コード例 #1
0
  private void createTerrain() {
    // First, we load up our textures and the heightmap texture for the terrain

    // TERRAIN TEXTURE material
    matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
    matTerrain.setBoolean("useTriPlanarMapping", false);
    matTerrain.setBoolean("WardIso", true);
    matTerrain.setFloat("Shininess", 0);

    // ALPHA map (for splat textures)
    matTerrain.setTexture(
        "AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));

    // GRASS texture
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap", grass);
    matTerrain.setFloat("DiffuseMap_0_scale", grassScale);

    // DIRT texture
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap_1", dirt);
    matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);

    // ROCK texture
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    matTerrain.setTexture("DiffuseMap_2", rock);
    matTerrain.setFloat("DiffuseMap_2_scale", rockScale);

    // HEIGHTMAP image (for the terrain heightmap)
    Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
    AbstractHeightMap heightmap = null;
    try {
      heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.5f);
      heightmap.load();
      heightmap.smooth(0.9f, 1);

    } catch (Exception e) {
      e.printStackTrace();
    }

    // CREATE THE TERRAIN
    terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
    TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
    control.setLodCalculator(new DistanceLodCalculator(65, 2.7f)); // patch size, and a multiplier
    terrain.addControl(control);
    terrain.setMaterial(matTerrain);
    terrain.setLocalTranslation(0, -100, 0);
    terrain.setLocalScale(2.5f, 0.5f, 2.5f);
    rootNode.attachChild(terrain);
  }
コード例 #2
0
ファイル: RenderDeviceJme.java プロジェクト: gormed/solarwars
  public RenderDeviceJme(NiftyJmeDisplay display) {
    this.display = display;

    quadColor = new VertexBuffer(Type.Color);
    quadColor.setNormalized(true);
    ByteBuffer bb = BufferUtils.createByteBuffer(4 * 4);
    quadColor.setupData(Usage.Stream, 4, Format.UnsignedByte, bb);
    quad.setBuffer(quadColor);

    quadModTC.setUsage(Usage.Stream);

    // Load the 3 material types separately to avoid
    // reloading the shader when the defines change.

    // Material with a single color (no texture or vertex color)
    colorMaterial = new Material(display.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");

    // Material with a texture and a color (no vertex color)
    textureColorMaterial =
        new Material(display.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");

    // Material with vertex color, used for gradients (no texture)
    vertexColorMaterial =
        new Material(display.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
    vertexColorMaterial.setBoolean("VertexColor", true);

    // Shared render state for all materials
    renderState.setDepthTest(false);
    renderState.setDepthWrite(false);
  }
コード例 #3
0
 public void makeToonish(Spatial spatial) {
   if (spatial instanceof Node) {
     Node n = (Node) spatial;
     for (Spatial child : n.getChildren()) makeToonish(child);
   } else if (spatial instanceof Geometry) {
     Geometry g = (Geometry) spatial;
     Material m = g.getMaterial();
     if (m.getMaterialDef().getName().equals("Phong Lighting")) {
       Texture t = assetManager.loadTexture("Textures/ColorRamp/toon.png");
       //                t.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
       //                t.setMagFilter(Texture.MagFilter.Nearest);
       m.setTexture("ColorRamp", t);
       m.setBoolean("UseMaterialColors", true);
       m.setColor("Specular", ColorRGBA.Black);
       m.setColor("Diffuse", ColorRGBA.White);
       m.setBoolean("VertexLighting", true);
     }
   }
 }
コード例 #4
0
 private Material getMaterial(ColorRGBA color) {
   Material mat = new Material(main.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
   mat.setColor("Diffuse", color);
   ColorRGBA clone = color.clone();
   clone.multLocal(0.8f);
   clone.a = 1f;
   mat.setColor("Ambient", clone);
   mat.setBoolean("UseMaterialColors", true);
   return mat;
 }
コード例 #5
0
  @Override
  public void simpleInitApp() {

    Sphere sphereMesh = new Sphere(32, 32, 1f);

