Ejemplo n.º 1
0
  public VolatileImage renderBackgroundLayer(int LayerNumber) {
    // create hardware accellerated background layer (Volatile Image)
    backgroundLayer[LayerNumber] =
        this.getGraphicsConfiguration()
            .createCompatibleVolatileImage(
                loadedLevel.getWidth() * 16,
                loadedLevel.getHeight() * 16,
                Transparency.TRANSLUCENT);
    Graphics2D g2d = backgroundLayer[LayerNumber].createGraphics();
    g2d.setComposite(AlphaComposite.Src);

    // Clear the image.
    g2d.setColor(new Color(0, 0, 0, 0));
    g2d.fillRect(
        0, 0, backgroundLayer[LayerNumber].getWidth(), backgroundLayer[LayerNumber].getHeight());
    g2d.setBackground(new Color(0, 0, 0, 0));

    g2d.setColor(new Color(1f, 1f, 1f, 1f));
    for (int i = 0;
        i
            < backgroundLayer[LayerNumber].getWidth(this)
                / backgroundImage[LayerNumber].getWidth(this);
        i++) {
      g2d.drawImage(
          backgroundImage[LayerNumber], i * backgroundImage[LayerNumber].getWidth(this), 0, this);
    }
    return backgroundLayer[LayerNumber];
  }
Ejemplo n.º 2
0
  public void initialize() {

    // openLevelFile images:
    try {
      boxSpriteSheet = ImageIO.read(new File("ItemContainer.png"));
      coinSpriteSheet = ImageIO.read(new File("Coin.png"));
    } catch (Exception e) {
    }

    if (openLevelFile == false) {
      try {
        loadLevel(initLevel);
      } catch (Exception e) {
        System.out.println(e);
      }
    } else {
      loadLevel(FileOpenDialog("Open ..."));
    }

    // create tile layer:
    renderTileLayer();

    // create bg layer:
    backgroundLayer = new VolatileImage[backgroundImage.length];

    // render layer:
    for (int i = 0; i < backgroundImage.length; i++) {
      renderBackgroundLayer(0);
      renderBackgroundLayer(1);
    }

    // create hardware accellerated rendering layer:
    renderImage =
        this.getGraphicsConfiguration()
            .createCompatibleVolatileImage(
                loadedLevel.getWidth() * 16,
                loadedLevel.getHeight() * 16,
                Transparency.TRANSLUCENT);
    Graphics2D g2d = renderImage.createGraphics();
    g2d.setComposite(AlphaComposite.Src);

    // Clear the image.
    g2d.setColor(new Color(0, 0, 0, 0));
    g2d.fillRect(0, 0, renderImage.getWidth(), renderImage.getHeight());
    g2d.setBackground(new Color(0, 0, 0, 0));
  }
Ejemplo n.º 3
0
  public VolatileImage renderTileLayer() {
    // create hardware accellerated tile layer (Volatile Image)
    tileLayer =
        this.getGraphicsConfiguration()
            .createCompatibleVolatileImage(
                loadedLevel.getWidth() * 16,
                loadedLevel.getHeight() * 16,
                Transparency.TRANSLUCENT);
    Graphics2D g2d = tileLayer.createGraphics();
    g2d.setComposite(AlphaComposite.Src);

    // Clear the image.
    g2d.setColor(new Color(0, 0, 0, 0));
    g2d.fillRect(0, 0, tileLayer.getWidth(), tileLayer.getHeight());
    g2d.setBackground(new Color(0, 0, 0, 0));

    g2d.setColor(new Color(1f, 1f, 1f, 1f));

    for (int i = 0; i < numberOfTiles; i++) {
      tile[i].draw(g2d, this);
    }

    return tileLayer;
  }