerrain");
    byte b0 = 0;

    // CraftBukkit start - fire WorldLoadEvent and handle whether or not to keep the spawn in memory
    for (int m = 0; m < worlds.size(); m++) {
      WorldServer worldserver = this.worlds.get(m);
      LOGGER.info(
          "Preparing start region for level " + m + " (Seed: " + worldserver.getSeed() + ")");

      if (!worldserver.getWorld().getKeepSpawnInMemory()) {
        continue;
      }

      BlockPosition blockposition = worldserver.getSpawn();
      long j = ax();
      i = 0;

      for (int k = -192; k <= 192 && this.isRunning(); k += 16) {
        for (int l = -192; l <= 192 && this.isRunning(); l += 16) {
          long i1 = ax();

          if (i1 - j > 1000L) {
            this.a_("Preparing spawn area", i * 100 / 625);
            j = i1;
          }

          ++i;
          worldserver.chunkProviderServer.getChunkAt(
              blockposition.getX() + k >> 4, blockposition.getZ() + l >> 4);
        }
      }
    }

    for (WorldServer world : this.worlds) {
      this.server
          .getPluginManager()
          .callEvent(new org.bukkit.event.world.WorldLoadEvent(world.getWorld()));
    }
    // CraftBukkit end
    this.q();
  }
コード例 #2
0
  public Chunk getOrCreateChunk(int i, int j) {
    // CraftBukkit start
    Chunk chunk = this.chunks.get(i, j);

    chunk =
        chunk == null
            ? (!this.world.isLoading && !this.forceChunkLoad
                ? this.emptyChunk
                : this.getChunkAt(i, j))
            : chunk;
    if (chunk == this.emptyChunk) return chunk;
    if (i != chunk.x || j != chunk.z) {
      MinecraftServer.log.severe(
          "Chunk ("
              + chunk.x
              + ", "
              + chunk.z
              + ") stored at  ("
              + i
              + ", "
              + j
              + ") in world '"
              + world.getWorld().getName()
              + "'");
      MinecraftServer.log.severe(chunk.getClass().getName());
      Throwable ex = new Throwable();
      ex.fillInStackTrace();
      ex.printStackTrace();
    }
    return chunk;
    // CraftBukkit end
  }
コード例 #3
0
  protected void saveChunks(boolean flag)
      throws ExceptionWorldConflict { // CraftBukkit - added throws
    if (!this.M) {
      // CraftBukkit start - fire WorldSaveEvent
      // WorldServer[] aworldserver = this.worldServer;
      int i = this.worlds.size();

      for (int j = 0; j < i; ++j) {
        WorldServer worldserver = this.worlds.get(j);

        if (worldserver != null) {
          if (!flag) {
            MinecraftServer.i.info(
                "Saving chunks for level \'"
                    + worldserver.getWorldData().getName()
                    + "\'/"
                    + worldserver.worldProvider.getName());
          }

          worldserver.save(true, (IProgressUpdate) null);
          worldserver.saveLevel();

          WorldSaveEvent event = new WorldSaveEvent(worldserver.getWorld());
          this.server.getPluginManager().callEvent(event);
          // CraftBukkit end
        }
      }
    }
  }
コード例 #4
0
  public Chunk getOrCreateChunk(int x, int z) {
    random.setSeed((long) x * 341873128712L + (long) z * 132897987541L);
    byte[] types = generator.generate(world.getWorld(), random, x, z);

    Chunk chunk = new Chunk(world, types, x, z);

    chunk.initLighting();

    return chunk;
  }
コード例 #5
0
  void saveChunks() { // CraftBukkit - private -> default
    log.info("Saving chunks");

    // CraftBukkit start
    for (int i = 0; i < this.worlds.size(); ++i) {
      WorldServer worldserver = this.worlds.get(i);

      worldserver.save(true, (IProgressUpdate) null);
      worldserver.saveLevel();

      WorldSaveEvent event = new WorldSaveEvent(worldserver.getWorld());
      this.server.getPluginManager().callEvent(event);
    }

    WorldServer world = this.worlds.get(0);
    if (!world.savingDisabled) {
      this.serverConfigurationManager.savePlayers();
    }
    // CraftBukkit end
  }
コード例 #6
0
  private void a(Convertable convertable, String s, long i, WorldType worldtype) {
    if (convertable.isConvertable(s)) {
      log.info("Converting map!");
      convertable.convert(s, new ConvertProgressUpdater(this));
    }