    Geometry spherePlainGeo = new Geometry("rough sphere", sphereMesh);
    Material spherePlainMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    spherePlainMat.setFloat("Shininess", 0f); // [1,128]
    spherePlainMat.setBoolean("UseMaterialColors", true);
    spherePlainMat.setColor("Ambient", ColorRGBA.Black);
    spherePlainMat.setColor("Diffuse", ColorRGBA.Cyan);
    spherePlainMat.setColor("Specular", ColorRGBA.White);
    spherePlainGeo.setMaterial(spherePlainMat);
    spherePlainGeo.move(-2.5f, 0, 0);
    rootNode.attachChild(spherePlainGeo);

    Geometry sphereShinyGeo = new Geometry("normal sphere", sphereMesh);
    Material sphereShinyMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    sphereShinyMat.setBoolean("UseMaterialColors", true);
    sphereShinyMat.setColor("Ambient", ColorRGBA.Black);
    sphereShinyMat.setColor("Diffuse", ColorRGBA.Cyan);
    sphereShinyMat.setColor("Specular", ColorRGBA.White);
    sphereShinyMat.setFloat("Shininess", 4f); // [1,128]
    sphereShinyGeo.setMaterial(sphereShinyMat);
    rootNode.attachChild(sphereShinyGeo);

    Geometry sphereVeryShinyGeo = new Geometry("Smooth sphere", sphereMesh);
    Material sphereVeryShinyMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    sphereVeryShinyMat.setBoolean("UseMaterialColors", true);
    sphereVeryShinyMat.setColor("Ambient", ColorRGBA.Black);
    sphereVeryShinyMat.setColor("Diffuse", ColorRGBA.Cyan);
    sphereVeryShinyMat.setColor("Specular", ColorRGBA.White);
    sphereVeryShinyMat.setFloat("Shininess", 100f); // [1,128]
    sphereVeryShinyGeo.setMaterial(sphereVeryShinyMat);
    sphereVeryShinyGeo.move(2.5f, 0, 0);
    rootNode.attachChild(sphereVeryShinyGeo);

    /** Must add a light to make the lit object visible! */
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(new Vector3f(1, 0, -2));
    sun.setColor(ColorRGBA.White);
    rootNode.addLight(sun);
  }
コード例 #6
0
ファイル: AbstractApplication.java プロジェクト: kumarrr/ice
  /**
   * Generates a new, basic material for use in the jME3 app.
   *
   * @param color The color of the material.
   * @return A jME3 Material using Lighting.j3md.
   */
  public Material createLitMaterial(ColorRGBA color) {
    Material material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    material.setBoolean("UseMaterialColors", true);
    material.setColor("Diffuse", color);
    material.setFloat("Shininess", 12f);
    material.setColor("Specular", ColorRGBA.White);
    material.setColor("Ambient", ColorRGBA.LightGray);
    material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);

    return material;
  }
コード例 #7
0
ファイル: MaterialManager.java プロジェクト: sean-tll/OpenRTS
  public static Material getLightingColor(ColorRGBA color) {
    // We first check if the requested color exist in the map
    if (colorsMap.containsKey(color)) {
      return colorsMap.get(color);
    }

    // At this point, we know that the color doesn't exist.
    // We must create a new material, add it to the map and return it.
    Material res = new Material(am, "Common/MatDefs/Light/Lighting.j3md");
    res.setColor("Diffuse", color);
    res.setFloat("Shininess", 10f);
    res.setBoolean("UseMaterialColors", true);

    colorsMap.put(color, res);

    return res;
  }
コード例 #8
0
  private void setMatParams() {

    GeometryList l = viewPort.getQueue().getShadowQueueContent(ShadowMode.Receive);

    // iteration throught all the geometries of the list to gather the materials

    matCache.clear();
    for (int i = 0; i < l.size(); i++) {
      Material mat = l.get(i).getMaterial();
      // checking if the material has the post technique and adding it to the material cache
      if (mat.getMaterialDef().getTechniqueDef(postTechniqueName) != null) {
        if (!matCache.contains(mat)) {
          matCache.add(mat);
        }
      } else {
        needsfallBackMaterial = true;
      }
    }

