@Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { if (!super.touchUp(screenX, screenY, pointer, button)) { if (Game.GDXVars().assetManager.update()) { // Load some, will return true if done loading if (Game.Save().characters[selector.getSelectedIndex()]) { Game.startSurvivorGame(selector.getSelectedIndex()); return true; } } } return false; }