    // CraftBukkit - removed world and ticktime arrays
    int j = this.propertyManager.getInt("gamemode", 0);

    j = WorldSettings.a(j);
    log.info("Default game type: " + j);
    // CraftBukkit start (+ removed worldsettings and servernbtmanager)
    boolean generateStructures = this.propertyManager.getBoolean("generate-structures", true);
    int worldCount = 3;

    for (int k = 0; k < worldCount; ++k) {
      WorldServer world;
      int dimension = 0;

      if (k == 1) {
        if (this.propertyManager.getBoolean("allow-nether", true)) {
          dimension = -1;
        } else {
          continue;
        }
      }

      if (k == 2) {
        // CraftBukkit - (+ don't do this in server.properties, do it in bukkit.yml)
        if (this.server.getAllowEnd()) {
          dimension = 1;
        } else {
          continue;
        }
      }

      String worldType = Environment.getEnvironment(dimension).toString().toLowerCase();
      String name = (dimension == 0) ? s : s + "_" + worldType;

      org.bukkit.generator.ChunkGenerator gen = this.server.getGenerator(name);
      WorldSettings settings = new WorldSettings(i, j, generateStructures, false, worldtype);

      if (k == 0) {
        world =
            new WorldServer(
                this,
                new ServerNBTManager(server.getWorldContainer(), s, true),
                s,
                dimension,
                settings,
                org.bukkit.World.Environment.getEnvironment(dimension),
                gen); // CraftBukkit
      } else {
        String dim = "DIM" + dimension;

        File newWorld = new File(new File(name), dim);
        File oldWorld = new File(new File(s), dim);

        if ((!newWorld.isDirectory()) && (oldWorld.isDirectory())) {
          log.info("---- Migration of old " + worldType + " folder required ----");
          log.info(
              "Unfortunately due to the way that Minecraft implemented multiworld support in 1.6, Bukkit requires that you move your "
                  + worldType
                  + " folder to a new location in order to operate correctly.");
          log.info(
              "We will move this folder for you, but it will mean that you need to move it back should you wish to stop using Bukkit in the future.");
          log.info("Attempting to move " + oldWorld + " to " + newWorld + "...");

          if (newWorld.exists()) {
            log.severe("A file or folder already exists at " + newWorld + "!");
            log.info("---- Migration of old " + worldType + " folder failed ----");
          } else if (newWorld.getParentFile().mkdirs()) {
            if (oldWorld.renameTo(newWorld)) {
              log.info(
                  "Success! To restore "
                      + worldType
                      + " in the future, simply move "
                      + newWorld
                      + " to "
                      + oldWorld);
              log.info("---- Migration of old " + worldType + " folder complete ----");
            } else {
              log.severe("Could not move folder " + oldWorld + " to " + newWorld + "!");
              log.info("---- Migration of old " + worldType + " folder failed ----");
            }
          } else {
            log.severe("Could not create path for " + newWorld + "!");
            log.info("---- Migration of old " + worldType + " folder failed ----");
          }
        }

        if (convertable.isConvertable(name)) {
          log.info("Converting map!");
          convertable.convert(name, new ConvertProgressUpdater(this));
        }

        world =
            new SecondaryWorldServer(
                this,
                new ServerNBTManager(server.getWorldContainer(), name, true),
                name,
                dimension,
                settings,
                this.worlds.get(0),
                org.bukkit.World.Environment.getEnvironment(dimension),
                gen); // CraftBukkit
      }

      if (gen != null) {
        world.getWorld().getPopulators().addAll(gen.getDefaultPopulators(world.getWorld()));
      }

      this.server
          .getPluginManager()
          .callEvent(new org.bukkit.event.world.WorldInitEvent(world.getWorld()));

      world.tracker = new EntityTracker(this, world); // CraftBukkit
      world.addIWorldAccess(new WorldManager(this, world));
      world.difficulty = this.propertyManager.getInt("difficulty", 1);
      world.setSpawnFlags(
          this.propertyManager.getBoolean("spawn-monsters", true), this.spawnAnimals);
      world.getWorldData().setGameType(j);
      this.worlds.add(world);
      this.serverConfigurationManager.setPlayerFileData(this.worlds.toArray(new WorldServer[0]));
    }
    // CraftBukkit end

    short short1 = 196;
    long l = System.currentTimeMillis();