    // iterating through the mat cache and setting the parameters
    for (Material mat : matCache) {

      mat.setFloat("ShadowMapSize", shadowMapSize);

      for (int j = 0; j < nbShadowMaps; j++) {
        mat.setMatrix4("LightViewProjectionMatrix" + j, lightViewProjectionsMatrices[j]);
      }
      for (int j = 0; j < nbShadowMaps; j++) {
        mat.setTexture("ShadowMap" + j, shadowMaps[j]);
      }
      mat.setBoolean("HardwareShadows", shadowCompareMode == CompareMode.Hardware);
      mat.setInt("FilterMode", edgeFilteringMode.getMaterialParamValue());
      mat.setFloat("PCFEdge", edgesThickness);
      mat.setFloat("ShadowIntensity", shadowIntensity);

      setMaterialParameters(mat);
    }

    // At least one material of the receiving geoms does not support the post shadow techniques
    // so we fall back to the forced material solution (transparent shadows won't be supported for
    // these objects)
    if (needsfallBackMaterial) {
      setPostShadowParams();
    }
  }
コード例 #9
0
  protected void createMaterial() {
    Material material;

    if (alpha < 1f && transparent) {
      diffuse.a = alpha;
    }

    if (shadeless) {
      material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
      material.setColor("Color", diffuse.clone());
      material.setTexture("ColorMap", diffuseMap);
      // TODO: Add handling for alpha map?
    } else {
      material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
      material.setBoolean("UseMaterialColors", true);
      material.setColor("Ambient", ambient.clone());
      material.setColor("Diffuse", diffuse.clone());
      material.setColor("Specular", specular.clone());
      material.setFloat("Shininess", shininess); // prevents "premature culling" bug

      if (diffuseMap != null) material.setTexture("DiffuseMap", diffuseMap);
      if (specularMap != null) material.setTexture("SpecularMap", specularMap);
      if (normalMap != null) material.setTexture("NormalMap", normalMap);
      if (alphaMap != null) material.setTexture("AlphaMap", alphaMap);
    }

    if (transparent) {
      material.setTransparent(true);
      material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
      material.getAdditionalRenderState().setAlphaTest(true);
      material.getAdditionalRenderState().setAlphaFallOff(0.01f);
    }

    material.setName(matName);
    matList.put(matName, material);
  }
コード例 #10
0
  /**
   * sets the shadow compare mode see {@link CompareMode} for more info
   *
   * @param compareMode
   */
  public final void setShadowCompareMode(CompareMode compareMode) {
    if (compareMode == null) {
      throw new IllegalArgumentException("Shadow compare mode cannot be null");
    }

    this.shadowCompareMode = compareMode;
    for (Texture2D shadowMap : shadowMaps) {
      if (compareMode == CompareMode.Hardware) {
        shadowMap.setShadowCompareMode(ShadowCompareMode.LessOrEqual);
        if (edgeFilteringMode == EdgeFilteringMode.Bilinear) {
          shadowMap.setMagFilter(MagFilter.Bilinear);
          shadowMap.setMinFilter(MinFilter.BilinearNoMipMaps);
        } else {
          shadowMap.setMagFilter(MagFilter.Nearest);
          shadowMap.setMinFilter(MinFilter.NearestNoMipMaps);
        }
      } else {
        shadowMap.setShadowCompareMode(ShadowCompareMode.Off);
        shadowMap.setMagFilter(MagFilter.Nearest);
        shadowMap.setMinFilter(MinFilter.NearestNoMipMaps);
      }
    }
    postshadowMat.setBoolean("HardwareShadows", compareMode == CompareMode.Hardware);
  }
コード例 #11
0
ファイル: MaterialManager.java プロジェクト: sean-tll/OpenRTS
  private static void initBaseMaterials() {
    ColorRGBA lotColorBase = new ColorRGBA(200f / 255f, 200f / 255f, 200f / 255f, 255f / 255f);
    ColorRGBA concreteColor = new ColorRGBA(90f / 255f, 100f / 255f, 255f / 255f, 255f / 255f);
    ColorRGBA redConcreteColor = ColorRGBA.Red;
    ColorRGBA blueConcreteColor = ColorRGBA.Blue;
    ColorRGBA yellowConcreteColor = ColorRGBA.Yellow;
    ColorRGBA cyanConcreteColor = new ColorRGBA(0, 1, 1, 0.4f);
    ColorRGBA blackConcreteColor = ColorRGBA.Black;
    ColorRGBA greenConcreteColor = ColorRGBA.Green;
    ColorRGBA floorColor = ColorRGBA.Gray;
    ColorRGBA windowsColor = ColorRGBA.White;
    ColorRGBA itemColor = ColorRGBA.LightGray;
    ColorRGBA roadsColor = ColorRGBA.LightGray;
    ColorRGBA terrainColor = new ColorRGBA(0f / 255f, 50f / 255f, 14f / 255f, 255f / 255f);

