コード例 #1
0
ファイル: TestCcd.java プロジェクト: wufuyue/TCL_S820
  @Override
  public void simpleInitApp() {
    bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    bulletAppState.getPhysicsSpace().enableDebug(assetManager);
    bullet = new Sphere(32, 32, 0.4f, true, false);
    bullet.setTextureMode(TextureMode.Projected);
    bulletCollisionShape = new SphereCollisionShape(0.1f);
    setupKeys();

    mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
    mat.getAdditionalRenderState().setWireframe(true);
    mat.setColor("Color", ColorRGBA.Green);

    mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
    mat2.getAdditionalRenderState().setWireframe(true);
    mat2.setColor("Color", ColorRGBA.Red);

    // An obstacle mesh, does not move (mass=0)
    Node node2 = new Node();
    node2.setName("mesh");
    node2.setLocalTranslation(new Vector3f(2.5f, 0, 0f));
    node2.addControl(
        new RigidBodyControl(new MeshCollisionShape(new Box(Vector3f.ZERO, 4, 4, 0.1f)), 0));
    rootNode.attachChild(node2);
    getPhysicsSpace().add(node2);

    // The floor, does not move (mass=0)
    Node node3 = new Node();
    node3.setLocalTranslation(new Vector3f(0f, -6, 0f));
    node3.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(100, 1, 100)), 0));
    rootNode.attachChild(node3);
    getPhysicsSpace().add(node3);
  }
コード例 #2
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ファイル: AIPlanetEdge.java プロジェクト: gormed/solarwars
  Node createDebugGeometry() {
    Line l = new Line(from.getPlanet().getPosition(), to.getPlanet().getPosition());

    line = new Geometry("Line #" + from.getPlanet().getID() + " to #" + to.getPlanet().getID(), l);

    Material material =
        new Material(
            SolarWarsApplication.getInstance().getAssetManager(),
            "Common/MatDefs/Misc/Unshaded.j3md");

    Player p = from.getPlanet().getOwner();
    ColorRGBA c;
    if (p == null) {
      c = ColorRGBA.White.clone();
      c.a = 0.5f;
      material.setColor("Color", c);
    } else {
      c = p.getColor();
      c.a = 0.5f;
      material.setColor("Color", c);
    }
    material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
    line.setMaterial(material);

    createLabel();
    Node lineNode = new Node(line.getName() + "_Node");
    lineNode.attachChild(line);
    lineNode.attachChild(label);
    //        Vector3f pos = to.getPlanet().getPosition().
    //                subtract(from.getPlanet().getPosition());
    //        lineNode.setLocalTranslation(pos.mult(0.5f));
    return lineNode;
  }
コード例 #3
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ファイル: HelloNode.java プロジェクト: jingchan/jh_rogue
  @Override
  public void simpleInitApp() {

    /** create a blue box at coordinates (1,-1,1) */
    Box box1 = new Box(new Vector3f(1, -1, 1), 1, 1, 1);
    Geometry blue = new Geometry("Box", box1);
    Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
    mat1.setColor("Color", ColorRGBA.Blue);
    blue.setMaterial(mat1);

    /** create a red box straight above the blue one at (1,3,1) */
    Box box2 = new Box(new Vector3f(1, 3, 1), 1, 1, 1);
    Geometry red = new Geometry("Box", box2);
    Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
    mat2.setColor("Color", ColorRGBA.Red);
    red.setMaterial(mat2);

    /** Create a pivot node at (0,0,0) and attach it to the root node */
    Node pivot = new Node("pivot");
    rootNode.attachChild(pivot); // put this node in the scene

