コード例 #1
0
  @Override
  public int attackProc(Char enemy, int damage) {
    KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
    if (wep != null) {

      wep.proc(this, enemy, damage);

      switch (subClass) {
        case GLADIATOR:
          if (wep instanceof MeleeWeapon) {
            damage += Buff.affect(this, Combo.class).hit(enemy, damage);
          }
          break;
        case BATTLEMAGE:
          if (wep instanceof Wand) {
            Wand wand = (Wand) wep;
            if (wand.curCharges < wand.maxCharges && damage > 0) {

              wand.curCharges++;
              if (Dungeon.quickslot == wand) {
                QuickSlot.refresh();
              }

              ScrollOfRecharging.charge(this);
            }
            damage += wand.curCharges;
          }
        case SNIPER:
          if (rangedWeapon != null) {
            Buff.prolong(enemy, SnipersMark.class, attackDelay() * 1.1f);
          }
          break;
        default:
      }
    }

    return damage;
  }