/** * @see com.l2jserver.gameserver.communitybbs.Manager.BaseBBSManager#parsewrite(java.lang.String, * java.lang.String, java.lang.String, java.lang.String, java.lang.String, * com.l2jserver.gameserver.model.actor.instance.L2PcInstance) */ @Override public void parsewrite( String ar1, String ar2, String ar3, String ar4, String ar5, L2PcInstance activeChar) { if (!activeChar.isGM()) { return; } }
@Override public boolean useAdminCommand(String command, L2PcInstance activeChar) { if (command.equals("admin_gm") && activeChar.isGM()) { AdminData.getInstance().deleteGm(activeChar); activeChar.setAccessLevel(0, true); activeChar.sendMessage("You no longer have GM status."); _log.info( "GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") turned his GM status off"); } return true; }
public void handleCheat(L2PcInstance player, L2Npc npc) { showHtmlFile(player, "data/html/seven_signs/rift/Cheater.htm", npc); if (!player.isGM()) { _log.warning( "Player " + player.getName() + "(" + player.getObjectId() + ") was cheating in dimension rift area!"); Util.handleIllegalPlayerAction( player, "Warning!! Character " + player.getName() + " tried to cheat in dimensional rift.", Config.DEFAULT_PUNISH); } }
@Override protected void runImpl() { L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) { return; } String command = "admin_" + _command.split(" ")[0]; IAdminCommandHandler ach = AdminCommandHandler.getInstance().getHandler(command); if (ach == null) { if (activeChar.isGM()) { activeChar.sendMessage("指令「" + command.substring(6) + "」不存在!"); } _log.warning("No handler registered for admin command '" + command + "'"); return; } if (!AdminData.getInstance().hasAccess(command, activeChar.getAccessLevel())) { activeChar.sendMessage("没有相关权限"); _log.warning( "Character " + activeChar.getName() + " tryed to use admin command " + command + ", but have no access to it!"); return; } if (Config.GMAUDIT) { GMAudit.auditGMAction( activeChar.getName() + " [" + activeChar.getObjectId() + "]", _command, (activeChar.getTarget() != null ? activeChar.getTarget().getName() : "no-target")); } ach.useAdminCommand("admin_" + _command, activeChar); }
/** * @see com.l2jserver.gameserver.communitybbs.Manager.BaseBBSManager#parsecmd(java.lang.String, * com.l2jserver.gameserver.model.actor.instance.L2PcInstance) */ @Override public void parsecmd(String command, L2PcInstance activeChar) { if (!activeChar.isGM()) { return; } if (command.startsWith("admin_bbs")) { separateAndSend( "<html><body><br><br><center>This Page is only an exemple :)<br><br>command=" + command + "</center></body></html>", activeChar); } else { ShowBoard sb = new ShowBoard( "<html><body><br><br><center>the command: " + command + " is not implemented yet</center><br><br></body></html>", "101"); activeChar.sendPacket(sb); activeChar.sendPacket(new ShowBoard(null, "102")); activeChar.sendPacket(new ShowBoard(null, "103")); } }
@Override protected void runImpl() { if (Config.DEBUG) _log.info("Say2: Msg Type = '" + _type + "' Text = '" + _text + "'."); L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; if (_type < 0 || _type >= CHAT_NAMES.length) { _log.warning( "Say2: Invalid type: " + _type + " Player : " + activeChar.getName() + " text: " + String.valueOf(_text)); activeChar.sendPacket(ActionFailed.STATIC_PACKET); activeChar.logout(); return; } if (_text.isEmpty()) { _log.warning(activeChar.getName() + ": sending empty text. Possible packet hack!"); activeChar.sendPacket(ActionFailed.STATIC_PACKET); activeChar.logout(); return; } // Even though the client can handle more characters than it's current limit allows, an overflow // (critical error) happens if you pass a huge (1000+) message. // July 11, 2011 - Verified on High Five 4 official client as 105. // Allow higher limit if player shift some item (text is longer then). if (!activeChar.isGM() && ((_text.indexOf(8) >= 0 && _text.length() > 