@Override public void perform() { // TODO: Hide this command on help also. if (!Conf.homesEnabled) { this.fme.msg("<b>Sorry, Faction homes are disabled on this server."); return; } if (!Conf.homesTeleportCommandEnabled) { this.fme.msg( "<b>Sorry, the ability to teleport to Faction homes is disabled on this server."); return; } if (!this.myFaction.hasHome()) { this.fme.msg( "<b>Your faction does not have a home. " + (this.fme.getRole().isLessThan(Rel.OFFICER) ? "<i> Ask your leader to:" : "<i>You should:")); this.fme.sendMessage(this.p.cmdBase.cmdSethome.getUseageTemplate()); return; } if (!Conf.homesTeleportAllowedFromEnemyTerritory && this.fme.isInEnemyTerritory()) { this.fme.msg( "<b>You cannot teleport to your faction home while in the territory of an enemy faction."); return; } if (!Conf.homesTeleportAllowedFromDifferentWorld && this.me.getWorld().getUID() != this.myFaction.getHome().getWorld().getUID()) { this.fme.msg("<b>You cannot teleport to your faction home while in a different world."); return; } final Faction faction = Board.getFactionAt(new FLocation(this.me.getLocation())); final Location loc = this.me.getLocation().clone(); // if player is not in a safe zone or their own faction territory, only allow teleport if no // enemies are nearby if (Conf.homesTeleportAllowedEnemyDistance > 0 && faction.getFlag(FFlag.PVP) && (!this.fme.isInOwnTerritory() || this.fme.isInOwnTerritory() && !Conf.homesTeleportIgnoreEnemiesIfInOwnTerritory)) { final World w = loc.getWorld(); final double x = loc.getX(); final double y = loc.getY(); final double z = loc.getZ(); for (final Player p : this.me.getServer().getOnlinePlayers()) { if (p == null || !p.isOnline() || p.isDead() || p == this.me || p.getWorld() != w) { continue; } final FPlayer fp = FPlayers.i.get(p); if (this.fme.getRelationTo(fp) != Rel.ENEMY) { continue; } final Location l = p.getLocation(); final double dx = Math.abs(x - l.getX()); final double dy = Math.abs(y - l.getY()); final double dz = Math.abs(z - l.getZ()); final double max = Conf.homesTeleportAllowedEnemyDistance; // box-shaped distance check if (dx > max || dy > max || dz > max) { continue; } this.fme.msg( "<b>You cannot teleport to your faction home while an enemy is within " + Conf.homesTeleportAllowedEnemyDistance + " blocks of you."); return; } } Location home = this.myFaction.getHome(); if (home.clone().getBlock().getType() != Material.AIR || home.clone().add(0, 1, 0).getBlock().getType() != Material.AIR) { home.clone().getBlock().setType(Material.AIR); home.clone().add(0, 1, 0).getBlock().setType(Material.AIR); home.clone().add(0, 2, 0).getBlock().setType(Material.STONE); } // if Essentials teleport handling is enabled and available, pass the teleport off to it (for // delay and cooldown) if (EssentialsFeatures.handleTeleport(this.me, this.myFaction.getHome())) return; // if economy is enabled, they're not on the bypass list, and this command has a cost set, make // 'em pay if (!this.payForCommand( Conf.econCostHome, "to teleport to your faction home", "for teleporting to your faction home")) return; // Create a smoke effect if (Conf.homesTeleportCommandSmokeEffectEnabled) { final List<Location> smokeLocations = new ArrayList<Location>(); smokeLocations.add(loc); smokeLocations.add(loc.add(0, 1, 0)); smokeLocations.add(this.myFaction.getHome()); smokeLocations.add(this.myFaction.getHome().clone().add(0, 1, 0)); SmokeUtil.spawnCloudRandom(smokeLocations, 3f); } this.me.teleport(this.myFaction.getHome()); }
@Override public void perform() { // TODO: Hide this command on help also. if (!Conf.homesEnabled) { fme.msg("<b>Sorry, Faction homes are disabled on this server."); return; } if (!Conf.homesTeleportCommandEnabled) { fme.msg("<b>Sorry, the ability to teleport to Faction homes is disabled on this server."); return; } if (!myFaction.hasHome()) { fme.msg( "<b>You faction does not have a home. " + (fme.getRole().value < Role.MODERATOR.value ? "<i> Ask your leader to:" : "<i>You should:")); fme.sendMessage(p.cmdBase.cmdSethome.getUseageTemplate()); return; } if (!Conf.homesTeleportAllowedFromEnemyTerritory && fme.isInEnemyTerritory()) { fme.msg( "<b>You cannot teleport to your faction home while in the territory of an enemy faction."); return; } if (!Conf.homesTeleportAllowedFromDifferentWorld && me.getWorld().getUID() != myFaction.getHome().getWorld().getUID()) { fme.msg("<b>You cannot teleport to your faction home while in a different world."); return; } Faction faction = Board.getFactionAt(new FLocation(me.getLocation())); // if player is not in a safe zone or their own faction territory, only // allow teleport if no enemies are nearby if (Conf.homesTeleportAllowedEnemyDistance > 0 && !faction.isSafeZone() && (!fme.isInOwnTerritory() || (fme.isInOwnTerritory() && !Conf.homesTeleportIgnoreEnemiesIfInOwnTerritory))) { Location loc = me.getLocation(); World w = loc.getWorld(); double x = loc.getX(); double y = loc.getY(); double z = loc.getZ(); for (Player p : me.getServer().getOnlinePlayers()) { if (p == null || !p.isOnline() || p.isDead() || p == fme || p.getWorld() != w) continue; FPlayer fp = FPlayers.i.get(p); if (fme.getRelationTo(fp) != Relation.ENEMY) continue; Location l = p.getLocation(); double dx = Math.abs(x - l.getX()); double dy = Math.abs(y - l.getY()); double dz = Math.abs(z - l.getZ()); double max = Conf.homesTeleportAllowedEnemyDistance; // box-shaped distance check if (dx > max || dy > max || dz > max) continue; fme.msg( "<b>You cannot teleport to your faction home while an enemy is within " + Conf.homesTeleportAllowedEnemyDistance + " blocks of you."); return; } } // if Essentials teleport handling is enabled and available, pass the // teleport off to it (for delay and cooldown) if (EssentialsFeatures.handleTeleport(me, myFaction.getHome())) return; // if economy is enabled, they're not on the bypass list, and this // command has a cost set, make 'em pay if (!payForCommand( Conf.econCostHome, "to teleport to your faction home", "for teleporting to your faction home")) return; // Create a smoke effect if (Conf.homesTeleportCommandSmokeEffectEnabled) { List<Location> smokeLocations = new ArrayList<Location>(); smokeLocations.add(me.getLocation()); smokeLocations.add(me.getLocation().clone().add(0, 1, 0)); smokeLocations.add(myFaction.getHome()); smokeLocations.add(myFaction.getHome().clone().add(0, 1, 0)); SmokeUtil.spawnCloudRandom(smokeLocations, Conf.homesTeleportCommandSmokeEffectThickness); } me.teleport(myFaction.getHome()); }