/** Inserts point p in face c. Face c is split into 3 triangles. */ public TriangulationDSVertex_2<X> insertInTriangle(X p, TriangulationDSFace_2<X> t) { if (t == null) throw new Error("Trying to star a null cell"); TriangulationDSFace_2<X> f1 = t.neighbor(1); TriangulationDSFace_2<X> f2 = t.neighbor(2); TriangulationDSFace_2<X> f0 = t.neighbor(0); TriangulationDSVertex_2<X> v0 = t.vertex(0); TriangulationDSVertex_2<X> v1 = t.vertex(1); TriangulationDSVertex_2<X> v2 = t.vertex(2); // create new vertex TriangulationDSVertex_2<X> v = new TriangulationDSVertex_2<X>(p); vertices.add(v); // create and set two new faces TriangulationDSFace_2<X> newFace2 = createFace(v0, v1, v, t, null, f2); TriangulationDSFace_2<X> newFace1 = createFace(v0, v, v2, t, f1, newFace2); newFace2.setNeighbor(1, newFace1); // set new vertex and neighbors of old triangle t.setVertex(0, v); t.setNeighbor(1, newFace1); t.setNeighbor(2, newFace2); // set the faces incident to v and v0 v.setFace(t); v0.setFace(newFace1); // restore the marks of the initial triangle edges for (int i = 0; i < 3; i++) t.unmark(i); if (t.neighbor(0) != null) { HalfedgeHandle<X> e = new HalfedgeHandle<X>(t, 0); e.setMark(e.getOpposite().isMarked()); } if (newFace1.neighbor(1) != null) { HalfedgeHandle<X> e = new HalfedgeHandle<X>(newFace1, 1); e.setMark(e.getOpposite().isMarked()); } if (newFace2.neighbor(2) != null) { HalfedgeHandle<X> e = new HalfedgeHandle<X>(newFace2, 2); e.setMark(e.getOpposite().isMarked()); } // return the new vertex return v; }
/** checks the combinatorial validity of the triangulation. */ public boolean isValid() { boolean result = true; System.out.print("Checking combinatorial validity..."); for (TriangulationDSVertex_2<X> p : this.vertices) { if (p == null) { result = false; System.out.println("\n vertex with null point"); } if (p != null && p.getFace() == null) { result = false; System.out.println("\n vertex with null associated triangle"); } if (p != null && !hasFace(p.getFace())) { result = false; System.out.println("\n vertex with non-existing associated triangle"); } } for (TriangulationDSFace_2<X> c : this.faces) { if (c == null) { result = false; System.out.println("null face"); } if (c != null && (c.vertex(0) == null || c.vertex(1) == null || c.vertex(2) == null)) { result = false; System.out.println("\n face with null vertex"); } if (c != null && (!hasVertex(c.vertex(0)) || !hasVertex(c.vertex(1)) || !hasVertex(c.vertex(2)))) { result = false; System.out.println("\n face with non-existing vertex"); } // check for the coherence of the 3 neighbors of a given face if (c != null) { for (int i = 0; i < 3; i++) { TriangulationDSFace_2<X> adjacentFace = c.neighbor(i); if (adjacentFace != null && adjacentFace.neighbors.contains(c) == false) { System.out.println("\n adjacent face error"); result = false; } } } } if (result == true) System.out.println(" ok"); else System.out.println("errors in combinatorial validity"); return result; }
/** flips an edge in the triangulation and returns the new edge */ public HalfedgeHandle<X> flipEdge(HalfedgeHandle<X> e) { TriangulationDSFace_2<X> f1 = e.getFace(); TriangulationDSFace_2<X> f2 = e.getOpposite().getFace(); // retrieve vertices of quadrangle ArrayList<TriangulationDSVertex_2<X>> vert = new ArrayList<TriangulationDSVertex_2<X>>(); vert.add(f1.vertex(e.index())); vert.add(f1.vertex((e.index() + 1) % 3)); vert.add(f2.vertex(e.getOpposite().index())); vert.add(f1.vertex((e.index() + 2) % 3)); // retrieve neighboring faces of quadrangle ArrayList<TriangulationDSFace_2<X>> neighb = new ArrayList<TriangulationDSFace_2<X>>(); neighb.add(f1.neighbor((e.index() + 2) % 3)); neighb.add(f2.neighbor((e.getOpposite().index() + 1) % 3)); neighb.add(f2.neighbor((e.getOpposite().index() + 2) % 3)); neighb.add(f1.neighbor((e.index() + 1) % 3)); // reset the vertices of the 2 quadrangle faces f1.setVertex(0, vert.get(0)); f1.setVertex(1, vert.get(1)); f1.setVertex(2, vert.get(2)); f2.setVertex(0, vert.get(0)); f2.setVertex(1, vert.get(2)); f2.setVertex(2, vert.get(3)); // reset the incident faces of the quandrangle vertices vert.get(0).setFace(f1); vert.get(1).setFace(f1); vert.get(2).setFace(f2); vert.get(3).setFace(f2); // reset the neighbors of the 2 quadrangle faces f1.setNeighbor(0, neighb.get(1)); f1.setNeighbor(1, f2); f1.setNeighbor(2, neighb.get(0)); f2.setNeighbor(0, neighb.get(2)); f2.setNeighbor(1, neighb.get(3)); f2.setNeighbor(2, f1); // reset the neighbors of the quadrangle neighbors (only modify what needs to be modified) if (neighb.get(1) != null) neighb.get(1).setNeighbor(neighb.get(1).index(f2), f1); if (neighb.get(3) != null) neighb.get(3).setNeighbor(neighb.get(3).index(f1), f2); // reset the marks of the edges of the two faces for (int i = 0; i < 3; i++) { f1.unmark(i); f2.unmark(i); } // restore the marks of the quadrangle edges (or rather their inner halfedges) for (int i = 0; i < 3; i++) { e = new HalfedgeHandle<X>(f1, i); if (f1.neighbor(i) != null) e.setMark(e.getOpposite().isMarked()); e = new HalfedgeHandle<X>(f2, i); if (f2.neighbor(i) != null) e.setMark(e.getOpposite().isMarked()); } // return the new diagonal edge return new HalfedgeHandle<X>(f1, 1); }