@Override public void kicked(int damage) { super.kicked(damage); try { if (GameLogic.getLivesGame() == 0) { Gdx.input.vibrate(1000); } else { Gdx.input.vibrate(200); } } catch (Exception e) { Gdx.app.log("VIBRATE", " --ERROR-- Can't vibrate"); } for (int z = 0; z < damage; z++) { lostLiveGame(); } if (getHealth() <= 0) { this.death(); } }