public void reconstruct(final Vector3 top, final Vector3 bottom, final double radius) { // our temp vars final Vector3 localTranslation = Vector3.fetchTempInstance(); final Vector3 capsuleUp = Vector3.fetchTempInstance(); // first make the capsule the right shape height = top.distance(bottom); this.radius = radius; setGeometryData(); // now orient it in space. localTranslation.set(_localTransform.getTranslation()); top.add(bottom, localTranslation).multiplyLocal(.5); // rotation that takes us from 0,1,0 to the unit vector described by top/center. top.subtract(localTranslation, capsuleUp).normalizeLocal(); final Matrix3 rotation = Matrix3.fetchTempInstance(); rotation.fromStartEndLocal(Vector3.UNIT_Y, capsuleUp); _localTransform.setRotation(rotation); Vector3.releaseTempInstance(localTranslation); Vector3.releaseTempInstance(capsuleUp); Matrix3.releaseTempInstance(rotation); updateWorldTransform(false); }
@Override public void apply(final double dt, final Particle particle, final int index) { final Vector3 pVelocity = particle.getVelocity(); // determine if the particle is in the inner or outer zone final double pDist = particle.getPosition().distanceSquared(_swarmPoint); final Vector3 workVect = Vector3.fetchTempInstance(); final Vector3 workVect2 = Vector3.fetchTempInstance(); final Matrix3 workMat = Matrix3.fetchTempInstance(); workVect.set(_swarmPoint).subtractLocal(particle.getPosition()).normalizeLocal(); workVect2.set(pVelocity).normalizeLocal(); if (pDist > _swarmRangeSQ) { // IN THE OUTER ZONE... // Determine if the angle between particle velocity and a vector to // the swarmPoint is less than the accepted deviance final double angle = workVect.smallestAngleBetween(workVect2); if (angle < _deviance) { // if it is, increase the speed speedBump over time if (pVelocity.lengthSquared() < maxSpeedSQ) { final double change = _speedBump * dt; workVect2.multiplyLocal(change); // where workVector2 = pVelocity.normalizeLocal() pVelocity.addLocal(workVect2); } } else { final Vector3 axis = workVect2.crossLocal(workVect); // if it is not, shift the velocity to bring it back in line if ((Double.doubleToLongBits(pVelocity.lengthSquared()) & 0x1d) != 0) { workMat.fromAngleAxis(_turnSpeed * dt, axis); } else { workMat.fromAngleAxis(-_turnSpeed * dt, axis); } workMat.applyPost(pVelocity, pVelocity); } } else { final Vector3 axis = workVect2.crossLocal(workVect); // IN THE INNER ZONE... // Alter the heading based on how fast we are going if ((index & 0x1f) != 0) { workMat.fromAngleAxis(_turnSpeed * dt, axis); } else { workMat.fromAngleAxis(-_turnSpeed * dt, axis); } workMat.applyPost(pVelocity, pVelocity); } Vector3.releaseTempInstance(workVect); Vector3.releaseTempInstance(workVect2); Matrix3.releaseTempInstance(workMat); }
/** * update position (using current position and velocity), color (interpolating between start and * end color), size (interpolating between start and end size), spin (using parent's spin speed) * and current age of particle. If this particle's age is greater than its lifespan, it is set to * status DEAD. * * <p>Note that this only changes the parameters of the Particle, not the geometry the particle is * associated with. * * @param secondsPassed number of seconds passed since last update. * @return true if this particle is not ALIVE (in other words, if it is ready to be reused.) */ public boolean updateAndCheck(final double secondsPassed) { if (status != Status.Alive) { return true; } currentAge += secondsPassed * 1000; // add ms time to age if (currentAge > lifeSpan) { killParticle(); return true; } final Vector3 temp = Vector3.fetchTempInstance(); _position.addLocal(_velocity.multiply(secondsPassed * 1000f, temp)); Vector3.releaseTempInstance(temp); // get interpolated values from appearance ramp: parent.getRamp().getValuesAtAge(currentAge, lifeSpan, currColor, values, parent); // interpolate colors final int verts = ParticleSystem.getVertsForParticleType(type); for (int x = 0; x < verts; x++) { BufferUtils.setInBuffer( currColor, parent.getParticleGeometry().getMeshData().getColorBuffer(), startIndex + x); } // check for tex animation final int newTexIndex = parent.getTexAnimation().getTexIndexAtAge(currentAge, lifeSpan, parent); // Update tex coords if applicable if (currentTexIndex != newTexIndex) { // Only supported in Quad type for now. if (ParticleType.Quad.equals(parent.getParticleType())) { // determine side final float side = (float) Math.sqrt(parent.getTexQuantity()); int index = newTexIndex; if (index >= parent.getTexQuantity()) { index %= parent.getTexQuantity(); } // figure row / col final float row = side - (int) (index / side) - 1; final float col = index % side; // set texcoords final float sU = col / side, eU = (col + 1) / side; final float sV = row / side, eV = (row + 1) / side; final FloatBuffer texs = parent.getParticleGeometry().getMeshData().getTextureCoords(0).getBuffer(); texs.position(startIndex * 2); texs.put(eU).put(sV); texs.put(eU).put(eV); texs.put(sU).put(eV); texs.put(sU).put(sV); texs.clear(); } currentTexIndex = newTexIndex; } return false; }