    /** Attach the two boxes to the *pivot* node. (And transitively to the root node.) */
    pivot.attachChild(blue);
    pivot.attachChild(red);
    /** Rotate the pivot node: Note that both boxes have rotated! */
    pivot.rotate(.4f, .4f, 0f);
  }
コード例 #4
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 private void createMaterial() {
   mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
   mat1.setColor("Color", ColorRGBA.Green);
   mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
   mat2.setColor("Color", ColorRGBA.Red);
   mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
   mat3.setColor("Color", ColorRGBA.Yellow);
 }
コード例 #5
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 private Material getMaterial(ColorRGBA color) {
   Material mat = new Material(main.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
   mat.setColor("Diffuse", color);
   ColorRGBA clone = color.clone();
   clone.multLocal(0.8f);
   clone.a = 1f;
   mat.setColor("Ambient", clone);
   mat.setBoolean("UseMaterialColors", true);
   return mat;
 }
コード例 #6
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ファイル: AbstractApplication.java プロジェクト: kumarrr/ice
  /**
   * Generates a new, basic material for use in the jME3 app.
   *
   * @param color The color of the material.
   * @return A jME3 Material using Lighting.j3md.
   */
  public Material createLitMaterial(ColorRGBA color) {
    Material material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    material.setBoolean("UseMaterialColors", true);
    material.setColor("Diffuse", color);
    material.setFloat("Shininess", 12f);
    material.setColor("Specular", ColorRGBA.White);
    material.setColor("Ambient", ColorRGBA.LightGray);
    material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);

    return material;
  }
コード例 #7
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  public static void LoadObjectHelper() {
    highlightMat = new Material(Main.s_AssetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    Texture texture = Main.s_AssetManager.loadTexture("Models/tree.png");
    highlightMat.setTexture("ColorMap", texture);

    greenTrans = new Material(Main.s_AssetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    greenTrans.setColor("Color", new ColorRGBA(0, 1, 0, 0.3f));
    greenTrans.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
    redTrans = new Material(Main.s_AssetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    redTrans.setColor("Color", new ColorRGBA(1, 0, 0, 0.3f));
    redTrans.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
  }
コード例 #8
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  private void displayPlayersPositions() {
    Map<Vector3f, Integer> playerPositions = gm.getMapManager().getBoard().getPlayerPositions();

    Iterator it = playerPositions.entrySet().iterator();
    while (it.hasNext()) {
      Map.Entry pairs = (Map.Entry) it.next();
      Vector3f pos = (Vector3f) pairs.getKey();
      Integer number = (Integer) pairs.getValue();

      Box b = new Box(Vector3f.ZERO, 2.0f, 1.0f, 2.0f);
      Geometry geom = new Geometry("Box", b);
      Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
      mat.setColor("Color", ColorRGBA.randomColor());

      geom.setMaterial(mat);
      geom.setLocalTranslation(pos.x, 0, pos.z);

      String geomName = "PLAYERMARKER";
      geom.setName(geomName);
      geom.setUserData(geomName, pos);

      playerNodes.attachChild(geom);

      displayLocationName(number.toString(), new Vector3f(pos.x, 1, pos.z));
    }
  }
コード例 #9
0
ファイル: RenderDeviceJme.java プロジェクト: gormed/solarwars
  public void renderImage(
      RenderImage image, int x, int y, int width, int height, Color color, float imageScale) {

    RenderImageJme jmeImage = (RenderImageJme) image;

    textureColorMaterial.setColor("Color", convertColor(color, tempColor));
    textureColorMaterial.setTexture("ColorMap", jmeImage.getTexture());

    quad.clearBuffer(Type.TexCoord);
    quad.setBuffer(quadDefaultTC);

    float x0 = x + 0.5f * width * (1f - imageScale);
    float y0 = y + 0.5f * height * (1f - imageScale);

    tempMat.loadIdentity();
    tempMat.setTranslation(x0, getHeight() - y0, 0);
    tempMat.setScale(width * imageScale, height * imageScale, 0);

    rm.setWorldMatrix(tempMat);
    rm.setForcedRenderState(renderState);
    textureColorMaterial.render(quadGeom, rm);

