public void clearManagedCaches() {
   Mesh.clearAllMeshes(app);
   Texture.clearAllTextures(app);
   ShaderProgram.clearAllShaderPrograms(app);
   FrameBuffer.clearAllFrameBuffers(app);
   Gdx.app.log("AndroidGraphics", Mesh.getManagedStatus());
   Gdx.app.log("AndroidGraphics", Texture.getManagedStatus());
   Gdx.app.log("AndroidGraphics", ShaderProgram.getManagedStatus());
   Gdx.app.log("AndroidGraphics", FrameBuffer.getManagedStatus());
 }
  public void clearManagedCaches() {
    Mesh.clearAllMeshes(app);
    Texture.clearAllTextures(app);
    ShaderProgram.clearAllShaderPrograms(app);
    FrameBuffer.clearAllFrameBuffers(app);

    if (AndroidLiveWallpaperService
        .DEBUG) { // to prevent creating too many string buffers in live wallpapers
      Gdx.app.debug("AndroidGraphics", Mesh.getManagedStatus());
      Gdx.app.debug("AndroidGraphics", Texture.getManagedStatus());
      Gdx.app.debug("AndroidGraphics", ShaderProgram.getManagedStatus());
      Gdx.app.debug("AndroidGraphics", FrameBuffer.getManagedStatus());
    }
  }