500) || (_text.indexOf(8) < 0 && _text.length() > 105))) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DONT_SPAM)); return; } if (Config.L2WALKER_PROTECTION && _type == TELL && checkBot(_text)) { Util.handleIllegalPlayerAction( activeChar, "Client Emulator Detect: Player " + activeChar.getName() + " using l2walker.", Config.DEFAULT_PUNISH); return; } if (activeChar.isCursedWeaponEquipped() && (_type == TRADE || _type == SHOUT)) { activeChar.sendPacket( SystemMessage.getSystemMessage( SystemMessageId.SHOUT_AND_TRADE_CHAT_CANNOT_BE_USED_WHILE_POSSESSING_CURSED_WEAPON)); return; } if (activeChar.isChatBanned() && !_text.startsWith(".")) { for (int chatId : Config.BAN_CHAT_CHANNELS) { if (_type == chatId) { activeChar.sendPacket( SystemMessage.getSystemMessage(SystemMessageId.CHATTING_IS_CURRENTLY_PROHIBITED)); return; } } } if (activeChar.isInJail() && Config.JAIL_DISABLE_CHAT) { if (_type == TELL || _type == SHOUT || _type == TRADE || _type == HERO_VOICE) { activeChar.sendMessage("You can not chat with players outside of the jail."); return; } } if (_type == PETITION_PLAYER && activeChar.isGM()) _type = PETITION_GM; if (Config.LOG_CHAT) { LogRecord record = new LogRecord(Level.INFO, _text); record.setLoggerName("chat"); if (_type == TELL) record.setParameters( new Object[] {CHAT_NAMES[_type], "[" + activeChar.getName() + " to " + _target + "]"}); else record.setParameters(new Object[] {CHAT_NAMES[_type], "[" + activeChar.getName() + "]"}); _logChat.log(record); } if (_text.indexOf(8) >= 0) if (!parseAndPublishItem(activeChar)) return; // Say Filter implementation if (Config.USE_SAY_FILTER) checkText(); IChatHandler handler = ChatHandler.getInstance().getChatHandler(_type); if (handler != null) handler.handleChat(_type, activeChar, _target, _text); else _log.info("No handler registered for ChatType: " + _type + " Player: " + getClient()); }
@Override public void runImpl() { final L2PcInstance player = getClient().getActiveChar(); if (player == null) { return; } if (!getClient().getFloodProtectors().getMultiSell().tryPerformAction("multisell choose")) { player.setMultiSell(null); return; } if ((_amount < 1) || (_amount > 5000)) { player.setMultiSell(null); return; } PreparedListContainer list = player.getMultiSell(); if ((list == null) || (list.getListId() != _listId)) { player.setMultiSell(null); return; } final L2Npc npc = player.getLastFolkNPC(); if (((npc != null) && !list.isNpcAllowed(npc.getId())) || ((npc == null) && list.isNpcOnly())) { player.setMultiSell(null); return; } if (!player.isGM() && (npc != null)) { if (!player.isInsideRadius(npc, INTERACTION_DISTANCE, true, false) || (player.getInstanceId() != npc.getInstanceId())) { player.setMultiSell(null); return; } } for (Entry entry : list.getEntries()) { if (entry.getEntryId() == _entryId) { if (!entry.isStackable() && (_amount > 1)) { _log.severe( "Character: " + player.getName() + " is trying to set amount > 1 on non-stackable multisell, id:" + _listId + ":" + _entryId); player.setMultiSell(null); return; } final PcInventory inv = player.getInventory(); int slots = 0; int weight = 0; for (Ingredient e : entry.getProducts()) { if (e.getItemId() < 0) { continue; } if (!e.isStackable()) { slots += e.getItemCount() * _amount; } else if (player.getInventory().getItemByItemId(e.getItemId()) == null) { slots++; } weight += e.getItemCount() * _amount * e.getWeight(); } if (!inv.validateWeight(weight)) { player.sendPacket(SystemMessageId.WEIGHT_LIMIT_EXCEEDED); return; } if (!inv.validateCapacity(slots)) { player.sendPacket(SystemMessageId.SLOTS_FULL); return; } ArrayList<Ingredient> ingredientsList = new ArrayList<>(entry.getIngredients().size()); // Generate a list of distinct ingredients and counts in order to check if the correct // item-counts // are possessed by the player boolean newIng; for (Ingredient e : entry.getIngredients()) { newIng = true; // at this point, the