public VolatileImage renderBackgroundLayer(int LayerNumber) { // create hardware accellerated background layer (Volatile Image) backgroundLayer[LayerNumber] = this.getGraphicsConfiguration() .createCompatibleVolatileImage( loadedLevel.getWidth() * 16, loadedLevel.getHeight() * 16, Transparency.TRANSLUCENT); Graphics2D g2d = backgroundLayer[LayerNumber].createGraphics(); g2d.setComposite(AlphaComposite.Src); // Clear the image. g2d.setColor(new Color(0, 0, 0, 0)); g2d.fillRect( 0, 0, backgroundLayer[LayerNumber].getWidth(), backgroundLayer[LayerNumber].getHeight()); g2d.setBackground(new Color(0, 0, 0, 0)); g2d.setColor(new Color(1f, 1f, 1f, 1f)); for (int i = 0; i < backgroundLayer[LayerNumber].getWidth(this) / backgroundImage[LayerNumber].getWidth(this); i++) { g2d.drawImage( backgroundImage[LayerNumber], i * backgroundImage[LayerNumber].getWidth(this), 0, this); } return backgroundLayer[LayerNumber]; }
public void initialize() { // openLevelFile images: try { boxSpriteSheet = ImageIO.read(new File("ItemContainer.png")); coinSpriteSheet = ImageIO.read(new File("Coin.png")); } catch (Exception e) { } if (openLevelFile == false) { try { loadLevel(initLevel); } catch (Exception e) { System.out.println(e); } } else { loadLevel(FileOpenDialog("Open ...")); } // create tile layer: renderTileLayer(); // create bg layer: backgroundLayer = new VolatileImage[backgroundImage.length]; // render layer: for (int i = 0; i < backgroundImage.length; i++) { renderBackgroundLayer(0); renderBackgroundLayer(1); } // create hardware accellerated rendering layer: renderImage = this.getGraphicsConfiguration() .createCompatibleVolatileImage( loadedLevel.getWidth() * 16, loadedLevel.getHeight() * 16, Transparency.TRANSLUCENT); Graphics2D g2d = renderImage.createGraphics(); g2d.setComposite(AlphaComposite.Src); // Clear the image. g2d.setColor(new Color(0, 0, 0, 0)); g2d.fillRect(0, 0, renderImage.getWidth(), renderImage.getHeight()); g2d.setBackground(new Color(0, 0, 0, 0)); }
public VolatileImage renderTileLayer() { // create hardware accellerated tile layer (Volatile Image) tileLayer = this.getGraphicsConfiguration() .createCompatibleVolatileImage( loadedLevel.getWidth() * 16, loadedLevel.getHeight() * 16, Transparency.TRANSLUCENT); Graphics2D g2d = tileLayer.createGraphics(); g2d.setComposite(AlphaComposite.Src); // Clear the image. g2d.setColor(new Color(0, 0, 0, 0)); g2d.fillRect(0, 0, tileLayer.getWidth(), tileLayer.getHeight()); g2d.setBackground(new Color(0, 0, 0, 0)); g2d.setColor(new Color(1f, 1f, 1f, 1f)); for (int i = 0; i < numberOfTiles; i++) { tile[i].draw(g2d, this); } return tileLayer; }