private static void doAttributes(final Creature cr, final CreatureType ct) { int attnum = ct.attnum.aValue(); final EnumMap<Attribute, Integer> attcap = new EnumMap<Attribute, Integer>(Attribute.class); for (final Attribute at : Attribute.values()) { if (ct.attributeCap.containsKey(at)) { attcap.put(at, ct.attributeCap.get(at).aValue()); } else { attcap.put(at, 10); } } for (final Attribute a : Attribute.values()) { attnum -= Math.min(4, cr.skill().getAttribute(a, false)); } while (attnum > 0) { Attribute a = i.rng.randFromArray(Attribute.values()); if (a == WISDOM && cr.alignment() == Alignment.LIBERAL && i.rng.likely(4)) { a = HEART; } if (a == HEART && cr.alignment() == Alignment.CONSERVATIVE && i.rng.likely(4)) { a = WISDOM; } if (cr.skill().getAttribute(a, false) < attcap.get(a)) { cr.skill().attribute(a, +1); attnum--; } } }
private static void doRandomSkills(final Creature cr) { int randomskills = i.rng.nextInt(4) + 4; if (cr.age() > 20) { randomskills += randomskills * (cr.age() - 20.0) / 20.0; } else { randomskills -= (20 - cr.age()) / 2; } // RANDOM STARTING SKILLS while (randomskills > 0) { final Skill randomskill = i.rng.randFromArray(Skill.values()); // 95% chance of not allowing some skills for anybody... if (randomskill == Skill.SHOOTINGUP) { continue; // don't automatically give skill in this, it's not useful } if (i.rng.likely(20) && (randomskill == HEAVYWEAPONS || randomskill == SMG || randomskill == SWORD || randomskill == RIFLE || randomskill == AXE || randomskill == CLUB || randomskill == PSYCHOLOGY)) { continue; } // 90% chance of not allowing some skills, other than // for conservatives if (i.rng.likely(10) && cr.alignment() != Alignment.CONSERVATIVE) { if (randomskill == SHOTGUN) { continue; } if (randomskill == PISTOL) { continue; } } if (cr.skill().skillCap(randomskill, true) > cr.skill().skill(randomskill)) { cr.skill().setSkill(randomskill, cr.skill().skill(randomskill) + 1); randomskills--; } while (true) { if (randomskills != 0 && i.rng.likely(2) && cr.skill().skillCap(randomskill, true) > cr.skill().skill(randomskill) && cr.skill().skill(randomskill) < 4) { cr.skill().setSkill(randomskill, cr.skill().skill(randomskill) + 1); randomskills--; } else { break; } } } }
@Override void apply(final Creature cr, final CreatureType ct) { if (i.mode() == GameMode.SITE && i.site.current().highSecurity() != 0) { cr.name("Enforcer"); cr.skill().setSkill(CLUB, i.rng.nextInt(3) + 3); } cr.weapon() .giveCreatureWeapon( ct.weapontypes.get(i.issue(Issue.GUNCONTROL).law().trueOrdinal() + 2)); if (i.site.type().disguisesite()) { cr.alignment(Alignment.CONSERVATIVE); cr.infiltration(i.rng.nextInt(40)); } else { cr.alignment(Alignment.MODERATE); } }
@Override void apply(final Creature cr, final CreatureType ct) { if (i.rng.chance(10)) { // Thief cr.skill().setSkill(SECURITY, i.rng.nextInt(5) + 3); cr.skill().setSkill(DISGUISE, i.rng.nextInt(5) + 3); cr.skill().setSkill(STEALTH, i.rng.nextInt(5) + 3); // cr.set_skill(THEFT,i.rng.getInt(5)+3); cr.type(CreatureType.valueOf("THIEF")); cr.age(Age.MATURE.age()); } else { switch (i.rng.nextInt(5)) { default: // Gang member cr.skill().setSkill(PISTOL, i.rng.nextInt(2) + 1); cr.skill().setSkill(SHOTGUN, i.rng.nextInt(2) + 1); cr.skill().setSkill(RIFLE, i.rng.nextInt(2) + 1); cr.type(CreatureType.valueOf("GANGMEMBER")); cr.age(Age.YOUNGADULT.age()); break; case 1: // Prostitute cr.skill().setSkill(PERSUASION, i.rng.nextInt(4) + 2); cr.skill().setSkill(SEDUCTION, i.rng.nextInt(4) + 2); cr.type(CreatureType.valueOf("PROSTITUTE")); cr.age(Age.YOUNGADULT.age()); break; case 2: // Crack head cr.skill().setSkill(Skill.SHOOTINGUP, 10); cr.type(CreatureType.valueOf("CRACKHEAD")); cr.age(Age.YOUNGADULT.age()); break; case 3: // Teenager cr.age(Age.TEENAGER.age()); cr.type(CreatureType.valueOf("TEENAGER")); break; case 4: // HS Dropout cr.age(Age.TEENAGER.age()); cr.type(CreatureType.valueOf("HSDROPOUT")); break; } } }