template has already been modified so that enchantments are properly // included // whenever they need to be applied. Uniqueness of items is thus judged by item id AND // enchantment level for (int i = ingredientsList.size(); --i >= 0; ) { Ingredient ex = ingredientsList.get(i); // if the item was already added in the list, merely increment the count // this happens if 1 list entry has the same ingredient twice (example 2 swords = 1 // dual) if ((ex.getItemId() == e.getItemId()) && (ex.getEnchantLevel() == e.getEnchantLevel())) { if ((ex.getItemCount() + e.getItemCount()) > Integer.MAX_VALUE) { player.sendPacket(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED); return; } // two same ingredients, merge into one and replace old final Ingredient ing = ex.getCopy(); ing.setItemCount(ex.getItemCount() + e.getItemCount()); ingredientsList.set(i, ing); newIng = false; break; } } if (newIng) { // if it's a new ingredient, just store its info directly (item id, count, enchantment) ingredientsList.add(e); } } // now check if the player has sufficient items in the inventory to cover the ingredients' // expences for (Ingredient e : ingredientsList) { if ((e.getItemCount() * _amount) > Integer.MAX_VALUE) { player.sendPacket(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED); return; } if (e.getItemId() < 0) { if (!MultisellData.hasSpecialIngredient( e.getItemId(), e.getItemCount() * _amount, player)) { return; } } else { // if this is not a list that maintains enchantment, check the count of all items that // have the given id. // otherwise, check only the count of items with exactly the needed enchantment level final long required = ((Config.ALT_BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) ? (e.getItemCount() * _amount) : e.getItemCount()); if (inv.getInventoryItemCount( e.getItemId(), list.getMaintainEnchantment() ? e.getEnchantLevel() : -1, false) < required) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_UNIT_OF_THE_ITEM_S1_REQUIRED); sm.addItemName(e.getTemplate()); sm.addLong(required); player.sendPacket(sm); return; } } } List<L2Augmentation> augmentation = new ArrayList<>(); Elementals[] elemental = null; /** All ok, remove items and add final product */ for (Ingredient e : entry.getIngredients()) { if (e.getItemId() < 0) { if (!MultisellData.takeSpecialIngredient( e.getItemId(), e.getItemCount() * _amount, player)) { return; } } else { L2ItemInstance itemToTake = inv.getItemByItemId( e.getItemId()); // initialize and initial guess for the item to take. if (itemToTake == null) { // this is a cheat, transaction will be aborted and if any items already // taken will not be returned back to inventory! _log.severe( "Character: " + player.getName() + " is trying to cheat in multisell, id:" + _listId + ":" + _entryId); player.setMultiSell(null); return; } // if (itemToTake.isEquipped()) // { // this is a cheat, transaction will be aborted and if any items already taken will not // be returned back to inventory! // _log.severe("Character: " + player.getName() + " is trying to cheat in multisell, // exchanging equipped item, merchatnt id:" + merchant.getNpcId()); // player.setMultiSell(null); // return; // } if (Config.ALT_BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance // that is found in the inventory if (itemToTake.isStackable()) { if (!player.destroyItem( "Multisell", itemToTake.getObjectId(), (e.getItemCount() * _amount), player.getTarget(), true)) { player.setMultiSell(null); return; } } else { // for non-stackable items, one of two scenaria are possible: // a) list maintains enchantment: get the instances that exactly match the requested // enchantment level // b) list does not maintain enchantment: get the instances with the LOWEST // enchantment level // a) if enchantment is maintained, then get a list of items that exactly match this // enchantment if (list.getMaintainEnchantment()) { // loop