Esempio n. 1
0
  @Override
  public void perform() {
    // TODO: Hide this command on help also.
    if (!Conf.homesEnabled) {
      this.fme.msg("<b>Sorry, Faction homes are disabled on this server.");
      return;
    }

    if (!Conf.homesTeleportCommandEnabled) {
      this.fme.msg(
          "<b>Sorry, the ability to teleport to Faction homes is disabled on this server.");
      return;
    }

    if (!this.myFaction.hasHome()) {
      this.fme.msg(
          "<b>Your faction does not have a home. "
              + (this.fme.getRole().isLessThan(Rel.OFFICER)
                  ? "<i> Ask your leader to:"
                  : "<i>You should:"));
      this.fme.sendMessage(this.p.cmdBase.cmdSethome.getUseageTemplate());
      return;
    }

    if (!Conf.homesTeleportAllowedFromEnemyTerritory && this.fme.isInEnemyTerritory()) {
      this.fme.msg(
          "<b>You cannot teleport to your faction home while in the territory of an enemy faction.");
      return;
    }

    if (!Conf.homesTeleportAllowedFromDifferentWorld
        && this.me.getWorld().getUID() != this.myFaction.getHome().getWorld().getUID()) {
      this.fme.msg("<b>You cannot teleport to your faction home while in a different world.");
      return;
    }

    final Faction faction = Board.getFactionAt(new FLocation(this.me.getLocation()));
    final Location loc = this.me.getLocation().clone();

    // if player is not in a safe zone or their own faction territory, only allow teleport if no
    // enemies are nearby
    if (Conf.homesTeleportAllowedEnemyDistance > 0
        && faction.getFlag(FFlag.PVP)
        && (!this.fme.isInOwnTerritory()
            || this.fme.isInOwnTerritory() && !Conf.homesTeleportIgnoreEnemiesIfInOwnTerritory)) {
      final World w = loc.getWorld();
      final double x = loc.getX();
      final double y = loc.getY();
      final double z = loc.getZ();

      for (final Player p : this.me.getServer().getOnlinePlayers()) {
        if (p == null || !p.isOnline() || p.isDead() || p == this.me || p.getWorld() != w) {
          continue;
        }

        final FPlayer fp = FPlayers.i.get(p);
        if (this.fme.getRelationTo(fp) != Rel.ENEMY) {
          continue;
        }

        final Location l = p.getLocation();
        final double dx = Math.abs(x - l.getX());
        final double dy = Math.abs(y - l.getY());
        final double dz = Math.abs(z - l.getZ());
        final double max = Conf.homesTeleportAllowedEnemyDistance;

        // box-shaped distance check
        if (dx > max || dy > max || dz > max) {
          continue;
        }

        this.fme.msg(
            "<b>You cannot teleport to your faction home while an enemy is within "
                + Conf.homesTeleportAllowedEnemyDistance
                + " blocks of you.");
        return;
      }
    }
    Location home = this.myFaction.getHome();

    if (home.clone().getBlock().getType() != Material.AIR
        || home.clone().add(0, 1, 0).getBlock().getType() != Material.AIR) {
      home.clone().getBlock().setType(Material.AIR);
      home.clone().add(0, 1, 0).getBlock().setType(Material.AIR);
      home.clone().add(0, 2, 0).getBlock().setType(Material.STONE);
    }

    // if Essentials teleport handling is enabled and available, pass the teleport off to it (for
    // delay and cooldown)
    if (EssentialsFeatures.handleTeleport(this.me, this.myFaction.getHome())) return;

    // if economy is enabled, they're not on the bypass list, and this command has a cost set, make
    // 'em pay
    if (!this.payForCommand(
        Conf.econCostHome,
        "to teleport to your faction home",
        "for teleporting to your faction home")) return;