    // System.out.format("renderImage1(%s, %d, %d, %d, %d, %s, %f)\n",
    // jmeImage.getTexture().getKey().toString(), x, y, width, height, color.toString(),
    // imageScale);
  }
コード例 #10
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  public void UserJoin(HostedConnection source, Message message) {
    boolean bfound = false;

    // SMObjectShare SMObjshare = (SMObjectShare)smobj;

    for (SMObjectPlayerController player : players) {
      if (source.getId() == Integer.parseInt(player.smobjshare.userid)) {
        SMObjectShare shareobject = (SMObjectShare) message;
        player.smobjshare = shareobject;
        // player.getSpatial().setLocalTranslation(shareobject.x, shareobject.y, shareobject.z);
        bfound = true;
      }
    }

    if (!bfound) {
      Box objplayer = new Box(Vector3f.ZERO, 1, 1, 1);
      Geometry geomplayer = new Geometry("Box", objplayer);
      Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
      mat.setColor("m_Color", ColorRGBA.Brown);
      geomplayer.setMaterial(mat);
      Spatial spl = (Spatial) geomplayer;

      SMObjectPlayerController newplayer = new SMObjectPlayerController(spl);
      newplayer.smobjshare = new SMObjectShare();
      newplayer.smobjshare.userid = Integer.toString(source.getId());
      newplayer.smobjshare.userid = Integer.toString(source.getId());

      source.send(newplayer.smobjshare);
      rootNode.attachChild(newplayer.getSpatial());
      players.add(newplayer);
    }
  }
コード例 #11
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ファイル: SaveAndLoad.java プロジェクト: zghib/BookSamples
  @Override
  public void simpleInitApp() {
    // add a random cube
    Box b = new Box(1, 1, 1);
    Geometry geom = new Geometry("Box", b);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setColor("Color", ColorRGBA.randomColor());
    geom.setMaterial(mat);
    geom.move(
        (FastMath.nextRandomFloat() * 10) - 5,
        (FastMath.nextRandomFloat() * 10) - 5,
        (FastMath.nextRandomFloat() * -10));
    rootNode.attachChild(geom);

    // add saved cubes
    String userHome = System.getProperty("user.home");
    BinaryImporter importer = BinaryImporter.getInstance();
    importer.setAssetManager(assetManager);
    try {
      File file = new File(userHome + "/mycoolgame/savedgame.j3o");
      Node sceneNode = (Node) importer.load(file);
      sceneNode.setName("My restored node");
      rootNode.attachChild(sceneNode);
      Logger.getLogger(SaveAndLoad.class.getName()).log(Level.INFO, "Success: Loaded saved node.");
    } catch (IOException ex) {
      Logger.getLogger(SaveAndLoad.class.getName())
          .log(Level.INFO, "Warning: Could not load saved node.", ex);
    }
  }
コード例 #12
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  @Override
  public void simpleInitApp() {
    loadHintText();
    initCrossHairs();
    setupKeys();

    createMarker();

    // WIREFRAME material
    matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    matWire.getAdditionalRenderState().setWireframe(true);
    matWire.setColor("Color", ColorRGBA.Green);

    createTerrain();
    // createTerrainGrid();

    DirectionalLight light = new DirectionalLight();
    light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
    rootNode.addLight(light);

    AmbientLight ambLight = new AmbientLight();
    ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f));
    rootNode.addLight(ambLight);

    cam.setLocation(new Vector3f(0, 256, 0));
    cam.lookAtDirection(new Vector3f(0, -1f, 0).normalizeLocal(), Vector3f.UNIT_X);
  }
コード例 #13
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ファイル: HelloPicking.java プロジェクト: gormed/solarwars
 /** A red ball that marks the last spot that was "hit" by the "shot". */
 protected void initMark() {
   Sphere sphere = new Sphere(30, 30, 0.2f);
   mark = new Geometry("BOOM!", sphere);
   Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
   mark_mat.setColor("Color", ColorRGBA.Red);
   mark.setMaterial(mark_mat);
 }
コード例 #14
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  @Override
  public void simpleInitApp() {
    JmeCanvasContext ctx = (JmeCanvasContext) getContext();
    gui = new GUI(this, ctx.getCanvas());
    gui.show();

    flyCam.setEnabled(false);
    Box b = new Box(1, 1, 1);
    Geometry geom = new Geometry("Box", b);

