public void CheckRight(ChessBoard cel) { int r = cel.getRow(); int c = cel.getColumn(); if (c + 1 < 8 && cell[r][c + 1].state != ' ' && cell[r][c + 1].state != turn) { for (int i = c + 2; i < 8; i++) { if (cell[r][i].state == turn) { can = true; for (int j = c; j < i; j++) { cell[r][j].state = cel.state = turn; cell[r][j].repaint(); } return; } else { if (cell[r][i].state == ' ') break; else continue; } } } }
public void CheckLeft(ChessBoard cel) { int r = cel.getRow(); int c = cel.getColumn(); if (c - 1 >= 0 && cell[r][c - 1].state != ' ' && cell[r][c - 1].state != turn) { for (int i = c - 2; i >= 0; i--) { if (cell[r][i].state == turn) { can = true; for (int j = i + 1; j <= c; j++) { cell[r][j].state = cel.state = turn; cell[r][j].repaint(); } return; } else { if (cell[r][i].state == ' ') break; else continue; } } } }
public void CheckDown(ChessBoard cel) { int r = cel.getRow(); int c = cel.getColumn(); if (r + 1 < 8 && cell[r + 1][c].state != ' ' && cell[r + 1][c].state != turn) { for (int i = r + 2; i < 8; i++) { if (cell[i][c].state == turn) { can = true; for (int j = r; j < i; j++) { cell[j][c].state = cel.state = turn; cell[j][c].repaint(); } return; } else { if (cell[i][c].state == ' ') break; else continue; } } } }
public void CheckUp(ChessBoard cel) { int r = cel.getRow(); int c = cel.getColumn(); if (r - 1 >= 0 && cell[r - 1][c].state != ' ' && cell[r - 1][c].state != turn) { for (int i = r - 2; i >= 0; i--) { if (cell[i][c].state == turn) { can = true; for (int j = r; j > i; j--) { cell[j][c].state = cel.state = turn; cell[j][c].repaint(); } return; } else { if (cell[i][c].state == ' ') break; else continue; } } } }
public void CheckRightDown(ChessBoard cel) { int r = cel.getRow(); int c = cel.getColumn(); if (r + 1 < 8 && c + 1 < 8 && cell[r + 1][c + 1].state != ' ' && cell[r + 1][c + 1].state != turn) { for (int i = 2; (i + r) < 8 && (i + c) < 8; i++) { if (r + i < 8 && c + i < 8 && cell[i + r][c + i].state == turn) { can = true; for (int j = 0; j < i; j++) { cell[r + j][c + j].state = cel.state = turn; cell[r + j][c + j].repaint(); } return; } else { if (cell[r + i][c + i].state == ' ') break; else continue; } } } }
public void CheckRightUp(ChessBoard cel) { int r = cel.getRow(); int c = cel.getColumn(); if (r - 1 >= 0 && c + 1 < 8 && cell[r - 1][c + 1].state != ' ' && cell[r - 1][c + 1].state != turn) { for (int i = 2; (r - 2) >= 0 && (c + i) < 8; i++) { if (r - i >= 0 && c + i < 8 && cell[r - i][c + i].state == turn) { can = true; for (int j = 0; j < i; j++) { cell[r - j][c + j].state = cel.state = turn; cell[r - j][c + j].repaint(); } return; } else { if (r - i >= 0 && c + i < 8 && cell[r - i][c + i].state == ' ') break; else continue; } } } }
public void CheckLeftDown(ChessBoard cel) { int r = cel.getRow(); int c = cel.getColumn(); if (r + 1 < 8 && c - 1 >= 0 && cell[r + 1][c - 1].state != ' ' && cell[r + 1][c - 1].state != turn) { for (int i = 2; (r + i) < 8 && (c - i) >= 0; i++) { if (r + i < 8 && c - i >= 0 && cell[r + i][c - i].state == turn) { can = true; for (int j = 0; j < i; j++) { cell[r + j][c - j].state = cel.state = turn; cell[r + j][c - j].repaint(); } return; } else { if (cell[r + i][c - i].state == ' ') break; else continue; } } } }