@Override
  public boolean touchUp(int screenX, int screenY, int pointer, int button) {
    if (!super.touchUp(screenX, screenY, pointer, button)) {
      if (Game.GDXVars().assetManager.update()) { // Load some, will return true if done loading
        if (Game.Save().characters[selector.getSelectedIndex()]) {
          Game.startSurvivorGame(selector.getSelectedIndex());
          return true;
        }
      }
    }

    return false;
  }