    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setColor("Color", ColorRGBA.Blue);
    geom.setMaterial(mat);

    rootNode.attachChild(geom);

    cinematic = new Cinematic(rootNode, 5);
    MotionPath path = new MotionPath();
    path.addWayPoint(Vector3f.ZERO.clone());
    path.addWayPoint(new Vector3f(10, 0, 0));
    MotionEvent motionEvent = new MotionEvent(geom, path, 5);
    cinematic.addCinematicEvent(0, motionEvent);
    cinematic.fitDuration();
    cinematic.setLoopMode(LoopMode.Loop);
    stateManager.attach(cinematic);
  }
コード例 #15
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ファイル: HelloPicking.java プロジェクト: gormed/solarwars
 /** A cube object for target practice */
 protected Geometry makeCube(String name, float x, float y, float z) {
   Box box = new Box(new Vector3f(x, y, z), 1, 1, 1);
   Geometry cube = new Geometry(name, box);
   Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
   mat1.setColor("Color", ColorRGBA.randomColor());
   cube.setMaterial(mat1);
   return cube;
 }
コード例 #16
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ファイル: HelloPicking.java プロジェクト: gormed/solarwars
 /** A floor to show that the "shot" can go through several objects. */
 protected Geometry makeFloor() {
   Box box = new Box(new Vector3f(0, -4, -5), 15, .2f, 15);
   Geometry floor = new Geometry("the Floor", box);
   Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
   mat1.setColor("Color", ColorRGBA.Gray);
   floor.setMaterial(mat1);
   return floor;
 }
コード例 #17
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 private Geometry putShape(SimpleApplication game, Mesh shape, ColorRGBA color) {
   Geometry g = new Geometry("coordinate axis", shape);
   Material mat = new Material(game.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
   mat.getAdditionalRenderState().setWireframe(true);
   mat.setColor("Color", color);
   g.setMaterial(mat);
   game.getRootNode().attachChild(g);
   return g;
 }
コード例 #18
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ファイル: Main.java プロジェクト: njTaljaard/Laminin
  private void initBox() {
    Box b = new Box(1, 1, 1);
    Geometry blue = new Geometry("Box", b);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setColor("Color", ColorRGBA.Blue);
    blue.setMaterial(mat);

    /** Attach the two boxes to the *pivot* node. (And transitively to the root node.) */
    rootNode.attachChild(blue);
  }
コード例 #19
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 public void makeToonish(Spatial spatial) {
   if (spatial instanceof Node) {
     Node n = (Node) spatial;
     for (Spatial child : n.getChildren()) makeToonish(child);
   } else if (spatial instanceof Geometry) {
     Geometry g = (Geometry) spatial;
     Material m = g.getMaterial();
     if (m.getMaterialDef().getName().equals("Phong Lighting")) {
       Texture t = assetManager.loadTexture("Textures/ColorRamp/toon.png");
       //                t.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
       //                t.setMagFilter(Texture.MagFilter.Nearest);
       m.setTexture("ColorRamp", t);
       m.setBoolean("UseMaterialColors", true);
       m.setColor("Specular", ColorRGBA.Black);
       m.setColor("Diffuse", ColorRGBA.White);
       m.setBoolean("VertexLighting", true);
     }
   }
 }
コード例 #20
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  /**
   * Creates a SimpleWaterProcessor
   *
   * @param manager the asset manager
   */
  public SimpleWaterProcessor(AssetManager manager) {
    this.manager = manager;
    material = new Material(manager, "Common/MatDefs/Water/SimpleWater.j3md");
    material.setFloat("waterDepth", waterDepth);
    material.setFloat("waterTransparency", waterTransparency / 10);
    material.setColor("waterColor", ColorRGBA.White);
    material.setVector3("lightPos", new Vector3f(1, -1, 1));

    material.setFloat("distortionScale", distortionScale);
    material.setFloat("distortionMix", distortionMix);
    material.setFloat("texScale", texScale);
    updateClipPlanes();
  }
コード例 #21
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  @Override
  public void simpleInitApp() {