    am.registerLocator("assets/", FileLocator.class.getName());

    contourMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
    contourMaterial.setColor("Color", blackConcreteColor);

    blockContourMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
    blockContourMaterial.setColor("Color", redConcreteColor);

    lotContourMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
    lotContourMaterial.setColor("Color", blueConcreteColor);

    lotMaterial1 = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
    lotMaterial1.setColor("Color", lotColorBase);

    lotMaterial2 = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
    lotMaterial2.setColor("Color", lotColorBase);

    lotMaterial3 = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
    lotMaterial3.setColor("Color", lotColorBase);

    // debug material
    debugMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
    debugMaterial.setColor("Color", redConcreteColor);
    // debug texture material
    // debugTextureMaterial = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
    // debugTextureMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    // debugTextureMaterial.setTexture("DiffuseMap",
    // assetManager.loadTexture("Textures/UVTest.jpg"));
    // debugTextureMaterial.setFloat("Shininess", 128f); // [0,128]

    // Red Material
    redMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
    redMaterial.setColor("Color", redConcreteColor);
    redMaterial.setColor("GlowColor", redConcreteColor);

    // Concrete Material
    yellowMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
    yellowMaterial.setColor("Color", yellowConcreteColor);

    // Concrete Material
    cyanMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
    cyanMaterial.setColor("Color", cyanConcreteColor);
    cyanMaterial.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);

    // Concrete Material
    blackMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
    blackMaterial.setColor("Color", blackConcreteColor);

    // Concrete Material
    greenMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md");
    greenMaterial.setColor("Color", greenConcreteColor);
    greenMaterial.setColor("GlowColor", greenConcreteColor);

    // Item Material
    itemMaterial = new Material(am, "Common/MatDefs/Light/Lighting.j3md");
    itemMaterial.setColor("Diffuse", itemColor);
    itemMaterial.setBoolean("UseMaterialColors", true);

    // gradient blue
    for (int i = 0; i < 4; i++) {
      gradientMaterial.add(new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"));
      gradientMaterial
          .get(i)
          .setColor("Color", new ColorRGBA(i * 30 / 255f, i * 30 / 255f, i * 85 / 255f, 1));
    }
  }
コード例 #12
0
  @Override
  public void simpleInitApp() {
    viewPort.setBackgroundColor(ColorRGBA.White);
    flyCam.setMoveSpeed(50);

    /** A simple textured sphere */
    Sphere sphereMesh = new Sphere(16, 16, 1);
    Geometry sphereGeo = new Geometry("lit textured sphere", sphereMesh);
    Material sphereMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    sphereMat.setTexture("DiffuseMap", assetManager.loadTexture("Interface/Monkey.png"));
    sphereMat.setBoolean("UseMaterialColors", true);
    sphereMat.setColor("Diffuse", ColorRGBA.Gray);
    sphereMat.setColor("Ambient", ColorRGBA.Gray);
    // alpha test start
    sphereMat.getAdditionalRenderState().setAlphaTest(true);
    sphereMat.getAdditionalRenderState().setAlphaFallOff(.5f);
    sphereGeo.setQueueBucket(Bucket.Transparent);
    // alpha test end
    sphereGeo.setMaterial(sphereMat);
    sphereGeo.move(-2f, 0f, 0f);
    sphereGeo.rotate(FastMath.DEG_TO_RAD * -90, FastMath.DEG_TO_RAD * 120, 0f);
    rootNode.attachChild(sphereGeo);

