public void clearManagedCaches() { Mesh.clearAllMeshes(app); Texture.clearAllTextures(app); ShaderProgram.clearAllShaderPrograms(app); FrameBuffer.clearAllFrameBuffers(app); Gdx.app.log("AndroidGraphics", Mesh.getManagedStatus()); Gdx.app.log("AndroidGraphics", Texture.getManagedStatus()); Gdx.app.log("AndroidGraphics", ShaderProgram.getManagedStatus()); Gdx.app.log("AndroidGraphics", FrameBuffer.getManagedStatus()); }
public void clearManagedCaches() { Mesh.clearAllMeshes(app); Texture.clearAllTextures(app); ShaderProgram.clearAllShaderPrograms(app); FrameBuffer.clearAllFrameBuffers(app); if (AndroidLiveWallpaperService .DEBUG) { // to prevent creating too many string buffers in live wallpapers Gdx.app.debug("AndroidGraphics", Mesh.getManagedStatus()); Gdx.app.debug("AndroidGraphics", Texture.getManagedStatus()); Gdx.app.debug("AndroidGraphics", ShaderProgram.getManagedStatus()); Gdx.app.debug("AndroidGraphics", FrameBuffer.getManagedStatus()); } }