    Sphere sphereMesh = new Sphere(32, 32, 1f);

    Geometry spherePlainGeo = new Geometry("rough sphere", sphereMesh);
    Material spherePlainMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    spherePlainMat.setFloat("Shininess", 0f); // [1,128]
    spherePlainMat.setBoolean("UseMaterialColors", true);
    spherePlainMat.setColor("Ambient", ColorRGBA.Black);
    spherePlainMat.setColor("Diffuse", ColorRGBA.Cyan);
    spherePlainMat.setColor("Specular", ColorRGBA.White);
    spherePlainGeo.setMaterial(spherePlainMat);
    spherePlainGeo.move(-2.5f, 0, 0);
    rootNode.attachChild(spherePlainGeo);

    Geometry sphereShinyGeo = new Geometry("normal sphere", sphereMesh);
    Material sphereShinyMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    sphereShinyMat.setBoolean("UseMaterialColors", true);
    sphereShinyMat.setColor("Ambient", ColorRGBA.Black);
    sphereShinyMat.setColor("Diffuse", ColorRGBA.Cyan);
    sphereShinyMat.setColor("Specular", ColorRGBA.White);
    sphereShinyMat.setFloat("Shininess", 4f); // [1,128]
    sphereShinyGeo.setMaterial(sphereShinyMat);
    rootNode.attachChild(sphereShinyGeo);

    Geometry sphereVeryShinyGeo = new Geometry("Smooth sphere", sphereMesh);
    Material sphereVeryShinyMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    sphereVeryShinyMat.setBoolean("UseMaterialColors", true);
    sphereVeryShinyMat.setColor("Ambient", ColorRGBA.Black);
    sphereVeryShinyMat.setColor("Diffuse", ColorRGBA.Cyan);
    sphereVeryShinyMat.setColor("Specular", ColorRGBA.White);
    sphereVeryShinyMat.setFloat("Shininess", 100f); // [1,128]
    sphereVeryShinyGeo.setMaterial(sphereVeryShinyMat);
    sphereVeryShinyGeo.move(2.5f, 0, 0);
    rootNode.attachChild(sphereVeryShinyGeo);

    /** Must add a light to make the lit object visible! */
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(new Vector3f(1, 0, -2));
    sun.setColor(ColorRGBA.White);
    rootNode.addLight(sun);
  }
コード例 #22
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ファイル: RenderDeviceJme.java プロジェクト: gormed/solarwars
  public void renderQuad(int x, int y, int width, int height, Color color) {
    colorMaterial.setColor("Color", convertColor(color, tempColor));

    tempMat.loadIdentity();
    tempMat.setTranslation(x, getHeight() - y, 0);
    tempMat.setScale(width, height, 0);

    rm.setWorldMatrix(tempMat);
    rm.setForcedRenderState(renderState);
    colorMaterial.render(quadGeom, rm);

