コード例 #1
0
 protected int simulateAttackers(
     Game game,
     SimulationNode2 node,
     UUID attackerId,
     int depth,
     int alpha,
     int beta,
     boolean counter) {
   if (ALLOW_INTERRUPT && Thread.interrupted()) {
     Thread.currentThread().interrupt();
     logger.debug("interrupted");
     return GameStateEvaluator2.evaluate(playerId, game);
   }
   Integer val = null;
   SimulationNode2 bestNode = null;
   SimulatedPlayer2 attacker = (SimulatedPlayer2) game.getPlayer(attackerId);
   UUID defenderId = game.getOpponents(attackerId).iterator().next();
   if (logger.isDebugEnabled()) {
     logger.debug(
         attacker.getName()
             + "'s possible attackers: "
             + attacker.getAvailableAttackers(defenderId, game));
   }
   for (Combat engagement : attacker.addAttackers(game)) {
     if (logger.isDebugEnabled()) {
       logger.debug(
           "Sim Attackers: "
               + engagement.getAttackers()
               + ", blockers: "
               + engagement.getBlockers());
     }
     if (alpha >= beta) {
       logger.debug("Sim Attackers -- pruning attackers");
       break;
     }
     Game sim = game.copy();
     for (CombatGroup group : engagement.getGroups()) {
       for (UUID attackId : group.getAttackers()) {
         sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim, false);
       }
     }
     sim.fireEvent(
         GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, attackerId, attackerId));
     SimulationNode2 newNode = new SimulationNode2(node, sim, depth, attackerId);
     if (logger.isDebugEnabled()) {
       logger.debug("Sim attack for player:" + game.getPlayer(attackerId).getName());
     }
     sim.checkStateAndTriggered();
     while (!sim.getStack().isEmpty()) {
       sim.getStack().resolve(sim);
       logger.debug("Sim attack: resolving triggered abilities");
       sim.applyEffects();
     }
     sim.fireEvent(
         GameEvent.getEvent(
             GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST,
             sim.getActivePlayerId(),
             sim.getActivePlayerId()));
     Combat simCombat = sim.getCombat().copy();
     sim.getPhase().setStep(new DeclareBlockersStep());
     val = simulateCombat(sim, newNode, depth - 1, alpha, beta, counter);
     if (!attackerId.equals(playerId)) {
       if (val < beta) {
         beta = val;
         bestNode = newNode;
         bestNode.setScore(val);
         if (newNode.getChildren().size() > 0) {
           bestNode.setCombat(newNode.getChildren().get(0).getCombat());
         }
       }
     } else {
       if (val > alpha) {
         alpha = val;
         bestNode = newNode;
         bestNode.setScore(val);
         if (newNode.getChildren().size() > 0) {
           bestNode.setCombat(newNode.getChildren().get(0).getCombat());
         }
       }
     }
   }
   if (val == null) {
     val = GameStateEvaluator2.evaluate(playerId, game);
   }
   if (bestNode != null) {
     node.children.clear();
     node.children.add(bestNode);
     node.setScore(bestNode.getScore());
   }
   if (logger.isDebugEnabled()) {
     logger.debug(
         "Sim attackers: returning score: "
             + val
             + " depth:"
             + depth
             + " for player:"
             + game.getPlayer(node.getPlayerId()).getName());
   }
   return val;
 }