    // CraftBukkit start
    for (int i1 = 0; i1 < this.worlds.size(); ++i1) {
      WorldServer worldserver = this.worlds.get(i1);
      log.info("Preparing start region for level " + i1 + " (Seed: " + worldserver.getSeed() + ")");
      if (!worldserver.getWorld().getKeepSpawnInMemory()) {
        continue;
      }
      // CraftBukkit end
      ChunkCoordinates chunkcoordinates = worldserver.getSpawn();

      for (int j1 = -short1; j1 <= short1 && this.isRunning; j1 += 16) {
        for (int k1 = -short1; k1 <= short1 && this.isRunning; k1 += 16) {
          long l1 = System.currentTimeMillis();

          if (l1 < l) {
            l = l1;
          }

          if (l1 > l + 1000L) {
            int i2 = (short1 * 2 + 1) * (short1 * 2 + 1);
            int j2 = (j1 + short1) * (short1 * 2 + 1) + k1 + 1;

            this.b("Preparing spawn area", j2 * 100 / i2);
            l = l1;
          }

          worldserver.chunkProviderServer.getChunkAt(
              chunkcoordinates.x + j1 >> 4, chunkcoordinates.z + k1 >> 4);

          while (worldserver.updateLights() && this.isRunning) {;
          }
        }
      }
    }

    // CraftBukkit start
    for (World world : this.worlds) {
      this.server
          .getPluginManager()
          .callEvent(new org.bukkit.event.world.WorldLoadEvent(world.getWorld()));
    }
    // CraftBukkit end

    this.t();
  }
コード例 #7
0
  protected void a(String s, String s1, long i, WorldType worldtype, String s2) {
    this.a(s);
    this.b("menu.loadingLevel");
    this.worldServer = new WorldServer[3];
    /* CraftBukkit start - Remove ticktime arrays and worldsettings
    this.h = new long[this.worldServer.length][100];
    IDataManager idatamanager = this.convertable.a(s, true);

    this.a(this.T(), idatamanager);
    WorldData worlddata = idatamanager.getWorldData();
    WorldSettings worldsettings;

    if (worlddata == null) {
        if (this.W()) {
            worldsettings = DemoWorldServer.a;
        } else {
            worldsettings = new WorldSettings(i, this.getGamemode(), this.getGenerateStructures(), this.isHardcore(), worldtype);
            worldsettings.setGeneratorSettings(s2);
            if (this.M) {
                worldsettings.a();
            }
        }

        worlddata = new WorldData(worldsettings, s1);
    } else {
        worlddata.a(s1);
        worldsettings = new WorldSettings(worlddata);
    }
    */
    int worldCount = 3;

    for (int j = 0; j < worldCount; ++j) {
      WorldServer world;
      byte dimension = 0;

      if (j == 1) {
        if (getAllowNether()) {
          dimension = -1;
        } else {
          continue;
        }
      }

      if (j == 2) {
        if (server.getAllowEnd()) {
          dimension = 1;
        } else {
          continue;
        }
      }

      String worldType =
          org.bukkit.World.Environment.getEnvironment(dimension).toString().toLowerCase();
      String name = (dimension == 0) ? s : s + "_" + worldType;

      org.bukkit.generator.ChunkGenerator gen = this.server.getGenerator(name);
      WorldSettings worldsettings =
          new WorldSettings(
              i, this.getGamemode(), this.getGenerateStructures(), this.isHardcore(), worldtype);
      worldsettings.setGeneratorSettings(s2);

      if (j == 0) {
        IDataManager idatamanager = new ServerNBTManager(server.getWorldContainer(), s1, true);
        WorldData worlddata = idatamanager.getWorldData();
        if (worlddata == null) {
          worlddata = new WorldData(worldsettings, s1);
        }
        worlddata.checkName(
            s1); // CraftBukkit - Migration did not rewrite the level.dat; This forces 1.8 to take
                 // the last loaded world as respawn (in this case the end)
        if (this.W()) {
          world =
              (WorldServer)
                  (new DemoWorldServer(
                          this, idatamanager, worlddata, dimension, this.methodProfiler))
                      .b();
        } else {
          world =
              (WorldServer)
                  (new WorldServer(
                          this,
                          idatamanager,
                          worlddata,
                          dimension,
                          this.methodProfiler,
                          org.bukkit.World.Environment.getEnvironment(dimension),
                          gen))
                      .b();
        }

        world.a(worldsettings);
        this.server.scoreboardManager =
            new org.bukkit.craftbukkit.scoreboard.CraftScoreboardManager(
                this, world.getScoreboard());
      } else {
        String dim = "DIM" + dimension;