    /**
     * This material turns the box into a stained glass window. The texture has an alpha channel and
     * is partially transparent.
     */
    Box windowMesh = new Box(new Vector3f(0f, 0f, 0f), 1f, 1.4f, 0.01f);
    Geometry windowGeo = new Geometry("stained glass window", windowMesh);
    Material windowMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    windowMat.setTexture("DiffuseMap", assetManager.loadTexture("Textures/mucha-window.png"));
    windowMat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
    windowGeo.setMaterial(windowMat);
    windowGeo.setQueueBucket(Bucket.Transparent);
    windowGeo.setMaterial(windowMat);
    windowGeo.move(1, 0, 0);
    rootNode.attachChild(windowGeo);

    /**
     * A box with its material color "bleeding" through. The texture has an alpha channel and is
     * partially transparent.
     */
    Cylinder logMesh = new Cylinder(32, 32, 1, 8, true);
    TangentBinormalGenerator.generate(logMesh);
    Geometry logGeo = new Geometry("Bleed-through color", logMesh);
    Material logMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    logMat.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Bark/bark_diffuse.png"));
    logMat.setTexture("NormalMap", assetManager.loadTexture("Textures/Bark/bark_normal.png"));
    logMat.setBoolean("UseMaterialColors", true);
    logMat.setColor("Diffuse", ColorRGBA.Orange);
    logMat.setColor("Ambient", ColorRGBA.Gray);
    logMat.setBoolean("UseAlpha", true);
    logGeo.setMaterial(logMat);
    logGeo.move(0f, 0f, -2f);
    logGeo.rotate(0f, FastMath.DEG_TO_RAD * 90, 0f);
    rootNode.attachChild(logGeo);

    /** Must add a light to make the lit object visible! */
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(new Vector3f(1, 0, -2).normalizeLocal());
    sun.setColor(ColorRGBA.White);
    rootNode.addLight(sun);
    AmbientLight ambient = new AmbientLight();
    ambient.setColor(ColorRGBA.White);
    rootNode.addLight(ambient);
  }
コード例 #13
0
ファイル: Main.java プロジェクト: ealarco1/SpaceEscape3D
  @Override
  public void simpleInitApp() {

    setDisplayFps(false);
    setDisplayStatView(false);

    bap = new BulletAppState();
    stateManager.attach(bap);
    bap.getPhysicsSpace().setGravity(Vector3f.ZERO);
    bap.getPhysicsSpace().addCollisionListener(this);

    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    showText = new BitmapText(guiFont, false);
    showText.setSize(50);
    showText.setColor(ColorRGBA.Red);
    showText.setLocalTranslation((settings.getWidth() / 2) - 200, settings.getHeight() / 2, 0);

    score = 0;
    scoreText = new BitmapText(guiFont, false);
    scoreText.setSize(guiFont.getCharSet().getRenderedSize());
    scoreText.setColor(ColorRGBA.White);
    scoreText.setText("Score: " + score);
    scoreText.setLocalTranslation(settings.getWidth() - 200, settings.getHeight() - 30, 0);
    guiNode.attachChild(scoreText);

    lives = 3;
    /*
    livespic = new Picture[lives];
    for(int i=0; i < lives; i++){
        livespic[i] = new Picture("Live "+i);
        livespic[i].setImage(assetManager, "Textures/LifeLogo.png", true);
        livespic[i].setWidth(50);
        livespic[i].setHeight(50);
        livespic[i].setPosition(i*50, settings.getHeight()-50);
        guiNode.attachChild(livespic[i]);
    }
     *
     */

    planets = new Planet[9];

