/** * Manage actions when a player click on this L2PcInstance.<br> * <br> * <B><U> Actions on first click on the L2PcInstance (Select it)</U> :</B><br> * <br> * <li>Set the target of the player * <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)<br> * <br> * <B><U> Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with * it)</U> :</B><br> * <br> * <li>Send a Server->Client packet MyTargetSelected to the player (display the select window) * <li>If target L2PcInstance has a Private Store, notify the player AI with AI_INTENTION_INTERACT * <li>If target L2PcInstance is autoAttackable, notify the player AI with AI_INTENTION_ATTACK<br> * <br> * <li>If target L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW * <br> * <br> * <B><U> Example of use </U> :</B><br> * <br> * <li>Client packet : Action, AttackRequest<br> * <br> * * @param activeChar The player that start an action on target L2PcInstance */ public boolean action(L2PcInstance activeChar, L2Object target, boolean interact) { // See description in TvTEvent.java if (!TvTEvent.onAction(activeChar, target.getObjectId())) return false; // Check if the L2PcInstance is confused if (activeChar.isOutOfControl()) return false; // Aggression target lock effect if (activeChar.isLockedTarget() && activeChar.getLockedTarget() != target) { activeChar.sendPacket(new SystemMessage(SystemMessageId.FAILED_CHANGE_TARGET)); return false; } // Check if the activeChar already target this L2PcInstance if (activeChar.getTarget() != target) { // Set the target of the activeChar activeChar.setTarget(target); // Send a Server->Client packet MyTargetSelected to the activeChar // The color to display in the select window is White activeChar.sendPacket(new MyTargetSelected(target.getObjectId(), 0)); if (activeChar != target) activeChar.sendPacket(new ValidateLocation((L2Character) target)); } else if (interact) { if (activeChar != target) activeChar.sendPacket(new ValidateLocation((L2Character) target)); // Check if this L2PcInstance has a Private Store if (((L2PcInstance) target).getPrivateStoreType() != 0) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target); } else { // Check if this L2PcInstance is autoAttackable if (target.isAutoAttackable(activeChar)) { // activeChar with lvl < 21 can't attack a cursed weapon holder // And a cursed weapon holder can't attack activeChars with lvl < 21 if ((((L2PcInstance) target).isCursedWeaponEquipped() && activeChar.getLevel() < 21) || (activeChar.isCursedWeaponEquipped() && ((L2Character) target).getLevel() < 21)) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); } else { if (Config.GEODATA > 0) { if (GeoData.getInstance().canSeeTarget(activeChar, target)) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); activeChar.onActionRequest(); } } else { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); activeChar.onActionRequest(); } } } else { // This Action Failed packet avoids activeChar getting stuck when clicking three or more // times activeChar.sendPacket(ActionFailed.STATIC_PACKET); if (Config.GEODATA > 0) { if (GeoData.getInstance().canSeeTarget(activeChar, target)) activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target); } else activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target); } } } return true; }
@Override public boolean useBypass(String command, L2PcInstance activeChar, L2Character target) { if (!target.isNpc() || activeChar.isCursedWeaponEquipped()) { return false; } if (command.equalsIgnoreCase(COMMANDS[0])) { makeSupportMagic(activeChar, (L2Npc) target, true); } else if (command.equalsIgnoreCase(COMMANDS[1])) { makeSupportMagic(activeChar, (L2Npc) target, false); } return true; }
@Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { if ((effector == null) || !effector.isPlayer()) { return !_val; } final L2PcInstance player = effector.getActingPlayer(); boolean canSummonSiegeGolem = true; if (player.isAlikeDead() || player.isCursedWeaponEquipped() || (player.getClan() == null)) { canSummonSiegeGolem = false; } final Castle castle = CastleManager.getInstance().getCastle(player); final Fort fort = FortManager.getInstance().getFort(player); if ((castle == null) && (fort == null)) { canSummonSiegeGolem = false; } if (((fort != null) && (fort.getResidenceId() == 0)) || ((castle != null) && (castle.getResidenceId() == 0))) { player.sendPacket(SystemMessageId.INCORRECT_TARGET); canSummonSiegeGolem = false; } else if (((castle != null) && !castle.getSiege().isInProgress()) || ((fort != null) && !fort.getSiege().isInProgress())) { player.sendPacket(SystemMessageId.INCORRECT_TARGET); canSummonSiegeGolem = false; } else if ((player.getClanId() != 0) && (((castle != null) && (castle.getSiege().getAttackerClan(player.getClanId()) == null)) || ((fort != null) && (fort.getSiege().getAttackerClan(player.getClanId()) == null)))) { player.sendPacket(SystemMessageId.INCORRECT_TARGET); canSummonSiegeGolem = false; } else if ((SevenSigns.getInstance().checkSummonConditions(player))) { canSummonSiegeGolem = false; } return (_val == canSummonSiegeGolem); }
@Override protected void runImpl() { if (Config.DEBUG) _log.info("Say2: Msg Type = '" + _type + "' Text = '" + _text + "'."); L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; if (_type < 0 || _type >= CHAT_NAMES.length) { _log.warning( "Say2: Invalid type: " + _type + " Player : " + activeChar.getName() + " text: " + String.valueOf(_text)); activeChar.sendPacket(ActionFailed.STATIC_PACKET); activeChar.logout(); return; } if (_text.isEmpty()) { _log.warning(activeChar.getName() + ": sending empty text. Possible packet hack!"); activeChar.sendPacket(ActionFailed.STATIC_PACKET); activeChar.logout(); return; } // Even though the client can handle more characters than it's current limit allows, an overflow // (critical error) happens if you pass a huge (1000+) message. // July 11, 2011 - Verified on High Five 4 official client as 105. // Allow higher limit if player shift some item (text is longer then). if (!activeChar.isGM() && ((_text.indexOf(8) >= 0 && _text.length() > 500) || (_text.indexOf(8) < 0 && _text.length() > 105))) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DONT_SPAM)); return; } if (Config.L2WALKER_PROTECTION && _type == TELL && checkBot(_text)) { Util.handleIllegalPlayerAction( activeChar, "Client Emulator Detect: Player " + activeChar.getName() + " using l2walker.", Config.DEFAULT_PUNISH); return; } if (activeChar.isCursedWeaponEquipped() && (_type == TRADE || _type == SHOUT)) { activeChar.sendPacket( SystemMessage.getSystemMessage( SystemMessageId.SHOUT_AND_TRADE_CHAT_CANNOT_BE_USED_WHILE_POSSESSING_CURSED_WEAPON)); return; } if (activeChar.isChatBanned() && !_text.startsWith(".")) { for (int chatId : Config.BAN_CHAT_CHANNELS) { if (_type == chatId) { activeChar.sendPacket( SystemMessage.getSystemMessage(SystemMessageId.CHATTING_IS_CURRENTLY_PROHIBITED)); return; } } } if (activeChar.isInJail() && Config.JAIL_DISABLE_CHAT) { if (_type == TELL || _type == SHOUT || _type == TRADE || _type == HERO_VOICE) { activeChar.sendMessage("You can not chat with players outside of the jail."); return; } } if (_type == PETITION_PLAYER && activeChar.isGM()) _type = PETITION_GM; if (Config.LOG_CHAT) { LogRecord record = new LogRecord(Level.INFO, _text); record.setLoggerName("chat"); if (_type == TELL) record.setParameters( new Object[] {CHAT_NAMES[_type], "[" + activeChar.getName() + " to " + _target + "]"}); else record.setParameters(new Object[] {CHAT_NAMES[_type], "[" + activeChar.getName() + "]"}); _logChat.log(record); } if (_text.indexOf(8) >= 0) if (!parseAndPublishItem(activeChar)) return; // Say Filter implementation if (Config.USE_SAY_FILTER) checkText(); IChatHandler handler = ChatHandler.getInstance().getChatHandler(_type); if (handler != null) handler.handleChat(_type, activeChar, _target, _text); else _log.info("No handler registered for ChatType: " + _type + " Player: " + getClient()); }