コード例 #1
0
ファイル: GameState.java プロジェクト: sucramnosslin/mage
 public void applyEffects(Game game) {
   for (Player player : players.values()) {
     player.reset();
   }
   battlefield.reset(game);
   combat.reset();
   this.reset();
   effects.apply(game);
   battlefield.fireControlChangeEvents(game);
 }
コード例 #2
0
ファイル: GameState.java プロジェクト: sucramnosslin/mage
  public String getValue(boolean useHidden) {
    StringBuilder sb = new StringBuilder(1024);

    sb.append(turnNum)
        .append(turn.getPhaseType())
        .append(turn.getStepType())
        .append(activePlayerId)
        .append(priorityPlayerId);

    for (Player player : players.values()) {
      sb.append("player").append(player.getLife()).append("hand");
      if (useHidden) {
        sb.append(player.getHand());
      } else {
        sb.append(player.getHand().size());
      }
      sb.append("library")
          .append(player.getLibrary().size())
          .append("graveyard")
          .append(player.getGraveyard());
    }

    sb.append("permanents");
    for (Permanent permanent : battlefield.getAllPermanents()) {
      sb.append(permanent.getValue());
    }

    sb.append("spells");
    for (StackObject spell : stack) {
      sb.append(spell.getControllerId()).append(spell.getName());
    }

    for (ExileZone zone : exile.getExileZones()) {
      sb.append("exile").append(zone.getName()).append(zone);
    }

    sb.append("combat");
    for (CombatGroup group : combat.getGroups()) {
      sb.append(group.getDefenderId()).append(group.getAttackers()).append(group.getBlockers());
    }

    return sb.toString();
  }
コード例 #3
0
ファイル: GameState.java プロジェクト: sucramnosslin/mage
 public void clear() {
   battlefield.clear();
   effects.clear();
   triggers.clear();
   delayed.clear();
   triggered.clear();
   stack.clear();
   exile.clear();
   command.clear();
   revealed.clear();
   lookedAt.clear();
   turnNum = 0;
   extraTurn = false;
   legendaryRuleActive = true;
   gameOver = false;
   specialActions.clear();
   otherAbilities.clear();
   combat.clear();
   turnMods.clear();
   watchers.clear();
   values.clear();
   zones.clear();
 }
コード例 #4
0
 protected int simulateBlockers(
     Game game,
     SimulationNode2 node,
     UUID defenderId,
     int depth,
     int alpha,
     int beta,
     boolean counter) {
   if (ALLOW_INTERRUPT && Thread.interrupted()) {
     Thread.currentThread().interrupt();
     logger.debug("interrupted");
     return GameStateEvaluator2.evaluate(playerId, game);
   }
   Integer val = null;
   SimulationNode2 bestNode = null;
   // check if defender is being attacked
   if (game.getCombat().isAttacked(defenderId, game)) {
     SimulatedPlayer2 defender = (SimulatedPlayer2) game.getPlayer(defenderId);
     if (logger.isDebugEnabled()) {
       logger.debug(
           defender.getName() + "'s possible blockers: " + defender.getAvailableBlockers(game));
     }
     List<Combat> combats = defender.addBlockers(game);
     for (Combat engagement : combats) {
       if (alpha >= beta) {
         logger.debug("Sim blockers -- pruning blockers");
         break;
       }
       Game sim = game.copy();
       for (CombatGroup group : engagement.getGroups()) {
         if (group.getAttackers().size() > 0) {
           UUID attackerId = group.getAttackers().get(0);
           for (UUID blockerId : group.getBlockers()) {
             sim.getPlayer(defenderId).declareBlocker(defenderId, blockerId, attackerId, sim);
           }
         }
       }
       sim.fireEvent(
           GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defenderId, defenderId));
       SimulationNode2 newNode = new SimulationNode2(node, sim, depth, defenderId);
       if (logger.isDebugEnabled()) {
         logger.debug("Sim block for player:" + game.getPlayer(defenderId).getName());
       }
       sim.checkStateAndTriggered();
       while (!sim.getStack().isEmpty()) {
         sim.getStack().resolve(sim);
         logger.debug("Sim blockers: resolving triggered abilities");
         sim.applyEffects();
       }
       sim.fireEvent(
           GameEvent.getEvent(
               GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST,
               sim.getActivePlayerId(),
               sim.getActivePlayerId()));
       Combat simCombat = sim.getCombat().copy();
       finishCombat(sim);
       if (sim.gameOver(null)) {
         val = GameStateEvaluator2.evaluate(playerId, sim);
       } else if (!counter) {
         val = simulatePostCombatMain(sim, newNode, depth - 1, alpha, beta);
       } else {
         val = GameStateEvaluator2.evaluate(playerId, sim);
       }
       if (!defenderId.equals(playerId)) {
         if (val < beta) {
           beta = val;
           bestNode = newNode;
           bestNode.setScore(val);
           bestNode.setCombat(simCombat);
         }
       } else {
         if (val > alpha) {
           alpha = val;
           bestNode = newNode;
           bestNode.setScore(val);
           bestNode.setCombat(simCombat);
         }
       }
     }
   }
   if (val == null) {
     val = GameStateEvaluator2.evaluate(playerId, game);
   }
   if (bestNode != null) {
     node.children.clear();
     node.children.add(bestNode);
     node.setScore(bestNode.getScore());
   }
   if (logger.isDebugEnabled()) {
     logger.debug(
         "Sim blockers: returning score: "
             + val
             + " depth:"
             + depth
             + " for player:"
             + game.getPlayer(node.getPlayerId()).getName());
   }
   return val;
 }
コード例 #5
0
 protected int simulateAttackers(
     Game game,
     SimulationNode2 node,
     UUID attackerId,
     int depth,
     int alpha,
     int beta,
     boolean counter) {
   if (ALLOW_INTERRUPT && Thread.interrupted()) {
     Thread.currentThread().interrupt();
     logger.debug("interrupted");
     return GameStateEvaluator2.evaluate(playerId, game);
   }
   Integer val = null;
   SimulationNode2 bestNode = null;
   SimulatedPlayer2 attacker = (SimulatedPlayer2) game.getPlayer(attackerId);
   UUID defenderId = game.getOpponents(attackerId).iterator().next();
   if (logger.isDebugEnabled()) {
     logger.debug(
         attacker.getName()
             + "'s possible attackers: "
             + attacker.getAvailableAttackers(defenderId, game));
   }
   for (Combat engagement : attacker.addAttackers(game)) {
     if (logger.isDebugEnabled()) {
       logger.debug(
           "Sim Attackers: "
               + engagement.getAttackers()
               + ", blockers: "
               + engagement.getBlockers());
     }
     if (alpha >= beta) {
       logger.debug("Sim Attackers -- pruning attackers");
       break;
     }
     Game sim = game.copy();
     for (CombatGroup group : engagement.getGroups()) {
       for (UUID attackId : group.getAttackers()) {
         sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim, false);
       }
     }
     sim.fireEvent(
         GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, attackerId, attackerId));
     SimulationNode2 newNode = new SimulationNode2(node, sim, depth, attackerId);
     if (logger.isDebugEnabled()) {
       logger.debug("Sim attack for player:" + game.getPlayer(attackerId).getName());
     }
     sim.checkStateAndTriggered();
     while (!sim.getStack().isEmpty()) {
       sim.getStack().resolve(sim);
       logger.debug("Sim attack: resolving triggered abilities");
       sim.applyEffects();
     }
     sim.fireEvent(
         GameEvent.getEvent(
             GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST,
             sim.getActivePlayerId(),
             sim.getActivePlayerId()));
     Combat simCombat = sim.getCombat().copy();
     sim.getPhase().setStep(new DeclareBlockersStep());
     val = simulateCombat(sim, newNode, depth - 1, alpha, beta, counter);
     if (!attackerId.equals(playerId)) {
       if (val < beta) {
         beta = val;
         bestNode = newNode;
         bestNode.setScore(val);
         if (newNode.getChildren().size() > 0) {
           bestNode.setCombat(newNode.getChildren().get(0).getCombat());
         }
       }
     } else {
       if (val > alpha) {
         alpha = val;
         bestNode = newNode;
         bestNode.setScore(val);
         if (newNode.getChildren().size() > 0) {
           bestNode.setCombat(newNode.getChildren().get(0).getCombat());
         }
       }
     }
   }
   if (val == null) {
     val = GameStateEvaluator2.evaluate(playerId, game);
   }
   if (bestNode != null) {
     node.children.clear();
     node.children.add(bestNode);
     node.setScore(bestNode.getScore());
   }
   if (logger.isDebugEnabled()) {
     logger.debug(
         "Sim attackers: returning score: "
             + val
             + " depth:"
             + depth
             + " for player:"
             + game.getPlayer(node.getPlayerId()).getName());
   }
   return val;
 }
コード例 #6
0
ファイル: GameState.java プロジェクト: sucramnosslin/mage
  public String getValue(boolean useHidden, Game game) {
    StringBuilder sb = new StringBuilder(1024);

