public void l_() { super.l_(); if (this.e() > 0) { this.a(this.e() - 1); } if (this.getDamage() > 0.0F) { this.setDamage(this.getDamage() - 1.0F); } this.lastX = this.locX; this.lastY = this.locY; this.lastZ = this.locZ; byte b0 = 5; double d0 = 0.0D; for (int i = 0; i < b0; ++i) { double d1 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (i + 0) / (double) b0 - 0.125D; double d2 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (i + 1) / (double) b0 - 0.125D; AxisAlignedBB axisalignedbb = AxisAlignedBB.a() .a( this.boundingBox.a, d1, this.boundingBox.c, this.boundingBox.d, d2, this.boundingBox.f); if (this.world.b(axisalignedbb, Material.WATER)) { d0 += 1.0D / (double) b0; } } double d3 = Math.sqrt(this.motX * this.motX + this.motZ * this.motZ); double d4; double d5; if (d3 > 0.26249999999999996D) { d4 = Math.cos((double) this.yaw * 3.141592653589793D / 180.0D); d5 = Math.sin((double) this.yaw * 3.141592653589793D / 180.0D); for (int j = 0; (double) j < 1.0D + d3 * 60.0D; ++j) { double d6 = (double) (this.random.nextFloat() * 2.0F - 1.0F); double d7 = (double) (this.random.nextInt(2) * 2 - 1) * 0.7D; double d8; double d9; if (this.random.nextBoolean()) { d8 = this.locX - d4 * d6 * 0.8D + d5 * d7; d9 = this.locZ - d5 * d6 * 0.8D - d4 * d7; this.world.addParticle( "splash", d8, this.locY - 0.125D, d9, this.motX, this.motY, this.motZ); } else { d8 = this.locX + d4 + d5 * d6 * 0.7D; d9 = this.locZ + d5 - d4 * d6 * 0.7D; this.world.addParticle( "splash", d8, this.locY - 0.125D, d9, this.motX, this.motY, this.motZ); } } } double d10; double d11; if (this.world.isStatic && this.a) { if (this.c > 0) { d4 = this.locX + (this.d - this.locX) / (double) this.c; d5 = this.locY + (this.e - this.locY) / (double) this.c; d10 = this.locZ + (this.f - this.locZ) / (double) this.c; d11 = MathHelper.g(this.g - (double) this.yaw); this.yaw = (float) ((double) this.yaw + d11 / (double) this.c); this.pitch = (float) ((double) this.pitch + (this.h - (double) this.pitch) / (double) this.c); --this.c; this.setPosition(d4, d5, d10); this.b(this.yaw, this.pitch); } else { d4 = this.locX + this.motX; d5 = this.locY + this.motY; d10 = this.locZ + this.motZ; this.setPosition(d4, d5, d10); if (this.onGround) { this.motX *= 0.5D; this.motY *= 0.5D; this.motZ *= 0.5D; } this.motX *= 0.9900000095367432D; this.motY *= 0.949999988079071D; this.motZ *= 0.9900000095367432D; } } else { if (d0 < 1.0D) { d4 = d0 * 2.0D - 1.0D; this.motY += 0.03999999910593033D * d4; } else { if (this.motY < 0.0D) { this.motY /= 2.0D; } this.motY += 0.007000000216066837D; } if (this.passenger != null && this.passenger instanceof EntityLiving) { d4 = (double) ((EntityLiving) this.passenger).bf; if (d4 > 0.0D) { d5 = -Math.sin((double) (this.passenger.yaw * 3.1415927F / 180.0F)); d10 = Math.cos((double) (this.passenger.yaw * 3.1415927F / 180.0F)); this.motX += d5 * this.b * 0.05000000074505806D; this.motZ += d10 * this.b * 0.05000000074505806D; } } d4 = Math.sqrt(this.motX * this.motX + this.motZ * this.motZ); if (d4 > 0.35D) { d5 = 0.35D / d4; this.motX *= d5; this.motZ *= d5; d4 = 0.35D; } if (d4 > d3 && this.b < 0.35D) { this.b += (0.35D - this.b) / 35.0D; if (this.b > 0.35D) { this.b = 0.35D; } } else { this.b -= (this.b - 0.07D) / 35.0D; if (this.b < 0.07D) { this.b = 0.07D; } } if (this.onGround) { this.motX *= 0.5D; this.motY *= 0.5D; this.motZ *= 0.5D; } this.move(this.motX, this.motY, this.motZ); if (this.positionChanged && d3 > 0.2D) { if (!this.world.isStatic && !this.dead) { this.die(); int k; for (k = 0; k < 3; ++k) { this.a(Block.WOOD.id, 1, 0.0F); } for (k = 0; k < 2; ++k) { this.a(Item.STICK.id, 1, 0.0F); } } } else { this.motX *= 0.9900000095367432D; this.motY *= 0.949999988079071D; this.motZ *= 0.9900000095367432D; } this.pitch = 0.0F; d5 = (double) this.yaw; d10 = this.lastX - this.locX; d11 = this.lastZ - this.locZ; if (d10 * d10 + d11 * d11 > 0.001D) { d5 = (double) ((float) (Math.atan2(d11, d10) * 180.0D / 3.141592653589793D)); } double d12 = MathHelper.g(d5 - (double) this.yaw); if (d12 > 20.0D) { d12 = 20.0D; } if (d12 < -20.0D) { d12 = -20.0D; } this.yaw = (float) ((double) this.yaw + d12); this.b(this.yaw, this.pitch); if (!this.world.isStatic) { List list = this.world.getEntities( this, this.boundingBox.grow(0.20000000298023224D, 0.0D, 0.20000000298023224D)); int l; if (list != null && !list.isEmpty()) { for (l = 0; l < list.size(); ++l) { Entity entity = (Entity) list.get(l); if (entity != this.passenger && entity.L() && entity instanceof EntityBoat) { entity.collide(this); } } } for (l = 0; l < 4; ++l) { int i1 = MathHelper.floor(this.locX + ((double) (l % 2) - 0.5D) * 0.8D); int j1 = MathHelper.floor(this.locZ + ((double) (l / 2) - 0.5D) * 0.8D); for (int k1 = 0; k1 < 2; ++k1) { int l1 = MathHelper.floor(this.locY) + k1; int i2 = this.world.getTypeId(i1, l1, j1); if (i2 == Block.SNOW.id) { this.world.setAir(i1, l1, j1); } else if (i2 == Block.WATER_LILY.id) { this.world.setAir(i1, l1, j1, true); } } } if (this.passenger != null && this.passenger.dead) { this.passenger = null; } } } }
public void j_() { super.j_(); if (this.lastPitch == 0.0F && this.lastYaw == 0.0F) { float f = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ); this.lastYaw = this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D); this.lastPitch = this.pitch = (float) (Math.atan2(this.motY, (double) f) * 180.0D / 3.1415927410125732D); } int i = this.world.getTypeId(this.d, this.e, this.f); if (i > 0) { Block.byId[i].updateShape(this.world, this.d, this.e, this.f); AxisAlignedBB axisalignedbb = Block.byId[i].e(this.world, this.d, this.e, this.f); if (axisalignedbb != null && axisalignedbb.a(this.world.getVec3DPool().create(this.locX, this.locY, this.locZ))) { this.inGround = true; } } if (this.shake > 0) { --this.shake; } if (this.inGround) { int j = this.world.getTypeId(this.d, this.e, this.f); int k = this.world.getData(this.d, this.e, this.f); if (j == this.g && k == this.h) { ++this.j; if (this.j == 1200) { this.die(); } } else { this.inGround = false; this.motX *= (double) (this.random.nextFloat() * 0.2F); this.motY *= (double) (this.random.nextFloat() * 0.2F); this.motZ *= (double) (this.random.nextFloat() * 0.2F); this.j = 0; this.at = 0; } } else { ++this.at; Vec3D vec3d = this.world.getVec3DPool().create(this.locX, this.locY, this.locZ); Vec3D vec3d1 = this.world .getVec3DPool() .create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); MovingObjectPosition movingobjectposition = this.world.rayTrace(vec3d, vec3d1, false, true); vec3d = this.world.getVec3DPool().create(this.locX, this.locY, this.locZ); vec3d1 = this.world .getVec3DPool() .create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); if (movingobjectposition != null) { vec3d1 = this.world .getVec3DPool() .create( movingobjectposition.pos.c, movingobjectposition.pos.d, movingobjectposition.pos.e); } Entity entity = null; List list = this.world.getEntities( this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int l; float f1; for (l = 0; l < list.size(); ++l) { Entity entity1 = (Entity) list.get(l); if (entity1.L() && (entity1 != this.shooter || this.at >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.grow((double) f1, (double) f1, (double) f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.a(vec3d, vec3d1); if (movingobjectposition1 != null) { double d1 = vec3d.distanceSquared( movingobjectposition1.pos); // CraftBukkit - distance efficiency if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } float f2; float f3; if (movingobjectposition != null) { // CraftBukkit start Projectile projectile = (Projectile) this.getBukkitEntity(); ProjectileHitEvent phe = new ProjectileHitEvent(projectile); this.world.getServer().getPluginManager().callEvent(phe); // CraftBukkit end if (movingobjectposition.entity != null) { f2 = MathHelper.sqrt( this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ); int i1 = MathHelper.f((double) f2 * this.damage); if (this.d()) { i1 += this.random.nextInt(i1 / 2 + 2); } DamageSource damagesource = null; if (this.shooter == null) { damagesource = DamageSource.arrow(this, this); } else { damagesource = DamageSource.arrow(this, this.shooter); } // CraftBukkit start - moved damage call if (movingobjectposition.entity.damageEntity(damagesource, i1)) { if (this.isBurning() && !