through this list and remove (one by one) each item until the required // amount is taken. L2ItemInstance[] inventoryContents = inv.getAllItemsByItemId(e.getItemId(), e.getEnchantLevel(), false); for (int i = 0; i < (e.getItemCount() * _amount); i++) { if (inventoryContents[i].isAugmented()) { augmentation.add(inventoryContents[i].getAugmentation()); } if (inventoryContents[i].getElementals() != null) { elemental = inventoryContents[i].getElementals(); } if (!player.destroyItem( "Multisell", inventoryContents[i].getObjectId(), 1, player.getTarget(), true)) { player.setMultiSell(null); return; } } } else // b) enchantment is not maintained. Get the instances with the LOWEST enchantment // level { // NOTE: There are 2 ways to achieve the above goal. // 1) Get all items that have the correct itemId, loop through them until the // lowest enchantment // level is found. Repeat all this for the next item until proper count of items // is reached. // 2) Get all items that have the correct itemId, sort them once based on // enchantment level, // and get the range of items that is necessary. // Method 1 is faster for a small number of items to be exchanged. // Method 2 is faster for large amounts. // // EXPLANATION: // Worst case scenario for algorithm 1 will make it run in a number of cycles // given by: // m*(2n-m+1)/2 where m is the number of items to be exchanged and n is the total // number of inventory items that have a matching id. // With algorithm 2 (sort), sorting takes n*log(n) time and the choice is done in // a single cycle // for case b (just grab the m first items) or in linear time for case a (find the // beginning of items // with correct enchantment, index x, and take all items from x to x+m). // Basically, whenever m > log(n) we have: m*(2n-m+1)/2 = (2nm-m*m+m)/2 > // (2nlogn-logn*logn+logn)/2 = nlog(n) - log(n*n) + log(n) = nlog(n) + log(n/n*n) // = // nlog(n) + log(1/n) = nlog(n) - log(n) = (n-1)log(n) // So for m < log(n) then m*(2n-m+1)/2 > (n-1)log(n) and m*(2n-m+1)/2 > nlog(n) // // IDEALLY: // In order to best optimize the performance, choose which algorithm to run, based // on whether 2^m > n // if ( (2<<(e.getItemCount()// _amount)) < inventoryContents.length ) // // do Algorithm 1, no sorting // else // // do Algorithm 2, sorting // // CURRENT IMPLEMENTATION: // In general, it is going to be very rare for a person to do a massive exchange // of non-stackable items // For this reason, we assume that algorithm 1 will always suffice and we keep // things simple. // If, in the future, it becomes necessary that we optimize, the above discussion // should make it clear // what optimization exactly is necessary (based on the comments under "IDEALLY"). // // choice 1. Small number of items exchanged. No sorting. for (int i = 1; i <= (e.getItemCount() * _amount); i++) { L2ItemInstance[] inventoryContents = inv.getAllItemsByItemId(e.getItemId(), false); itemToTake = inventoryContents[0]; // get item with the LOWEST enchantment level from the inventory... // +0 is lowest by default... if (itemToTake.getEnchantLevel() > 0) { for (L2ItemInstance item : inventoryContents) { if (item.getEnchantLevel() < itemToTake.getEnchantLevel()) { itemToTake = item; // nothing will have enchantment less than 0. If a zero-enchanted // item is found, just take it if (itemToTake.getEnchantLevel() == 0) { break; } } } } if (!player.destroyItem( "Multisell", itemToTake.getObjectId(), 1, player.getTarget(), true)) { player.setMultiSell(null); return; } } } } } } } // Generate the appropriate items for (Ingredient e : entry.getProducts()) { if (e.getItemId() < 0) { MultisellData.giveSpecialProduct(e.getItemId(), e.getItemCount() * _amount, player); } else { if (e.isStackable()) { inv.addItem( "Multisell", e.getItemId(), e.getItemCount() * _amount, player, player.getTarget()); } else { L2ItemInstance product = null; for (int i = 0; i < (e.getItemCount() * _amount); i++) { product = inv.addItem("Multisell", e.getItemId(), 1, player, player.getTarget()); if ((product != null) && list.getMaintainEnchantment()) { if (i < augmentation.size()) { product.setAugmentation( new L2Augmentation(augmentation.get(i).getAugmentationId())); } if (elemental != null) { for (Elementals elm : elemental) { product.setElementAttr(elm.getElement(), elm.getValue()); } } product.setEnchantLevel(e.getEnchantLevel()); product.updateDatabase(); } } } // msg part SystemMessage sm; if ((e.getItemCount() * _amount) > 1) { sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S); sm.addItemName(e.getItemId()); sm.addLong(e.getItemCount() * _amount); player.sendPacket(sm); } else { if (list.getMaintainEnchantment() && (e.getEnchantLevel() > 0)) { sm = SystemMessage.getSystemMessage(SystemMessageId.ACQUIRED_S1_S2); sm.addLong(e.getEnchantLevel()); sm.addItemName(e.getItemId()); } else { sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1); sm.addItemName(e.getItemId()); } player.sendPacket(sm); } } } player.sendPacket(new ItemList(player, false)); StatusUpdate su = new StatusUpdate(player); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); player.sendPacket(su); // finally, give the tax to the castle... if ((npc != null) && (entry.getTaxAmount() > 0)) { npc.getCastle().addToTreasury(entry.getTaxAmount() * _amount); } break; } } }
public final void reduceHp( double value, L2Character attacker, boolean awake, boolean isDOT, boolean isHPConsumption, boolean ignoreCP) { if (getActiveChar().isDead()) { return; } // If OFFLINE_MODE_NO_DAMAGE is enabled and player is offline and he is in store/craft mode, no // damage is taken. if (Config.OFFLINE_MODE_NO_DAMAGE && (getActiveChar().getClient() != null) && getActiveChar().getClient().isDetached() && ((Config.OFFLINE_TRADE_ENABLE && ((getActiveChar().getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_SELL) || (getActiveChar().getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_BUY))) || (Config.OFFLINE_CRAFT_ENABLE && (getActiveChar().isInCraftMode() || (getActiveChar().getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_MANUFACTURE))))) { return; } if (getActiveChar().isInvul() && !(isDOT || isHPConsumption)) { return; } if (!isHPConsumption) { getActiveChar().stopEffectsOnDamage(awake); // Attacked players in craft/shops stand up. if (getActiveChar().isInCraftMode() || getActiveChar().isInStoreMode()) { getActiveChar().setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE); getActiveChar().standUp(); getActiveChar().broadcastUserInfo(); } else if (getActiveChar().isSitting()) { getActiveChar().standUp(); } if (!isDOT) { if (getActiveChar().isStunned() && (Rnd.get(10) == 0)) { getActiveChar().stopStunning(true); } } } int fullValue = (int) value; int tDmg = 0; int mpDam = 0; if ((attacker != null) && (attacker != getActiveChar())) { final L2PcInstance attackerPlayer = attacker.getActingPlayer(); if (attackerPlayer != null) { if (attackerPlayer.isGM() && !attackerPlayer.getAccessLevel().canGiveDamage()) { return; } if (getActiveChar().isInDuel()) { if (getActiveChar().getDuelState() == Duel.DUELSTATE_DEAD) { return; } else if (getActiveChar().getDuelState() == Duel.DUELSTATE_WINNER) { return; } // cancel duel if player got hit by another player, that is not part of the duel if (attackerPlayer.getDuelId() != getActiveChar().getDuelId()) { getActiveChar().setDuelState(Duel.DUELSTATE_INTERRUPTED); } } } // Check and calculate transfered damage final L2Summon summon = getActiveChar().getSummon(); if (getActiveChar().hasSummon() && summon.isServitor() && Util.checkIfInRange(1000, getActiveChar(), summon, true)) { tDmg = ((int) value * (int) getActiveChar() .getStat() .calcStat(Stats.TRANSFER_DAMAGE_PERCENT, 0, null, null)) / 100; // Only transfer dmg up to current HP, it should not be killed tDmg = Math.min((int) summon.getCurrentHp() - 1, tDmg); if (tDmg > 0) { summon.reduceCurrentHp(tDmg, attacker, null); value -= tDmg; fullValue = (int) value; // reduce the announced value here as player will get a message about // summon damage } } mpDam = ((int) value * (int) getActiveChar().getStat().calcStat(Stats.MANA_SHIELD_PERCENT, 0, null, null)) / 100; if (mpDam > 0) { mpDam = (int) (value - mpDam); if (mpDam > getActiveChar().getCurrentMp()) { getActiveChar().sendPacket(SystemMessageId.MP_BECAME_0_ARCANE_SHIELD_DISAPPEARING); getActiveChar().getFirstEffect(1556).stopEffectTask(); value = mpDam - getActiveChar().getCurrentMp(); getActiveChar().setCurrentMp(0); } else { getActiveChar().reduceCurrentMp(mpDam); SystemMessage smsg = SystemMessage.getSystemMessage( SystemMessageId.ARCANE_SHIELD_DECREASED_YOUR_MP_BY_S1_INSTEAD_OF_HP); smsg.addNumber(mpDam); getActiveChar().sendPacket(smsg); return; } } final L2PcInstance caster = getActiveChar().getTransferingDamageTo(); if ((caster != null) && (getActiveChar().getParty() != null) && Util.checkIfInRange(1000, getActiveChar(), caster, true) && !caster.isDead() && (getActiveChar() != caster) && getActiveChar().getParty().getMembers().contains(caster)) { int transferDmg = 0; transferDmg = ((int) value * (int) getActiveChar() .getStat() .calcStat(Stats.TRANSFER_DAMAGE_TO_PLAYER, 0, null, null)) / 100; transferDmg = Math.min((int) caster.getCurrentHp() - 1, transferDmg); if ((transferDmg > 0) && (attacker instanceof L2Playable)) { int membersInRange = 0; for (L2PcInstance member : caster.getParty().getMembers()) { if (Util.checkIfInRange(1000, member, caster, false) && (member != caster)) { membersInRange++; } } if (caster.getCurrentCp() > 0) { if (caster.getCurrentCp() > transferDmg) { reduceCp(transferDmg); } else { transferDmg = (int) (transferDmg - caster.getCurrentCp()); reduceCp((int) caster.getCurrentCp()); } } caster.reduceCurrentHp(transferDmg / membersInRange, attacker, null); value -= transferDmg; fullValue = (int) value; } } if (!ignoreCP && (attacker instanceof L2Playable)) { if (getCurrentCp() >= value) { setCurrentCp(getCurrentCp() - value); // Set Cp to diff of Cp vs value value = 0; // No need to subtract anything from Hp } else { value -= getCurrentCp(); // Get diff from value vs Cp; will apply diff to Hp setCurrentCp(0, false); // Set Cp to 0 } } if ((fullValue > 0) && !isDOT) { SystemMessage smsg; // Send a System Message to the L2PcInstance smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_RECEIVED_DAMAGE_OF_S3_FROM_C2); smsg.addString(getActiveChar().getName()); smsg.addCharName(attacker); smsg.addNumber(fullValue); getActiveChar().sendPacket(smsg); if (tDmg > 0) { smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_RECEIVED_DAMAGE_OF_S3_FROM_C2); smsg.addString(getActiveChar().getSummon().getName()); smsg.addCharName(attacker); smsg.addNumber(tDmg); getActiveChar().sendPacket(smsg); if (attackerPlayer != null) { smsg = SystemMessage.getSystemMessage( SystemMessageId.GIVEN_S1_DAMAGE_TO_YOUR_TARGET_AND_S2_DAMAGE_TO_SERVITOR); smsg.addNumber(fullValue); smsg.addNumber(tDmg); attackerPlayer.sendPacket(smsg); } } } } if (value > 0) { value = getCurrentHp() - value; if (value <= 0) { if (getActiveChar().isInDuel()) { getActiveChar().disableAllSkills(); stopHpMpRegeneration(); if (attacker != null) { attacker.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE); attacker.sendPacket(ActionFailed.STATIC_PACKET); } // let the DuelManager know of his defeat DuelManager.getInstance().onPlayerDefeat(getActiveChar()); value = 1; } else { value = 0; } } setCurrentHp(value); } if (getActiveChar().getCurrentHp() < 0.5) { getActiveChar().abortAttack(); getActiveChar().abortCast(); if (getActiveChar().isInOlympiadMode()) { stopHpMpRegeneration(); getActiveChar().setIsDead(true); getActiveChar().setIsPendingRevive(true); if (getActiveChar().hasSummon()) { getActiveChar().getSummon().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null); } return; } getActiveChar().doDie(attacker); if (!Config.DISABLE_TUTORIAL) { QuestState qs = getActiveChar().getQuestState("255_Tutorial"); if (qs != null) { qs.getQuest().notifyEvent("CE30", null, getActiveChar()); } } } }
