/** Inserts point p in face c. Face c is split into 3 triangles. */ public TriangulationDSVertex_2<X> insertInTriangle(X p, TriangulationDSFace_2<X> t) { if (t == null) throw new Error("Trying to star a null cell"); TriangulationDSFace_2<X> f1 = t.neighbor(1); TriangulationDSFace_2<X> f2 = t.neighbor(2); TriangulationDSFace_2<X> f0 = t.neighbor(0); TriangulationDSVertex_2<X> v0 = t.vertex(0); TriangulationDSVertex_2<X> v1 = t.vertex(1); TriangulationDSVertex_2<X> v2 = t.vertex(2); // create new vertex TriangulationDSVertex_2<X> v = new TriangulationDSVertex_2<X>(p); vertices.add(v); // create and set two new faces TriangulationDSFace_2<X> newFace2 = createFace(v0, v1, v, t, null, f2); TriangulationDSFace_2<X> newFace1 = createFace(v0, v, v2, t, f1, newFace2); newFace2.setNeighbor(1, newFace1); // set new vertex and neighbors of old triangle t.setVertex(0, v); t.setNeighbor(1, newFace1); t.setNeighbor(2, newFace2); // set the faces incident to v and v0 v.setFace(t); v0.setFace(newFace1); // restore the marks of the initial triangle edges for (int i = 0; i < 3; i++) t.unmark(i); if (t.neighbor(0) != null) { HalfedgeHandle<X> e = new HalfedgeHandle<X>(t, 0); e.setMark(e.getOpposite().isMarked()); } if (newFace1.neighbor(1) != null) { HalfedgeHandle<X> e = new HalfedgeHandle<X>(newFace1, 1); e.setMark(e.getOpposite().isMarked()); } if (newFace2.neighbor(2) != null) { HalfedgeHandle<X> e = new HalfedgeHandle<X>(newFace2, 2); e.setMark(e.getOpposite().isMarked()); } // return the new vertex return v; }
/** * creates a new face in the triangulation, with the given incident vertices and adjacent * triangles. */ public TriangulationDSFace_2<X> createFace( TriangulationDSVertex_2<X> v1, TriangulationDSVertex_2<X> v2, TriangulationDSVertex_2<X> v3, TriangulationDSFace_2<X> c1, TriangulationDSFace_2<X> c2, TriangulationDSFace_2<X> c3) { TriangulationDSFace_2<X> newFace = new TriangulationDSFace_2<X>(v1, v2, v3, c1, c2, c3); for (int i = 0; i < 3; i++) { TriangulationDSFace_2<X> face = newFace.neighbors.get(i); if (face != null) { // update neighbor pointer in neighboring cell face.setNeighbor(face.index(newFace), newFace); } } this.faces.add(newFace); return newFace; }
/** * Create a new triangulation from the face-vertex incidence relations It takes linear space and * linear time. */ public TriangulationDS_2(X[] points, int[][] neighbors) { if (points == null || neighbors == null || points[0] == null) throw new Error("error: null vertices or null faces"); System.out.print("Creating triangulated 3D mesh... "); this.faces = new ArrayList<TriangulationDSFace_2<X>>(); this.vertices = new ArrayList<TriangulationDSVertex_2<X>>(); for (int i = 0; i < points.length; i++) { if (points[i] == null) throw new Error("null vertex error"); TriangulationDSVertex_2<X> v = new TriangulationDSVertex_2<X>(points[i]); this.vertices.add(v); } // first pair (the key) represents the edges of the triangulation // second pair (the associated value) represents the two neighboring faces (sharing an edge) HashMap<Pair<Integer>, Pair<Integer>> edges = new HashMap<Pair<Integer>, Pair<Integer>>(); for (int i = 0; i < neighbors.length; i++) { int i0 = neighbors[i][0], i1 = neighbors[i][1], i2 = neighbors[i][2]; createFace(this.vertices.get(i0), vertices.get(i1), vertices.get(i2), null, null, null); for (int j = 0; j < 3; j++) { int index1 = neighbors[i][(j + 1) % 3]; int index2 = neighbors[i][(j + 2) % 3]; Pair<Integer> edge; if (index1 <= index2) edge = new Pair<Integer>(index1, index2); else edge = new Pair<Integer>(index2, index1); if (edges.containsKey(edge) == false) { Pair<Integer> face; if (index1 <= index2) face = new Pair<Integer>(i, -1); else face = new Pair<Integer>(-1, i); edges.put(edge, face); } else { Pair<Integer> face = edges.get(edge); if (face.getFirst() == -1) face.setFirst(i); else face.setSecond(i); } } } // System.out.println("setting neighboring faces"); for (int i = 0; i < neighbors.length; i++) { TriangulationDSFace_2<X> currentFace = this.faces.get(i); for (int j = 0; j < 3; j++) { // setting vertex adjacent face TriangulationDSVertex_2<X> v = this.vertices.get(neighbors[i][j]); v.setFace(this.faces.get(i)); int index1 = neighbors[i][(j + 1) % 3]; int index2 = neighbors[i][(j + 2) % 3]; Pair<Integer> edge; if (index1 <= index2) edge = new Pair<Integer>(index1, index2); else edge = new Pair<Integer>(index2, index1); if (edges.containsKey(edge) == false) throw new Error("error: edge not found"); else { Pair<Integer> face = edges.get(edge); if (face.getFirst() == -1 && face.getSecond() == -1) throw new Error("error: wrong adjacent faces"); if (face.getFirst() == -1 || face.getSecond() == -1) ; // boundary edge else { int neighborFace; if (index1 <= index2) neighborFace = face.getSecond(); else neighborFace = face.getFirst(); if (neighborFace < 0 || neighborFace >= this.faces.size()) throw new Error("error neighbor face index"); currentFace.setNeighbor(j, this.faces.get(neighborFace)); } } } } System.out.println("done"); }
/** flips an edge in the triangulation and returns the new edge */ public HalfedgeHandle<X> flipEdge(HalfedgeHandle<X> e) { TriangulationDSFace_2<X> f1 = e.getFace(); TriangulationDSFace_2<X> f2 = e.getOpposite().getFace(); // retrieve vertices of quadrangle ArrayList<TriangulationDSVertex_2<X>> vert = new ArrayList<TriangulationDSVertex_2<X>>(); vert.add(f1.vertex(e.index())); vert.add(f1.vertex((e.index() + 1) % 3)); vert.add(f2.vertex(e.getOpposite().index())); vert.add(f1.vertex((e.index() + 2) % 3)); // retrieve neighboring faces of quadrangle ArrayList<TriangulationDSFace_2<X>> neighb = new ArrayList<TriangulationDSFace_2<X>>(); neighb.add(f1.neighbor((e.index() + 2) % 3)); neighb.add(f2.neighbor((e.getOpposite().index() + 1) % 3)); neighb.add(f2.neighbor((e.getOpposite().index() + 2) % 3)); neighb.add(f1.neighbor((e.index() + 1) % 3)); // reset the vertices of the 2 quadrangle faces f1.setVertex(0, vert.get(0)); f1.setVertex(1, vert.get(1)); f1.setVertex(2, vert.get(2)); f2.setVertex(0, vert.get(0)); f2.setVertex(1, vert.get(2)); f2.setVertex(2, vert.get(3)); // reset the incident faces of the quandrangle vertices vert.get(0).setFace(f1); vert.get(1).setFace(f1); vert.get(2).setFace(f2); vert.get(3).setFace(f2); // reset the neighbors of the 2 quadrangle faces f1.setNeighbor(0, neighb.get(1)); f1.setNeighbor(1, f2); f1.setNeighbor(2, neighb.get(0)); f2.setNeighbor(0, neighb.get(2)); f2.setNeighbor(1, neighb.get(3)); f2.setNeighbor(2, f1); // reset the neighbors of the quadrangle neighbors (only modify what needs to be modified) if (neighb.get(1) != null) neighb.get(1).setNeighbor(neighb.get(1).index(f2), f1); if (neighb.get(3) != null) neighb.get(3).setNeighbor(neighb.get(3).index(f1), f2); // reset the marks of the edges of the two faces for (int i = 0; i < 3; i++) { f1.unmark(i); f2.unmark(i); } // restore the marks of the quadrangle edges (or rather their inner halfedges) for (int i = 0; i < 3; i++) { e = new HalfedgeHandle<X>(f1, i); if (f1.neighbor(i) != null) e.setMark(e.getOpposite().isMarked()); e = new HalfedgeHandle<X>(f2, i); if (f2.neighbor(i) != null) e.setMark(e.getOpposite().isMarked()); } // return the new diagonal edge return new HalfedgeHandle<X>(f1, 1); }