@Override public int attackSkill(Char target) { int bonus = 0; for (Buff buff : buffs(RingOfAccuracy.Accuracy.class)) { bonus += ((RingOfAccuracy.Accuracy) buff).level; } float accuracy = (bonus == 0) ? 1 : (float) Math.pow(1.4, bonus); if (rangedWeapon != null && Level.distance(pos, target.pos) == 1) { accuracy *= 0.5f; } KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon; if (wep != null) { return (int) (attackSkill * accuracy * wep.acuracyFactor(this)); } else { return (int) (attackSkill * accuracy); } }