public void killParticle() { setStatus(Status.Dead); final Vector3 tempVec3 = Vector3.fetchTempInstance(); final FloatBuffer vertexBuffer = parent.getParticleGeometry().getMeshData().getVertexBuffer(); BufferUtils.populateFromBuffer(tempVec3, vertexBuffer, startIndex); final int verts = ParticleSystem.getVertsForParticleType(type); for (int x = 1; x < verts; x++) { BufferUtils.setInBuffer(tempVec3, vertexBuffer, startIndex + x); } Vector3.releaseTempInstance(tempVec3); }
@Override public void computeFromPrimitives( final MeshData data, final int section, final int[] indices, final int start, final int end) { if (end - start <= 0) { return; } final int vertsPerPrimitive = data.getIndexMode(section).getVertexCount(); final Vector3[] vertList = new Vector3[(end - start) * vertsPerPrimitive]; Vector3[] store = new Vector3[vertsPerPrimitive]; int count = 0; for (int i = start; i < end; i++) { store = data.getPrimitiveVertices(indices[i], section, store); for (int j = 0; j < vertsPerPrimitive; j++) { vertList[count++] = Vector3.fetchTempInstance().set(store[0]); } } averagePoints(vertList); for (int i = 0; i < vertList.length; i++) { Vector3.releaseTempInstance(vertList[i]); } }
/** * Update the vertices for this particle, taking size, spin and viewer into consideration. In the * case of particle type ParticleType.GeomMesh, the original triangle normal is maintained rather * than rotating it to face the camera or parent vectors. * * @param cam Camera to use in determining viewer aspect. If null, or if parent is not set to * camera facing, parent's left and up vectors are used. */ public void updateVerts(final Camera cam) { final double orient = parent.getParticleOrientation() + values[VAL_CURRENT_SPIN]; final double currSize = values[VAL_CURRENT_SIZE]; if (type == ParticleSystem.ParticleType.GeomMesh || type == ParticleSystem.ParticleType.Point) {; // nothing to do } else if (cam != null && parent.isCameraFacing()) { final ReadOnlyVector3 camUp = cam.getUp(); final ReadOnlyVector3 camLeft = cam.getLeft(); final ReadOnlyVector3 camDir = cam.getDirection(); if (parent.isVelocityAligned()) { bbX.set(_velocity).normalizeLocal().multiplyLocal(currSize); camDir.cross(bbX, bbY).normalizeLocal().multiplyLocal(currSize); } else if (orient == 0) { bbX.set(camLeft).multiplyLocal(currSize); bbY.set(camUp).multiplyLocal(currSize); } else { final double cA = MathUtils.cos(orient) * currSize; final double sA = MathUtils.sin(orient) * currSize; bbX.set(camLeft) .multiplyLocal(cA) .addLocal(camUp.getX() * sA, camUp.getY() * sA, camUp.getZ() * sA); bbY.set(camLeft) .multiplyLocal(-sA) .addLocal(camUp.getX() * cA, camUp.getY() * cA, camUp.getZ() * cA); } } else { bbX.set(parent.getLeftVector()).multiplyLocal(0); bbY.set(parent.getUpVector()).multiplyLocal(0); } final Vector3 tempVec3 = Vector3.fetchTempInstance(); final FloatBuffer vertexBuffer = parent.getParticleGeometry().getMeshData().getVertexBuffer(); switch (type) { case Quad: { _position.subtract(bbX, tempVec3).subtractLocal(bbY); BufferUtils.setInBuffer(tempVec3, vertexBuffer, startIndex + 0); _position.subtract(bbX, tempVec3).addLocal(bbY); BufferUtils.setInBuffer(tempVec3, vertexBuffer, startIndex + 1); _position.add(bbX, tempVec3).addLocal(bbY); BufferUtils.setInBuffer(tempVec3, vertexBuffer, startIndex + 2); _position.add(bbX, tempVec3).subtractLocal(bbY); BufferUtils.setInBuffer(tempVec3, vertexBuffer, startIndex + 3); break; } case GeomMesh: { final Quaternion tempQuat = Quaternion.fetchTempInstance(); final ReadOnlyVector3 norm = triModel.getNormal(); if (orient != 0) { tempQuat.fromAngleNormalAxis(orient, norm); } for (int x = 0; x < 3; x++) { if (orient != 0) { tempQuat.apply(triModel.get(x), tempVec3); } else { tempVec3.set(triModel.get(x)); } tempVec3.multiplyLocal(currSize).addLocal(_position); BufferUtils.setInBuffer(tempVec3, vertexBuffer, startIndex + x); } Quaternion.releaseTempInstance(tempQuat); break; } case Triangle: { _position .subtract(3 * bbX.getX(), 3 * bbX.getY(), 3 * bbX.getZ(), tempVec3) .subtractLocal(bbY); BufferUtils.setInBuffer(tempVec3, vertexBuffer, startIndex + 0); _position.add(bbX, tempVec3).addLocal(3 * bbY.getX(), 3 * bbY.getY(), 3 * bbY.getZ()); BufferUtils.setInBuffer(tempVec3, vertexBuffer, startIndex + 1); _position.add(bbX, tempVec3).subtractLocal(bbY); BufferUtils.setInBuffer(tempVec3, vertexBuffer, startIndex + 2); break; } case Line: { _position.subtract(bbX, tempVec3); BufferUtils.setInBuffer(tempVec3, vertexBuffer, startIndex); _position.add(bbX, tempVec3); BufferUtils.setInBuffer(tempVec3, vertexBuffer, startIndex + 1); break; } case Point: { BufferUtils.setInBuffer(_position, vertexBuffer, startIndex); break; } } Vector3.releaseTempInstance(tempVec3); }