    // System.out.format("renderQuad1(%d, %d, %d, %d, %s)\n", x, y, width, height,
    // color.toString());
  }
コード例 #23
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  public Recording(TerrainHeighmapCreator app, Camera cam, Node sceneNode) {
    this.app = app;
    this.cam = cam;
    this.sceneNode = new Node("record");
    sceneNode.attachChild(this.sceneNode);
    this.points = new ArrayList<>();

    sphereMesh = new Sphere(8, 8, 0.25f * TerrainHeighmapCreator.TERRAIN_SCALE);
    sphereMat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
    sphereMat.setColor("Color", ColorRGBA.Blue);
    arrowMat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
    arrowMat.getAdditionalRenderState().setWireframe(true);
    arrowMat.setColor("Color", ColorRGBA.Red);

    app.getNifty().addXml("org/shaman/terrain/vegetation/DummyScreen.xml");
    app.getInputManager()
        .addMapping("RecordingAdd", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
    app.getInputManager()
        .addMapping("RecordingSpeed-", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true));
    app.getInputManager()
        .addMapping("RecordingSpeed+", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false));
    app.getInputManager().addListener(this, "RecordingAdd", "RecordingSpeed-", "RecordingSpeed+");
  }
コード例 #24
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  @Override
  public void simpleInitApp() {

    Box a = new Box(Vector3f.ZERO, 1, 1, 1);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setColor("Color", ColorRGBA.Blue);

    for (int i = 0; i < 10; i++) {

      Geometry geom = new Geometry("Box" + i, a);
      geom.setLocalTranslation(0, i * 3, 0);
      geom.updateModelBound();
      geom.setMaterial(mat);
      rootNode.attachChild(geom);
    }

    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    ch = new BitmapText(guiFont, false);
    ch.setSize(guiFont.getCharSet().getRenderedSize());
    ch.setText(
        "The Scene is Written to writej3o.j3o file, see it in your project folder!!!"); // crosshairs
    ch.setColor(new ColorRGBA(1f, 0.8f, 0.1f, 1f));
    ch.setLocalTranslation(settings.getWidth() * 0.2f, settings.getHeight() * 0.1f, 0);

    String str = new String("assets/Models/writej3o.j3o");

    // convert to / for windows
    if (File.separatorChar == '\\') {
      str = str.replace('\\', '/');
    }
    if (!str.endsWith("/")) {
      str += "/";
    }

    File MaFile = new File(str);
    MaFile.setWritable(true);
    MaFile.canWrite();
    MaFile.canRead();

    try {
      BinaryExporter.getInstance().save(rootNode, MaFile);
      guiNode.attachChild(ch);
    } catch (IOException ex) {
      System.out.println("Baddddd");
    }

    viewPort.setBackgroundColor(ColorRGBA.Gray);
    flyCam.setMoveSpeed(30);
  }
コード例 #25
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  protected void createMaterial() {
    Material material;

    if (alpha < 1f && transparent) {
      diffuse.a = alpha;
    }

    if (shadeless) {
      material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
      material.setColor("Color", diffuse.clone());
      material.setTexture("ColorMap", diffuseMap);
      // TODO: Add handling for alpha map?
    } else {
      material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
      material.setBoolean("UseMaterialColors", true);
      material.setColor("Ambient", ambient.clone());
      material.setColor("Diffuse", diffuse.clone());
      material.setColor("Specular", specular.clone());
      material.setFloat("Shininess", shininess); // prevents "premature culling" bug

      if (diffuseMap != null) material.setTexture("DiffuseMap", diffuseMap);
      if (specularMap != null) material.setTexture("SpecularMap", specularMap);
      if (normalMap != null) material.setTexture("NormalMap", normalMap);
      if (alphaMap != null) material.setTexture("AlphaMap", alphaMap);
    }

    if (transparent) {
      material.setTransparent(true);
      material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
      material.getAdditionalRenderState().setAlphaTest(true);
      material.getAdditionalRenderState().setAlphaFallOff(0.01f);
    }

    material.setName(matName);
    matList.put(matName, material);
  }
コード例 #26
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ファイル: FollowBox.java プロジェクト: Gheek/openDS-OvGU
  private Spatial createFollowBox() {
    // add spatial representing the position the driving car is steering towards
    Box box = new Box(new Vector3f(0, 0, 0), 1f, 1f, 1f);
    Geometry followBox = new Geometry("followBox", box);
    followBox.setLocalTranslation(0, 0, 0);
    Material followBoxMaterial =
        new Material(sim.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
    followBoxMaterial.setColor("Color", ColorRGBA.Green);
    followBox.setMaterial(followBoxMaterial);
    followBox.setLocalScale(0.4f);
    sim.getSceneNode().attachChild(followBox);

    if (!settings.isPathVisible()) followBox.setCullHint(CullHint.Always);

    return followBox;
  }
コード例 #27
0
  @Override
  public void simpleInitApp() {
    initOpenCL1();

