@Override void apply(final Creature cr, final CreatureType ct) { if (cr.genderLiberal() == Gender.MALE || i.rng.chance(2)) { cr.giveArmor("CHEAPSUIT"); } else { cr.giveArmor("CHEAPDRESS"); } }
/** * Create a Creature with a given type. * * @param template the CreatureType to create. * @return a Creature. */ public static Creature withType(final CreatureType template) { CreatureType modifiedTemplate = template; if (modifiedTemplate == CreatureType.valueOf("COP") && i.issue(Issue.POLICEBEHAVIOR).law() == Alignment.ELITELIBERAL && template.alignment == Alignment.LIBERAL && i.rng.likely(3)) { modifiedTemplate = CreatureType.valueOf("POLICE_NEGOTIATOR"); } if (modifiedTemplate == CreatureType.valueOf("DEATHSQUAD") && i.issue(Issue.DEATHPENALTY).law() != Alignment.ARCHCONSERVATIVE && i.issue(Issue.POLICEBEHAVIOR).law() != Alignment.ARCHCONSERVATIVE) { if (i.issue(Issue.POLICEBEHAVIOR).lawLT(Alignment.CONSERVATIVE) && i.rng.chance(2)) { modifiedTemplate = CreatureType.valueOf("GANGUNIT"); } else { modifiedTemplate = CreatureType.valueOf("SWAT"); } } if (modifiedTemplate == CreatureType.valueOf("FIREFIGHTER") && !i.freeSpeech()) { modifiedTemplate = CreatureType.valueOf("FIREMAN"); } final Creature cr = new Creature(modifiedTemplate.animalGloss, modifiedTemplate); cr.squad(null); cr.type(modifiedTemplate); if (modifiedTemplate.names.size() > 0) { cr.name(i.rng.randFromList(modifiedTemplate.names)); } else if (modifiedTemplate.ccs && i.mode() == GameMode.SITE) { cr.nameCCSMember(); } else { cr.name(modifiedTemplate.toString()); } if (modifiedTemplate.armorTypes.size() > 0) { cr.giveArmor(i.rng.randFromList(modifiedTemplate.armorTypes)); } else { cr.giveArmor("CLOTHES"); } if (modifiedTemplate.weapontypes.size() > 0) { cr.weapon().giveCreatureWeapon(i.rng.randFromList(modifiedTemplate.weapontypes)); } cr.juice(modifiedTemplate.juice.aValue()); cr.money(modifiedTemplate.money.aValue()); final int mood = Politics.publicmood(); cr.conservatise(); if (i.rng.nextInt(100) < mood) { cr.alignment(cr.alignment().next()); } if (i.rng.nextInt(100) < mood) { cr.alignment(cr.alignment().next()); } if (modifiedTemplate.animalGloss == Animal.TANK) { cr.specialAttack(SpecialAttacks.CANNON); } if (modifiedTemplate.verifyworklocation(i.site.current())) { cr.workLocation(i.site.current()); } else { cr.workLocation(modifiedTemplate.workLocation()); } cr.age(modifiedTemplate.age.age()); final boolean traditionalgenderroles = i.issue(Issue.WOMEN).law() == Alignment.ARCHCONSERVATIVE || i.issue(Issue.WOMEN).law() == Alignment.CONSERVATIVE && i.rng.likely(25) || i.issue(Issue.WOMEN).law() == Alignment.MODERATE && i.rng.likely(10) || i.issue(Issue.WOMEN).law() == Alignment.LIBERAL && i.rng.likely(4); if (traditionalgenderroles) { if (modifiedTemplate.gender == Gender.MALE) { cr.gender(Gender.MALE); } else if (modifiedTemplate.gender == Gender.FEMALE) { cr.gender(Gender.FEMALE); } } cr.alignment(modifiedTemplate.alignment); for (final Entry<Skill, Range> e : modifiedTemplate.skills.entrySet()) { cr.skill().setSkill(e.getKey(), e.getValue().aValue()); } for (final Entry<Attribute, Range> e : modifiedTemplate.attribute.entrySet()) { cr.skill().attribute(e.getKey(), e.getValue().aValue()); } if (modifiedTemplate.offences.size() > 0) { final Crime lf = i.rng.randFromList(modifiedTemplate.offences); cr.crime().criminalize(lf); } for (final Specials s : modifiedTemplate.specials) { s.apply(cr, modifiedTemplate); } doAttributes(cr, modifiedTemplate); if (modifiedTemplate.stub) { return cr; } doInfiltration(cr, modifiedTemplate); doRandomSkills(cr); // ALIENATION if (i.site.alienate() != Alienation.NONE && cr.alignment() == Alignment.MODERATE) { cr.conservatise(); } if (i.site.alienate() == Alienation.ALL && cr.alignment() == Alignment.LIBERAL) { cr.conservatise(); } return cr; }
@Override void apply(final Creature cr, final CreatureType ct) { if (i.site.alarm()) { cr.giveArmor("BUNKERGEAR"); } }
@Override void apply(final Creature cr, final CreatureType ct) { final int level = i.rng.nextInt(5) + i.endgameState.ordinal(); cr.weapon().giveCreatureWeapon(ct.weapontypes.get(level)); cr.giveArmor(ct.armorTypes.get(level)); }