/** * Create a Creature with a given type. * * @param template the CreatureType to create. * @return a Creature. */ public static Creature withType(final CreatureType template) { CreatureType modifiedTemplate = template; if (modifiedTemplate == CreatureType.valueOf("COP") && i.issue(Issue.POLICEBEHAVIOR).law() == Alignment.ELITELIBERAL && template.alignment == Alignment.LIBERAL && i.rng.likely(3)) { modifiedTemplate = CreatureType.valueOf("POLICE_NEGOTIATOR"); } if (modifiedTemplate == CreatureType.valueOf("DEATHSQUAD") && i.issue(Issue.DEATHPENALTY).law() != Alignment.ARCHCONSERVATIVE && i.issue(Issue.POLICEBEHAVIOR).law() != Alignment.ARCHCONSERVATIVE) { if (i.issue(Issue.POLICEBEHAVIOR).lawLT(Alignment.CONSERVATIVE) && i.rng.chance(2)) { modifiedTemplate = CreatureType.valueOf("GANGUNIT"); } else { modifiedTemplate = CreatureType.valueOf("SWAT"); } } if (modifiedTemplate == CreatureType.valueOf("FIREFIGHTER") && !i.freeSpeech()) { modifiedTemplate = CreatureType.valueOf("FIREMAN"); } final Creature cr = new Creature(modifiedTemplate.animalGloss, modifiedTemplate); cr.squad(null); cr.type(modifiedTemplate); if (modifiedTemplate.names.size() > 0) { cr.name(i.rng.randFromList(modifiedTemplate.names)); } else if (modifiedTemplate.ccs && i.mode() == GameMode.SITE) { cr.nameCCSMember(); } else { cr.name(modifiedTemplate.toString()); } if (modifiedTemplate.armorTypes.size() > 0) { cr.giveArmor(i.rng.randFromList(modifiedTemplate.armorTypes)); } else { cr.giveArmor("CLOTHES"); } if (modifiedTemplate.weapontypes.size() > 0) { cr.weapon().giveCreatureWeapon(i.rng.randFromList(modifiedTemplate.weapontypes)); } cr.juice(modifiedTemplate.juice.aValue()); cr.money(modifiedTemplate.money.aValue()); final int mood = Politics.publicmood(); cr.conservatise(); if (i.rng.nextInt(100) < mood) { cr.alignment(cr.alignment().next()); } if (i.rng.nextInt(100) < mood) { cr.alignment(cr.alignment().next()); } if (modifiedTemplate.animalGloss == Animal.TANK) { cr.specialAttack(SpecialAttacks.CANNON); } if (modifiedTemplate.verifyworklocation(i.site.current())) { cr.workLocation(i.site.current()); } else { cr.workLocation(modifiedTemplate.workLocation()); } cr.age(modifiedTemplate.age.age()); final boolean traditionalgenderroles = i.issue(Issue.WOMEN).law() == Alignment.ARCHCONSERVATIVE || i.issue(Issue.WOMEN).law() == Alignment.CONSERVATIVE && i.rng.likely(25) || i.issue(Issue.WOMEN).law() == Alignment.MODERATE && i.rng.likely(10) || i.issue(Issue.WOMEN).law() == Alignment.LIBERAL && i.rng.likely(4); if (traditionalgenderroles) { if (modifiedTemplate.gender == Gender.MALE) { cr.gender(Gender.MALE); } else if (modifiedTemplate.gender == Gender.FEMALE) { cr.gender(Gender.FEMALE); } } cr.alignment(modifiedTemplate.alignment); for (final Entry<Skill, Range> e : modifiedTemplate.skills.entrySet()) { cr.skill().setSkill(e.getKey(), e.getValue().aValue()); } for (final Entry<Attribute, Range> e : modifiedTemplate.attribute.entrySet()) { cr.skill().attribute(e.getKey(), e.getValue().aValue()); } if (modifiedTemplate.offences.size() > 0) { final Crime lf = i.rng.randFromList(modifiedTemplate.offences); cr.crime().criminalize(lf); } for (final Specials s : modifiedTemplate.specials) { s.apply(cr, modifiedTemplate); } doAttributes(cr, modifiedTemplate); if (modifiedTemplate.stub) { return cr; } doInfiltration(cr, modifiedTemplate); doRandomSkills(cr); // ALIENATION if (i.site.alienate() != Alienation.NONE && cr.alignment() == Alignment.MODERATE) { cr.conservatise(); } if (i.site.alienate() == Alienation.ALL && cr.alignment() == Alignment.LIBERAL) { cr.conservatise(); } return cr; }