public List<Ability> getClanLevelEffectsList(final MOB mob, final Integer level) { if (clanEffectNames == null) return empty; if ((clanEffectMap == null) && (clanEffectNames != null) && (clanEffectLevels != null) && (clanEffectParms != null)) clanEffectMap = new Hashtable<Integer, List<Ability>>(); if (clanEffectMap == null) return empty; if (clanEffectMap.containsKey(level)) return clanEffectMap.get(level); final CMObjUniqSortSVec<Ability> finalV = new CMObjUniqSortSVec<Ability>(); for (int v = 0; v < clanEffectLevels.length; v++) { if ((clanEffectLevels[v] <= level.intValue()) && (clanEffectNames.length > v) && (clanEffectParms.length > v)) { Ability A = CMClass.getAbility(clanEffectNames[v]); if (A != null) { // mob was set to null here to make the cache map actually relevant .. see caching below A.setProficiency(CMLib.ableMapper().getMaxProficiency((MOB) null, true, A.ID())); A.setMiscText(clanEffectParms[v]); A.makeNonUninvokable(); A.setSavable(false); // must go AFTER the ablve finalV.add(A); } } } finalV.trimToSize(); clanEffectMap.put(level, finalV); return finalV; }
public ChameleonList<Ability> getClanLevelEffects(final MOB mob, final Integer level) { if (level == null) return getEmptyClanLevelEffects(mob); final DefaultClanGovernment myGovt = this; final List<Ability> myList = getClanLevelEffectsList(mob, level); final List<Ability> finalV = new Vector<Ability>(myList.size()); for (final Ability A : myList) { Ability finalA = (Ability) A.copyOf(); finalA.makeNonUninvokable(); finalA.setSavable(false); // must come AFTER the above finalA.setAffectedOne(mob); finalV.add(finalA); } final ChameleonList<Ability> finalFinalV; if (mob == null) { finalFinalV = new ChameleonList<Ability>( finalV, new ChameleonList.Signaler<Ability>(myList) { public boolean isDeprecated() { return false; } public void rebuild(final ChameleonList<Ability> me) {} }); } else { finalFinalV = new ChameleonList<Ability>( finalV, new ChameleonList.Signaler<Ability>(myList) { public boolean isDeprecated() { if ((mob == null) || (mob.amDestroyed())) return true; final Clan C = mob.getMyClan(); if (C == null) return true; if ((C.getGovernment() != myGovt) || (getClanLevelEffectsList(mob, Integer.valueOf(C.getClanLevel())) != oldReferenceListRef.get())) return true; return false; } public void rebuild(final ChameleonList<Ability> me) { final Clan C = (mob != null) ? mob.getMyClan() : null; if ((mob == null) || (mob.amDestroyed()) || (C == null)) me.changeMeInto(getEmptyClanLevelEffects(mob)); else me.changeMeInto( C.getGovernment() .getClanLevelEffects(mob, Integer.valueOf(C.getClanLevel()))); } }); } return finalFinalV; }
public List<Ability> getClanLevelAbilities(Integer level) { if ((clanAbilityMap == null) && (clanAbilityNames != null) && (clanAbilityLevels != null) && (clanAbilityProficiencies != null) && (clanAbilityQuals != null)) { CMLib.ableMapper().delCharMappings(ID()); // necessary for a "clean start" clanAbilityMap = new Hashtable<Integer, List<Ability>>(); for (int i = 0; i < clanAbilityNames.length; i++) { CMLib.ableMapper() .addDynaAbilityMapping( ID(), clanAbilityLevels[i], clanAbilityNames[i], clanAbilityProficiencies[i], "", !clanAbilityQuals[i], false); } } if (clanAbilityMap == null) return empty; if (clanAbilityMap.containsKey(level)) return clanAbilityMap.get(level); List<AbilityMapper.AbilityMapping> V = CMLib.ableMapper().getUpToLevelListings(ID(), level.intValue(), true, true); CMObjUniqSortSVec<Ability> finalV = new CMObjUniqSortSVec<Ability>(); for (AbilityMapper.AbilityMapping able : V) { Ability A = CMClass.getAbility(able.abilityID); if (A != null) { A.setProficiency(CMLib.ableMapper().getDefaultProficiency(ID(), false, A.ID())); A.setSavable(false); A.setMiscText(CMLib.ableMapper().getDefaultParm(ID(), false, A.ID())); finalV.add(A); } } finalV.trimToSize(); clanAbilityMap.put(level, finalV); return finalV; }