public void setMap(String Map_str) { setLevel(new LevelHandler(Map_str)); if (alternateCols[0]) { Game.setShirtCol(240); } if (!alternateCols[0]) { Game.setShirtCol(111); } if (alternateCols[1]) { Game.setFaceCol(310); } if (!alternateCols[1]) { Game.setFaceCol(543); } setPlayer(new Player(level, 100, 100, input, getJdata_UserName(), shirtCol, faceCol)); level.addEntity(player); }