public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { if (commands.size() < 1) { mob.tell("Chant to whom?"); return false; } String mobName = CMParms.combine(commands, 0).trim().toUpperCase(); MOB target = getTarget(mob, commands, givenTarget); Room newRoom = mob.location(); if (target != null) { newRoom = target.location(); if ((!CMLib.flags().isAnimalIntelligence(target)) || (target.amFollowing() != mob)) { mob.tell("You have no animal follower named '" + mobName + "' here."); return false; } } else { mob.tell("You have no animal follower named '" + mobName + "' here."); return false; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; boolean success = proficiencyCheck(mob, 0, auto); if (success) { CMMsg msg = CMClass.getMsg( mob, target, this, verbalCastCode(mob, target, auto), auto ? "" : "^S<S-NAME> chant(s) to <T-NAMESELF>, invoking the a mystical connection.^?"); CMMsg msg2 = CMClass.getMsg(mob, target, this, verbalCastCode(mob, target, auto), null); if ((mob.location().okMessage(mob, msg)) && ((newRoom == mob.location()) || (newRoom.okMessage(mob, msg2)))) { mob.location().send(mob, msg); if (newRoom != mob.location()) newRoom.send(target, msg2); spy = target; beneficialAffect(mob, spy, asLevel, 0); Ability A = spy.fetchEffect(ID()); if (A != null) { mob.addNonUninvokableEffect((Ability) A.copyOf()); A.setAffectedOne(spy); } } } else beneficialVisualFizzle( mob, target, "<S-NAME> chant(s) to <T-NAMESELF>, but the magic fades."); // return whether it worked return success; }
public ChameleonList<Ability> getClanLevelEffects(final MOB mob, final Integer level) { if (level == null) return getEmptyClanLevelEffects(mob); final DefaultClanGovernment myGovt = this; final List<Ability> myList = getClanLevelEffectsList(mob, level); final List<Ability> finalV = new Vector<Ability>(myList.size()); for (final Ability A : myList) { Ability finalA = (Ability) A.copyOf(); finalA.makeNonUninvokable(); finalA.setSavable(false); // must come AFTER the above finalA.setAffectedOne(mob); finalV.add(finalA); } final ChameleonList<Ability> finalFinalV; if (mob == null) { finalFinalV = new ChameleonList<Ability>( finalV, new ChameleonList.Signaler<Ability>(myList) { public boolean isDeprecated() { return false; } public void rebuild(final ChameleonList<Ability> me) {} }); } else { finalFinalV = new ChameleonList<Ability>( finalV, new ChameleonList.Signaler<Ability>(myList) { public boolean isDeprecated() { if ((mob == null) || (mob.amDestroyed())) return true; final Clan C = mob.getMyClan(); if (C == null) return true; if ((C.getGovernment() != myGovt) || (getClanLevelEffectsList(mob, Integer.valueOf(C.getClanLevel())) != oldReferenceListRef.get())) return true; return false; } public void rebuild(final ChameleonList<Ability> me) { final Clan C = (mob != null) ? mob.getMyClan() : null; if ((mob == null) || (mob.amDestroyed()) || (C == null)) me.changeMeInto(getEmptyClanLevelEffects(mob)); else me.changeMeInto( C.getGovernment() .getClanLevelEffects(mob, Integer.valueOf(C.getClanLevel()))); } }); } return finalFinalV; }
public boolean okMessage(Environmental host, CMMsg msg) { if (!super.okMessage(host, msg)) return false; Room R = msg.source().location(); if ((host instanceof Area) && (R != null) && (R.getArea() != host)) return true; int weather = weather(host, R); // first handle the effect of storms on ranged // weapons if ((msg.targetMinor() == CMMsg.TYP_WEAPONATTACK) && (msg.source().rangeToTarget() != 0) && (msg.tool() instanceof Item) && (!(msg.tool() instanceof Electronics)) && ((msg.sourceMinor() == CMMsg.TYP_THROW) || ((msg.tool() instanceof Weapon) && ((((Weapon) msg.tool()).weaponClassification() == Weapon.CLASS_RANGED) || (((Weapon) msg.tool()).weaponClassification() == Weapon.CLASS_THROWN))))) { switch (weather) { case Climate.WEATHER_WINDY: case Climate.WEATHER_THUNDERSTORM: case Climate.WEATHER_BLIZZARD: case Climate.WEATHER_DUSTSTORM: { if ((CMLib.dice().rollPercentage() < windsheer) && (R != null)) { R.show( msg.source(), msg.target(), msg.tool(), CMMsg.MSG_OK_ACTION, "^WThe strong wind blows <S-YOUPOSS> attack against <T-NAMESELF> with <O-NAME> off target.^?"); return false; } break; } } } // then try to handle slippage in wet weather if (((msg.sourceMajor(CMMsg.MASK_MOVE))) && (R != null)) { String what = null; switch (weather) { case Climate.WEATHER_BLIZZARD: case Climate.WEATHER_SNOW: if (CMLib.dice().rollPercentage() < snowSlipChance) what = "cold wet"; break; case Climate.WEATHER_RAIN: case Climate.WEATHER_THUNDERSTORM: if (CMLib.dice().rollPercentage() < rainSlipChance) what = "slippery wet"; break; case Climate.WEATHER_SLEET: if (CMLib.dice().rollPercentage() < sleetSlipChance) what = "icy"; break; } if ((what != null) && (!CMLib.flags().isInFlight(msg.source())) && (R.domainType() != Room.DOMAIN_OUTDOORS_AIR) && (R.domainType() != Room.DOMAIN_OUTDOORS_WATERSURFACE) && (R.domainType() != Room.DOMAIN_OUTDOORS_UNDERWATER) && (CMLib.dice().rollPercentage() > ((msg.source().charStats().getStat(CharStats.STAT_DEXTERITY) * 3) + 25))) { int oldDisposition = msg.source().basePhyStats().disposition(); oldDisposition = oldDisposition & (~(PhyStats.IS_SLEEPING | PhyStats.IS_SNEAKING | PhyStats.IS_SITTING)); msg.source().basePhyStats().setDisposition(oldDisposition | PhyStats.IS_SITTING); msg.source().recoverPhyStats(); R.show( msg.source(), null, CMMsg.MSG_OK_ACTION, "^W<S-NAME> slip(s) on the " + what + " ground.^?"); return false; } } if ((R != null) && (weather == Climate.WEATHER_BLIZZARD)) { Ability A = CMClass.getAbility("Spell_ObscureSelf"); if (A != null) { A.setAffectedOne(msg.source()); if (!A.okMessage(msg.source(), msg)) return false; } } return true; }