    Box b = new Box(1, 1, 1); // create cube shape
    geom = new Geometry("Box", b); // create cube geometry from the shape
    Material mat =
        new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); // create a simple material
    mat.setColor("Color", ColorRGBA.Blue); // set color of material to blue
    geom.setMaterial(mat); // set the cube's material
    rootNode.attachChild(geom); // make the cube appear in the scene

    initCounter = 0;
    time = 0;

    flyCam.setDragToRotate(true);
  }
コード例 #28
0
ファイル: MaterialManager.java プロジェクト: sean-tll/OpenRTS
  public static Material getLightingColor(ColorRGBA color) {
    // We first check if the requested color exist in the map
    if (colorsMap.containsKey(color)) {
      return colorsMap.get(color);
    }

    // At this point, we know that the color doesn't exist.
    // We must create a new material, add it to the map and return it.
    Material res = new Material(am, "Common/MatDefs/Light/Lighting.j3md");
    res.setColor("Diffuse", color);
    res.setFloat("Shininess", 10f);
    res.setBoolean("UseMaterialColors", true);

    colorsMap.put(color, res);

    return res;
  }
コード例 #29
0
  private void displayMap() {

    MapManager mm = gm.getMapManager();
    Board bord = mm.getBoard();
    List<Location> locations = bord.getLocations();

    if (locations != null && locations.size() > 0) {
      for (Location loc : locations) {
        Box b = new Box(Vector3f.ZERO, 2.0f, 0.2f, 2.0f);
        Geometry geom = new Geometry("Box", b);

        // Spatial geom = app.getAssetManager().loadModel("Models/Suzanne.j3o");
        // Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
        // mat.setBoolean("UseMaterialColors", true);
        // mat.setColor("Specular", ColorRGBA.White);
        // mat.setColor("Diffuse", ColorRGBA.White);
        // mat.setFloat("Shininess", 5f); // [1,128]

        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
        mat.setColor("Color", ColorRGBA.Orange);

        geom.setMaterial(mat);
        geom.setLocalTranslation(loc.getX(), 1, loc.getY());

        String geomName = "LOCATION_" + loc.getName();
        geom.setName(geomName);
        geom.setUserData(geomName, loc);

        displayLocationName(loc.getName(), new Vector3f(loc.getX(), 1, loc.getY()));

        List<Transport> transports = loc.getTransports();

        if (transports != null && transports.size() > 0) {
          for (Transport transport : transports) {
            if (transport.getTarget() != loc) {
              drawTransportLine(loc, transport.getTarget(), transport.getCost());
            }
          }
        }

        locationNodes.attachChild(geom);
      }
    }
  }
コード例 #30
0
  private void drawTransportLine(Location start, Location end, double cost) {
    Vector3f lineStart = new Vector3f(start.getX(), 0.5f, start.getY());
    Vector3f lineEnd = new Vector3f(end.getX(), 0.5f, end.getY());
    Vector3f middle = lineStart.add(lineEnd).divide(2.0f);

    displayTransportCost(cost, middle);

    Line line = new Line(lineStart, lineEnd);
    line.setLineWidth(3.0f);

    Material lineMaterial =
        new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
    lineMaterial.setColor("Color", ColorRGBA.Magenta);

    Geometry lineGeometry = new Geometry("line", line);
    lineGeometry.setMaterial(lineMaterial);

    lineNodes.attachChild(lineGeometry);
  }