    Material mat10 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat10.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Sun.jpg"));
    mat10.setTexture("GlowMap", assetManager.loadTexture("Textures/Sun.jpg"));
    mat10.setColor("Specular", ColorRGBA.White);
    mat10.setBoolean("UseAlpha", true);
    sun = new Planet("Sun", 5f, mat10);
    sun.registerPhysics(bap.getPhysicsSpace());
    rootNode.attachChild(sun);

    Material mat1 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat1.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Mercury.jpg"));
    mat1.setColor("Specular", ColorRGBA.White);
    mercury = new Planet("Mercury", 2f, mat1);
    mercury.setInitLocation(new Vector3f(16.0f, 0f, -6.0f));
    mercury.setRotationSpeed((float) Math.random());
    mercury.setTranslationSpeed(0.76f);
    mercury.registerPhysics(bap.getPhysicsSpace());
    planets[0] = mercury;
    rootNode.attachChild(mercury);

    Material mat2 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat2.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Venus.jpg"));
    mat2.setColor("Specular", ColorRGBA.White);
    venus = new Planet("Venus", 2.6f, mat2);
    venus.setInitLocation(new Vector3f(23.0f, 0f, -6.0f));
    venus.setRotationSpeed((float) Math.random());
    venus.setTranslationSpeed(0.65f);
    venus.registerPhysics(bap.getPhysicsSpace());
    planets[1] = venus;
    rootNode.attachChild(venus);

    Material mat3 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat3.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Earth/Color.jpg"));
    mat3.setTexture("ParallaxMap", assetManager.loadTexture("Textures/Earth/Bump.jpg"));
    mat3.setTexture("SpecularMap", assetManager.loadTexture("Textures/Earth/Specular.jpg"));
    earth = new Planet("Earth", 2.7f, mat3);
    earth.setInitLocation(new Vector3f(31.0f, 0f, -6.0f));
    earth.setRotationSpeed((float) Math.random());
    earth.setTranslationSpeed(0.6f);
    earth.registerPhysics(bap.getPhysicsSpace());
    planets[2] = earth;
    rootNode.attachChild(earth);

    Material mat4 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat4.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Mars.jpg"));
    mat4.setColor("Specular", ColorRGBA.White);
    mars = new Planet("Mars", 2.5f, mat4);
    mars.setInitLocation(new Vector3f(40.0f, 0f, -6.0f));
    mars.setRotationSpeed((float) Math.random());
    mars.setTranslationSpeed(0.56f);
    mars.registerPhysics(bap.getPhysicsSpace());
    planets[3] = mars;
    rootNode.attachChild(mars);

    Material mat5 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat5.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Jupiter.jpg"));
    mat5.setColor("Specular", ColorRGBA.White);
    jupiter = new Planet("Jupiter", 3.1f, mat5);
    jupiter.setInitLocation(new Vector3f(49.0f, 0f, -6.0f));
    jupiter.setRotationSpeed((float) Math.random());
    jupiter.setTranslationSpeed(0.5f);
    jupiter.registerPhysics(bap.getPhysicsSpace());
    planets[4] = jupiter;
    rootNode.attachChild(jupiter);

    Material mat6 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat6.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Saturn.jpg"));
    mat6.setColor("Specular", ColorRGBA.White);
    saturn = new Planet("Saturn", 2.9f, mat6);
    saturn.setInitLocation(new Vector3f(57.0f, 0f, -6.0f));
    saturn.setRotationSpeed((float) Math.random());
    saturn.setTranslationSpeed(0.44f);
    saturn.registerPhysics(bap.getPhysicsSpace());
    planets[5] = saturn;
    rootNode.attachChild(saturn);

    Material mat7 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat7.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Uranus.jpg"));
    mat7.setColor("Specular", ColorRGBA.White);
    uranus = new Planet("Uranus", 2.8f, mat7);
    uranus.setInitLocation(new Vector3f(65.0f, 0f, -6.0f));
    uranus.setRotationSpeed((float) Math.random());
    uranus.setTranslationSpeed(0.4f);
    uranus.registerPhysics(bap.getPhysicsSpace());
    planets[6] = uranus;
    rootNode.attachChild(uranus);