        File newWorld = new File(new File(name), dim);
        File oldWorld = new File(new File(s), dim);

        if ((!newWorld.isDirectory()) && (oldWorld.isDirectory())) {
          MinecraftServer.LOGGER.info(
              "---- Migration of old " + worldType + " folder required ----");
          MinecraftServer.LOGGER.info(
              "Unfortunately due to the way that Minecraft implemented multiworld support in 1.6, Bukkit requires that you move your "
                  + worldType
                  + " folder to a new location in order to operate correctly.");
          MinecraftServer.LOGGER.info(
              "We will move this folder for you, but it will mean that you need to move it back should you wish to stop using Bukkit in the future.");
          MinecraftServer.LOGGER.info("Attempting to move " + oldWorld + " to " + newWorld + "...");

          if (newWorld.exists()) {
            MinecraftServer.LOGGER.warn("A file or folder already exists at " + newWorld + "!");
            MinecraftServer.LOGGER.info(
                "---- Migration of old " + worldType + " folder failed ----");
          } else if (newWorld.getParentFile().mkdirs()) {
            if (oldWorld.renameTo(newWorld)) {
              MinecraftServer.LOGGER.info(
                  "Success! To restore "
                      + worldType
                      + " in the future, simply move "
                      + newWorld
                      + " to "
                      + oldWorld);
              // Migrate world data too.
              try {
                com.google.common.io.Files.copy(
                    new File(new File(s), "level.dat"), new File(new File(name), "level.dat"));
              } catch (IOException exception) {
                MinecraftServer.LOGGER.warn("Unable to migrate world data.");
              }
              MinecraftServer.LOGGER.info(
                  "---- Migration of old " + worldType + " folder complete ----");
            } else {
              MinecraftServer.LOGGER.warn(
                  "Could not move folder " + oldWorld + " to " + newWorld + "!");
              MinecraftServer.LOGGER.info(
                  "---- Migration of old " + worldType + " folder failed ----");
            }
          } else {
            MinecraftServer.LOGGER.warn("Could not create path for " + newWorld + "!");
            MinecraftServer.LOGGER.info(
                "---- Migration of old " + worldType + " folder failed ----");
          }
        }

        IDataManager idatamanager = new ServerNBTManager(server.getWorldContainer(), name, true);
        // world =, b0 to dimension, s1 to name, added Environment and gen
        WorldData worlddata = idatamanager.getWorldData();
        if (worlddata == null) {
          worlddata = new WorldData(worldsettings, name);
        }
        worlddata.checkName(
            name); // CraftBukkit - Migration did not rewrite the level.dat; This forces 1.8 to take
                   // the last loaded world as respawn (in this case the end)
        world =
            (WorldServer)
                new SecondaryWorldServer(
                        this,
                        idatamanager,
                        dimension,
                        this.worlds.get(0),
                        this.methodProfiler,
                        worlddata,
                        org.bukkit.World.Environment.getEnvironment(dimension),
                        gen)
                    .b();
      }

      if (gen != null) {
        world.getWorld().getPopulators().addAll(gen.getDefaultPopulators(world.getWorld()));
      }

      this.server
          .getPluginManager()
          .callEvent(new org.bukkit.event.world.WorldInitEvent(world.getWorld()));

      world.addIWorldAccess(new WorldManager(this, world));
      if (!this.S()) {
        world.getWorldData().setGameType(this.getGamemode());
      }

      worlds.add(world);
      getPlayerList().setPlayerFileData(worlds.toArray(new WorldServer[worlds.size()]));
    }

    // CraftBukkit end
    this.a(this.getDifficulty());
    this.k();
  }