    // Create a smoke effect
    if (Conf.homesTeleportCommandSmokeEffectEnabled) {
      final List<Location> smokeLocations = new ArrayList<Location>();
      smokeLocations.add(loc);
      smokeLocations.add(loc.add(0, 1, 0));
      smokeLocations.add(this.myFaction.getHome());
      smokeLocations.add(this.myFaction.getHome().clone().add(0, 1, 0));
      SmokeUtil.spawnCloudRandom(smokeLocations, 3f);
    }

    this.me.teleport(this.myFaction.getHome());
  }
Esempio n. 2
0
  @Override
  public void perform() {
    // TODO: Hide this command on help also.
    if (!Conf.homesEnabled) {
      fme.msg("<b>Sorry, Faction homes are disabled on this server.");
      return;
    }

    if (!Conf.homesTeleportCommandEnabled) {
      fme.msg("<b>Sorry, the ability to teleport to Faction homes is disabled on this server.");
      return;
    }

    if (!myFaction.hasHome()) {
      fme.msg(
          "<b>You faction does not have a home. "
              + (fme.getRole().value < Role.MODERATOR.value
                  ? "<i> Ask your leader to:"
                  : "<i>You should:"));
      fme.sendMessage(p.cmdBase.cmdSethome.getUseageTemplate());
      return;
    }

    if (!Conf.homesTeleportAllowedFromEnemyTerritory && fme.isInEnemyTerritory()) {
      fme.msg(
          "<b>You cannot teleport to your faction home while in the territory of an enemy faction.");
      return;
    }

    if (!Conf.homesTeleportAllowedFromDifferentWorld
        && me.getWorld().getUID() != myFaction.getHome().getWorld().getUID()) {
      fme.msg("<b>You cannot teleport to your faction home while in a different world.");
      return;
    }

    Faction faction = Board.getFactionAt(new FLocation(me.getLocation()));

    // if player is not in a safe zone or their own faction territory, only
    // allow teleport if no enemies are nearby
    if (Conf.homesTeleportAllowedEnemyDistance > 0
        && !faction.isSafeZone()
        && (!fme.isInOwnTerritory()
            || (fme.isInOwnTerritory() && !Conf.homesTeleportIgnoreEnemiesIfInOwnTerritory))) {
      Location loc = me.getLocation();
      World w = loc.getWorld();
      double x = loc.getX();
      double y = loc.getY();
      double z = loc.getZ();

      for (Player p : me.getServer().getOnlinePlayers()) {
        if (p == null || !p.isOnline() || p.isDead() || p == fme || p.getWorld() != w) continue;

        FPlayer fp = FPlayers.i.get(p);
        if (fme.getRelationTo(fp) != Relation.ENEMY) continue;

        Location l = p.getLocation();
        double dx = Math.abs(x - l.getX());
        double dy = Math.abs(y - l.getY());
        double dz = Math.abs(z - l.getZ());
        double max = Conf.homesTeleportAllowedEnemyDistance;

        // box-shaped distance check
        if (dx > max || dy > max || dz > max) continue;

        fme.msg(
            "<b>You cannot teleport to your faction home while an enemy is within "
                + Conf.homesTeleportAllowedEnemyDistance
                + " blocks of you.");
        return;
      }
    }

    // if Essentials teleport handling is enabled and available, pass the
    // teleport off to it (for delay and cooldown)
    if (EssentialsFeatures.handleTeleport(me, myFaction.getHome())) return;

    // if economy is enabled, they're not on the bypass list, and this
    // command has a cost set, make 'em pay
    if (!payForCommand(
        Conf.econCostHome,
        "to teleport to your faction home",
        "for teleporting to your faction home")) return;

    // Create a smoke effect
    if (Conf.homesTeleportCommandSmokeEffectEnabled) {
      List<Location> smokeLocations = new ArrayList<Location>();
      smokeLocations.add(me.getLocation());
      smokeLocations.add(me.getLocation().clone().add(0, 1, 0));
      smokeLocations.add(myFaction.getHome());
      smokeLocations.add(myFaction.getHome().clone().add(0, 1, 0));
      SmokeUtil.spawnCloudRandom(smokeLocations, Conf.homesTeleportCommandSmokeEffectThickness);
    }

    me.teleport(myFaction.getHome());
  }