    Material mat8 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat8.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Neptune.jpg"));
    mat8.setColor("Specular", ColorRGBA.White);
    neptune = new Planet("Neptune", 2.65f, mat8);
    neptune.setInitLocation(new Vector3f(75.0f, 0f, -6.0f));
    neptune.setRotationSpeed((float) Math.random());
    neptune.setTranslationSpeed(0.34f);
    neptune.registerPhysics(bap.getPhysicsSpace());
    planets[7] = neptune;
    rootNode.attachChild(neptune);

    Material mat9 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat9.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Pluto.jpg"));
    mat9.setColor("Specular", ColorRGBA.White);
    pluto = new Planet("Pluto", 1.5f, mat9);
    pluto.setInitLocation(new Vector3f(82.0f, 0f, -6.0f));
    pluto.setRotationSpeed((float) Math.random());
    pluto.setTranslationSpeed(0.2f);
    pluto.registerPhysics(bap.getPhysicsSpace());
    planets[8] = pluto;
    rootNode.attachChild(pluto);

    spaceship = new Spaceship("Spaceship", assetManager.loadModel("Models/X-WING/X-WING.j3o"));
    spaceship.addTurbines(
        new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"),
        assetManager.loadTexture("Effects/Explosion/flame.png"));
    spaceship.setLocalTranslation(0, 20, 40);
    spaceship.getModel().scale(0.1f);
    spaceship.registerPhysics(bap.getPhysicsSpace());

    rootNode.attachChild(spaceship);

    Material laserMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    laserMaterial.setColor("GlowColor", ColorRGBA.Green);
    laserMaterial.setColor("Ambient", ColorRGBA.Green);
    laserMaterial.setColor("Diffuse", ColorRGBA.Green);
    laserMaterial.setBoolean("UseMaterialColors", true);
    spaceship.setLaserMaterial(laserMaterial);

    lasers = new Node("Lasers");
    rootNode.attachChild(lasers);

    flyCam.setEnabled(false);

    cam.setLocation(spaceship.getRear().getWorldTranslation());
    cam.lookAt(spaceship.getFront().getWorldTranslation(), Vector3f.UNIT_Y);

    PointLight sunLight = new PointLight();
    sunLight.setColor(ColorRGBA.White);
    sunLight.setPosition(new Vector3f(0f, 0f, 0f));
    sunLight.setRadius(100f);
    rootNode.addLight(sunLight);

    AmbientLight ambient = new AmbientLight();
    rootNode.addLight(ambient);

    fpp = new FilterPostProcessor(assetManager);
    bloom = new BloomFilter(BloomFilter.GlowMode.Objects);
    bloom.setExposurePower(30f);
    bloom.setBloomIntensity(1f);
    fpp.addFilter(bloom);
    viewPort.addProcessor(fpp);

    rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Stars5.jpeg", true));

    bloomDirection = 1;
    noComet = 1;
    moving = up = down = left = right = leftSide = rightSide = false;

    asteroids = new Node("Asteroids");
    rootNode.attachChild(asteroids);

    explosions = new Node("Explosions");
    rootNode.attachChild(explosions);

    initKeys();
    initAudio();
  }
コード例 #14
0
ファイル: Material.java プロジェクト: pilsnils/LEGO
  public void read(JmeImporter im) throws IOException {
    InputCapsule ic = im.getCapsule(this);

    additionalState = (RenderState) ic.readSavable("render_state", null);
    transparent = ic.readBoolean("is_transparent", false);

