public Monster getClosestWithinMax(Point p, int r) { Monster monster = null; Monster closestMonster = null; double closestDistance = 0; try { for (String key : monsters.keySet()) { monster = (Monster) monsters.get(key); if (!monster.getName().equals("Pig") && !monster.getName().equals("BlueThorn") && !monster.getName().equals("VineThorn")) { if (monster.getIsInPanel()) { double distance = p.distance(monster.getCenterPoint()); if ((distance < closestDistance || closestDistance == 0) && distance <= r) { closestMonster = monster; closestDistance = distance; } } } } } catch (ConcurrentModificationException concEx) { // another thread was trying to modify monsters while iterating // we'll continue and the new item can be grabbed on the next update } return closestMonster; }
public Monster getMostAggroInPanel(Point p) { Monster monster = null; Monster mostAggroMonster = null; double mostAggro = 0; try { for (String key : monsters.keySet()) { monster = (Monster) monsters.get(key); if (!monster.getName().equals("Pig") && !monster.getName().equals("BlueThorn") && !monster.getName().equals("VineThorn")) { if (monster.getIsInPanel()) { double distance = p.distance(monster.getCenterPoint()); if (monster.getPlayerDamage() > mostAggro) { mostAggroMonster = monster; mostAggro = monster.getPlayerDamage(); } } } } } catch (ConcurrentModificationException concEx) { // another thread was trying to modify monsters while iterating // we'll continue and the new item can be grabbed on the next update } return mostAggroMonster; }
public Monster getSelectedMob() { if (selectedMob != null) { if (selectedMob.getIsDead() || selectedMob.isDirty) { selectedMob = null; } else { if (!this.isInPlayerView(selectedMob.getCenterPoint())) { selectedMob = null; } } } return selectedMob; }
private void spawnPlants() { if (gameController.multiplayerMode != gameController.multiplayerMode.CLIENT) { // Blue Thorns int blueThornCount = this.getCountByType("BlueThorn"); if (blueThornCount < 200) { for (int i = 0; i < 200 - blueThornCount; i++) { boolean canSpawn = true; int level = Rand.getRange(1, 3); Point vinePosition = new Point(); vinePosition.x = Rand.getRange(1, gameController.getMapWidth()); vinePosition.y = Rand.getRange( registry.getBlockManager().getLevelBottom(level), registry.getBlockManager().getLevelTop(level)); vinePosition.y = this.findNextFloor(vinePosition.x, vinePosition.y, 60); if (this.doesRectContainBlocks(vinePosition.x, vinePosition.y + 100, 17, 16)) { Monster monster = null; try { for (String key : monsters.keySet()) { monster = (Monster) monsters.get(key); if (monster.getName().equals("BlueThorn") || monster.getName().equals("VineThorn")) { double distance = vinePosition.distance(monster.getCenterPoint()); if (distance < 750) { canSpawn = false; break; } } } } catch (ConcurrentModificationException concEx) { // another thread was trying to modify monsters while iterating // we'll continue and the new item can be grabbed on the next update } if (canSpawn) { spawn("BlueThorn", "Roaming", vinePosition.x, vinePosition.y); } } } } // Vine Thorns int vineThornCount = this.getCountByType("VineThorn"); if (vineThornCount < 200) { for (int i = 0; i < 200 - vineThornCount; i++) { boolean canSpawn = true; int level = Rand.getRange(1, 3); Point vinePosition = new Point(); vinePosition.x = Rand.getRange(1, gameController.getMapWidth()); vinePosition.y = Rand.getRange( registry.getBlockManager().getLevelBottom(level), registry.getBlockManager().getLevelTop(level)); vinePosition.y = this.findNextFloor(vinePosition.x, vinePosition.y, 60); if (this.doesRectContainBlocks(vinePosition.x, vinePosition.y + 100, 17, 16)) { Monster monster = null; try { for (String key : monsters.keySet()) { monster = (Monster) monsters.get(key); if (monster.getName().equals("BlueThorn") || monster.getName().equals("VineThorn")) { double distance = vinePosition.distance(monster.getCenterPoint()); if (distance < 750) { canSpawn = false; break; } } } } catch (ConcurrentModificationException concEx) { // another thread was trying to modify monsters while iterating // we'll continue and the new item can be grabbed on the next update } if (canSpawn) { spawn("VineThorn", "Roaming", vinePosition.x, vinePosition.y); } } } } } }
public void spawnNearPlayers() { Monster monster = null; float prob, rand; int count; HashMap<String, Player> players = registry.getPlayerManager().getPlayers(); Player player = null; Integer spawnCoolDown = null; for (String key : players.keySet()) { player = (Player) players.get(key); // check for spawning Melvin if (registry.currentTime >= nextBossOrcSpawn && nextBossOrcSpawn != 0) { // to spawn melvin, player must have 40 AP, be within a range on the map and be on the // surface if (player.getMapX() >= 2000 && player.getMapX() <= 5000 && player.getLevel() >= 10 && player.getMapY() == this.findFloor(player.getMapX())) { spawnBossOrc(player); } } if (spawnCoolDowns.containsKey(key)) { spawnCoolDown = spawnCoolDowns.get(key); } else { spawnCoolDown = new Integer(0); spawnCoolDowns.put(key, spawnCoolDown); } spawnCoolDown--; if (spawnCoolDown < 0) { int x = player.getMapX(); int y = player.getMapY(); int groundLevel = registry.getBlockManager().getLevelByY(y); count = -groundLevel; try { for (String key2 : monsters.keySet()) { monster = (Monster) monsters.get(key2); if (monster.getCenterPoint().distance(player.getCenterPoint()) < MonsterManager.mobSpawnRangeMax * 3 / 2) { if (monster.getTouchDamage() > 0 && !monster.getName().equals("BlueThorn") && !monster.getName().equals("VineThorn")) { count++; } } } } catch (ConcurrentModificationException concEx) { // another thread was trying to modify monsters while iterating // we'll continue and the new item can be grabbed on the next update } if (count < 4) { for (MonsterType monsterType : MonsterType.values()) { if (count < 4) { rand = Rand.getFloat(); prob = getShouldSpawn(monsterType, groundLevel); if (prob > 0.0f) { if ((prob - count * spawnRatioDiff) > 0.005f) { prob += -count * spawnRatioDiff; } else { prob = 0.005f; } } if (rand <= prob) { // System.out.println("spawn near player " + monsterType.name()); spawn(monsterType.name(), "Roaming", x, y); count++; } } } } else { // EIError.debugMsg("too many to spawn"); spawnCoolDown = 20; } } } }