(movingobjectposition.entity instanceof EntityEnderman) && (!(movingobjectposition.entity instanceof EntityPlayer) || !(this.shooter instanceof EntityPlayer) || this.world .pvpMode)) { // CraftBukkit - abide by pvp setting if destination is a // player. EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent( this.getBukkitEntity(), entity.getBukkitEntity(), 5); org.bukkit.Bukkit.getPluginManager().callEvent(combustEvent); if (!combustEvent.isCancelled()) { movingobjectposition.entity.setOnFire(combustEvent.getDuration()); } // CraftBukkit end } // if (movingobjectposition.entity.damageEntity(damagesource, i1)) { // CraftBukkit - // moved up if (movingobjectposition.entity instanceof EntityLiving) { EntityLiving entityliving = (EntityLiving) movingobjectposition.entity; if (!this.world.isStatic) { entityliving.r(entityliving.bJ() + 1); } if (this.av > 0) { f3 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ); if (f3 > 0.0F) { movingobjectposition.entity.g( this.motX * (double) this.av * 0.6000000238418579D / (double) f3, 0.1D, this.motZ * (double) this.av * 0.6000000238418579D / (double) f3); } } if (this.shooter != null) { EnchantmentThorns.a(this.shooter, entityliving, this.random); } if (this.shooter != null && movingobjectposition.entity != this.shooter && movingobjectposition.entity instanceof EntityHuman && this.shooter instanceof EntityPlayer) { ((EntityPlayer) this.shooter).playerConnection.sendPacket(new Packet70Bed(6, 0)); } } this.makeSound("random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F)); if (!(movingobjectposition.entity instanceof EntityEnderman)) { this.die(); } } else { this.motX *= -0.10000000149011612D; this.motY *= -0.10000000149011612D; this.motZ *= -0.10000000149011612D; this.yaw += 180.0F; this.lastYaw += 180.0F; this.at = 0; } } else { this.d = movingobjectposition.b; this.e = movingobjectposition.c; this.f = movingobjectposition.d; this.g = this.world.getTypeId(this.d, this.e, this.f); this.h = this.world.getData(this.d, this.e, this.f); this.motX = (double) ((float) (movingobjectposition.pos.c - this.locX)); this.motY = (double) ((float) (movingobjectposition.pos.d - this.locY)); this.motZ = (double) ((float) (movingobjectposition.pos.e - this.locZ)); f2 = MathHelper.sqrt( this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ); this.locX -= this.motX / (double) f2 * 0.05000000074505806D; this.locY -= this.motY / (double) f2 * 0.05000000074505806D; this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D; this.makeSound("random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.shake = 7; this.e(false); if (this.g != 0) { Block.byId[this.g].a(this.world, this.d, this.e, this.f, this); } } } if (this.d()) { for (l = 0; l < 4; ++l) { this.world.addParticle( "crit", this.locX + this.motX * (double) l / 4.0D, this.locY + this.motY * (double) l / 4.0D, this.locZ + this.motZ * (double) l / 4.0D, -this.motX, -this.motY + 0.2D, -this.motZ); } } this.locX += this.motX; this.locY += this.motY; this.locZ += this.motZ; f2 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ); this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D); for (this.pitch = (float) (Math.atan2(this.motY, (double) f2) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {; } while (this.pitch - this.lastPitch >= 180.0F) { this.lastPitch += 360.0F; } while (this.yaw - this.lastYaw < -180.0F) { this.lastYaw -= 360.0F; } while (this.yaw - this.lastYaw >= 180.0F) { this.lastYaw += 360.0F; } this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F; this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F; float f4 = 0.99F; f1 = 0.05F; if (this.H()) { for (int j1 = 0; j1 < 4; ++j1) { f3 = 0.25F; this.world.addParticle( "bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ); } f4 = 0.8F; } this.motX *= (double) f4; this.motY *= (double) f4; this.motZ *= (double) f4; this.motY -= (double) f1; this.setPosition(this.locX, this.locY, this.locZ); this.D(); } }