    // Load the material def
    String defName = ic.readString("material_def", null);
    HashMap<String, MatParam> params =
        (HashMap<String, MatParam>) ic.readStringSavableMap("parameters", null);

    boolean enableVcolor = false;
    boolean separateTexCoord = false;
    boolean applyDefaultValues = false;
    boolean guessRenderStateApply = false;

    int ver = ic.getSavableVersion(Material.class);
    if (ver < 1) {
      applyDefaultValues = true;
    }
    if (ver < 2) {
      guessRenderStateApply = true;
    }
    if (im.getFormatVersion() == 0) {
      // Enable compatibility with old models
      if (defName.equalsIgnoreCase("Common/MatDefs/Misc/VertexColor.j3md")) {
        // Using VertexColor, switch to Unshaded and set VertexColor=true
        enableVcolor = true;
        defName = "Common/MatDefs/Misc/Unshaded.j3md";
      } else if (defName.equalsIgnoreCase("Common/MatDefs/Misc/SimpleTextured.j3md")
          || defName.equalsIgnoreCase("Common/MatDefs/Misc/SolidColor.j3md")) {
        // Using SimpleTextured/SolidColor, just switch to Unshaded
        defName = "Common/MatDefs/Misc/Unshaded.j3md";
      } else if (defName.equalsIgnoreCase("Common/MatDefs/Misc/WireColor.j3md")) {
        // Using WireColor, set wireframe renderstate = true and use Unshaded
        getAdditionalRenderState().setWireframe(true);
        defName = "Common/MatDefs/Misc/Unshaded.j3md";
      } else if (defName.equalsIgnoreCase("Common/MatDefs/Misc/Unshaded.j3md")) {
        // Uses unshaded, ensure that the proper param is set
        MatParam value = params.get("SeperateTexCoord");
        if (value != null && ((Boolean) value.getValue()) == true) {
          params.remove("SeperateTexCoord");
          separateTexCoord = true;
        }
      }
      assert applyDefaultValues && guessRenderStateApply;
    }

    def = (MaterialDef) im.getAssetManager().loadAsset(new AssetKey(defName));
    paramValues = new ListMap<String, MatParam>();

    // load the textures and update nextTexUnit
    for (Map.Entry<String, MatParam> entry : params.entrySet()) {
      MatParam param = entry.getValue();
      if (param instanceof MatParamTexture) {
        MatParamTexture texVal = (MatParamTexture) param;

        if (nextTexUnit < texVal.getUnit() + 1) {
          nextTexUnit = texVal.getUnit() + 1;
        }

        // the texture failed to load for this param
        // do not add to param values
        if (texVal.getTextureValue() == null || texVal.getTextureValue().getImage() == null) {
          continue;
        }
      }

      if (im.getFormatVersion() == 0 && param.getName().startsWith("m_")) {
        // Ancient version of jME3 ...
        param.setName(param.getName().substring(2));
      }

      checkSetParam(param.getVarType(), param.getName());
      paramValues.put(param.getName(), param);
    }

    if (applyDefaultValues) {
      // compatability with old versions where default vars were
      // not available
      for (MatParam param : def.getMaterialParams()) {
        if (param.getValue() != null && paramValues.get(param.getName()) == null) {
          setParam(param.getName(), param.getVarType(), param.getValue());
        }
      }
    }
    if (guessRenderStateApply && additionalState != null) {
      // Try to guess values of "apply" render state based on defaults
      // if value != default then set apply to true
      additionalState.applyPolyOffset = additionalState.offsetEnabled;
      additionalState.applyAlphaFallOff = additionalState.alphaTest;
      additionalState.applyAlphaTest = additionalState.alphaTest;
      additionalState.applyBlendMode = additionalState.blendMode != BlendMode.Off;
      additionalState.applyColorWrite = !additionalState.colorWrite;
      additionalState.applyCullMode = additionalState.cullMode != FaceCullMode.Back;
      additionalState.applyDepthTest = !additionalState.depthTest;
      additionalState.applyDepthWrite = !additionalState.depthWrite;
      additionalState.applyPointSprite = additionalState.pointSprite;
      additionalState.applyStencilTest = additionalState.stencilTest;
      additionalState.applyWireFrame = additionalState.wireframe;
    }
    if (enableVcolor) {
      setBoolean("VertexColor", true);
    }
    if (separateTexCoord) {
      setBoolean("SeparateTexCoord", true);
    }
  }