    sb.append(turnNum)
        .append(turn.getPhaseType())
        .append(turn.getStepType())
        .append(activePlayerId)
        .append(priorityPlayerId);

    for (Player player : players.values()) {
      sb.append("player").append(player.isPassed()).append(player.getLife()).append("hand");
      if (useHidden) {
        sb.append(player.getHand());
      } else {
        sb.append(player.getHand().size());
      }
      sb.append("library").append(player.getLibrary().size());
      sb.append("graveyard");
      for (Card card : player.getGraveyard().getCards(game)) {
        sb.append(card.getName());
      }
    }

    sb.append("permanents");
    List<String> perms = new ArrayList<String>();
    for (Permanent permanent : battlefield.getAllPermanents()) {
      perms.add(permanent.getValue());
    }
    Collections.sort(perms);
    sb.append(perms);

    sb.append("spells");
    for (StackObject spell : stack) {
      sb.append(spell.getControllerId()).append(spell.getName());
      sb.append(spell.getStackAbility().toString());
      for (Mode mode : spell.getStackAbility().getModes().values()) {
        if (!mode.getTargets().isEmpty()) {
          sb.append("targets");
          for (Target target : mode.getTargets()) {
            sb.append(target.getTargets());
          }
        }
        if (!mode.getChoices().isEmpty()) {
          sb.append("choices");
          for (Choice choice : mode.getChoices()) {
            sb.append(choice.getChoice());
          }
        }
      }
    }

    for (ExileZone zone : exile.getExileZones()) {
      sb.append("exile").append(zone.getName()).append(zone);
    }

    sb.append("combat");
    for (CombatGroup group : combat.getGroups()) {
      sb.append(group.getDefenderId()).append(group.getAttackers()).append(group.getBlockers());
    }

    return sb.toString();
  }