@Override protected void runImpl() { if (_items == null) { return; } // Get the current player and return if null L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) { return; } if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("buy")) { activeChar.sendMessage("You are buying too fast."); return; } // If Alternate rule Karma punishment is set to true, forbid Wear to player with Karma if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && (activeChar.getKarma() > 0)) { return; } // Check current target of the player and the INTERACTION_DISTANCE L2Object target = activeChar.getTarget(); if (!activeChar.isGM() && ((target == null // No target (i.e. GM Shop) ) || !((target instanceof L2MerchantInstance)) // Target not a merchant || !activeChar.isInsideRadius( target, L2Npc.INTERACTION_DISTANCE, false, false) // Distance is too far )) { return; } if ((_count < 1) || (_listId >= 4000000)) { sendPacket(ActionFailed.STATIC_PACKET); return; } // Get the current merchant targeted by the player final L2MerchantInstance merchant = (target instanceof L2MerchantInstance) ? (L2MerchantInstance) target : null; if (merchant == null) { _log.warning(getClass().getName() + " Null merchant!"); return; } final L2BuyList buyList = BuyListData.getInstance().getBuyList(_listId); if (buyList == null) { Util.handleIllegalPlayerAction( activeChar, "Warning!! Character " + activeChar.getName() + " of account " + activeChar.getAccountName() + " sent a false BuyList list_id " + _listId, Config.DEFAULT_PUNISH); return; } long totalPrice = 0; Map<Integer, Integer> itemList = new HashMap<>(); for (int i = 0; i < _count; i++) { int itemId = _items[i]; final Product product = buyList.getProductByItemId(itemId); if (product == null) { Util.handleIllegalPlayerAction( activeChar, "Warning!! Character " + activeChar.getName() + " of account " + activeChar.getAccountName() + " sent a false BuyList list_id " + _listId + " and item_id " + itemId, Config.DEFAULT_PUNISH); return; } L2Item template = product.getItem(); if (template == null) { continue; } int slot = Inventory.getPaperdollIndex(template.getBodyPart()); if (slot < 0) { continue; } if (template instanceof L2Weapon) { if (activeChar.getRace().ordinal() == 5) { if (template.getItemType() == WeaponType.NONE) { continue; } else if ((template.getItemType() == WeaponType.RAPIER) || (template.getItemType() == WeaponType.CROSSBOW) || (template.getItemType() == WeaponType.ANCIENTSWORD)) { continue; } } } else if (template instanceof L2Armor) { if (activeChar.getRace().ordinal() == 5) { if ((template.getItemType() == ArmorType.HEAVY) || (template.getItemType() == ArmorType.MAGIC)) { continue; } } } if (itemList.containsKey(slot)) { activeChar.sendPacket(SystemMessageId.YOU_CAN_NOT_TRY_THOSE_ITEMS_ON_AT_THE_SAME_TIME); return; } itemList.put(slot, itemId); totalPrice += Config.WEAR_PRICE; if (totalPrice > Inventory.MAX_ADENA) { Util.handleIllegalPlayerAction( activeChar, "Warning!! Character " + activeChar.getName() + " of account " + activeChar.getAccountName() + " tried to purchase over " + Inventory.MAX_ADENA + " adena worth of goods.", Config.DEFAULT_PUNISH); return; } } // Charge buyer and add tax to castle treasury if not owned by npc clan because a Try On is not // Free if ((totalPrice < 0) || !activeChar.reduceAdena("Wear", totalPrice, activeChar.getLastFolkNPC(), true)) { activeChar.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_ADENA); return; } if (!itemList.isEmpty()) { activeChar.sendPacket(new ShopPreviewInfo(itemList)); // Schedule task ThreadPoolManager.getInstance() .scheduleGeneral(new RemoveWearItemsTask(activeChar), Config.WEAR_DELAY * 1000); } }