コード例 #1
0
ファイル: TheRobot.java プロジェクト: Schmirgel/ProjectX
  public void onScannedRobot(ScannedRobotEvent e) {
    // ...
    // if(getRadarHeadingRadians() - getGunHeading() == 0)
    //			fire(1);
    // Absolute angle towards target
    double angleToEnemy = getHeadingRadians() + e.getBearingRadians();

    // Subtract current radar heading to get the turn required to face the enemy, be sure it is
    // normalized
    double radarTurn = Utils.normalRelativeAngle(angleToEnemy - getRadarHeadingRadians());

    // Distance we want to scan from middle of enemy to either side
    // The 36.0 is how many units from the center of the enemy robot it scans.
    double extraTurn = Math.min(Math.atan(5.0 / e.getDistance()), Rules.RADAR_TURN_RATE_RADIANS);

    // Adjust the radar turn so it goes that much further in the direction it is going to turn
    // Basically if we were going to turn it left, turn it even more left, if right, turn more
    // right.
    // This allows us to overshoot our enemy so that we get a good sweep that will not slip.
    radarTurn += (radarTurn < 0 ? -extraTurn : extraTurn);

    // Turn the radar
    setTurnRadarRightRadians(radarTurn);

    // is the enemy left or right of us
    double distance = getRadarHeading() - getGunHeading();
    double[] wert = {distance};

    // setTurnGunLeft(encog.Adjust.predict(NETWORK, wert));

    if (distance < 0) setTurnGunRight(distance);

    if (distance >= 0) setTurnGunRight(distance);

    // System.out.println(distance);

    // if enemy is within fire range -> fire
    //	    if (getGunHeading() > getRadarHeading()-2 && getGunHeading() < getRadarHeading()+2)

    setFire(1);

    System.out.println("gunheat:" + getGunHeat());
    if (getGunHeat() == 1.2) {
      LIST.add(getTime());
      System.out.println("distance: " + LIST);
      //	    	int shouldHit = (int) (getTime() + (e.getDistance() / 17));
      //    		System.out.println("when should it hit: " + shouldHit);
    }

    if (LIST.size() != 0) {
      if (LIST.get(0) + (getTime() - LIST.get(0)) * VELOCITY > e.getDistance()) {
        System.out.println("did you hit?: " + getTime());
        LIST.remove(0);
      }
    }

    execute();
  }
コード例 #2
0
ファイル: GeneticRobot.java プロジェクト: kursovoyPr/kursovoy
 public void onScannedRobot(ScannedRobotEvent event) {
   a = Utils.normalRelativeAngle(getHeadingRadians() + event.getBearingRadians());
   e = event.getEnergy();
   d = event.getDistance();
   x = d * Math.sin(a);
   y = d * Math.cos(a);
   h = event.getHeadingRadians();
   dh = -Utils.normalRelativeAngle(getGunHeadingRadians() - a);
 }
コード例 #3
0
ファイル: BasicRobotProxy.java プロジェクト: andy521/robocode
  private final Bullet setFireImpl(double power) {
    if (Double.isNaN(power)) {
      println("SYSTEM: You cannot call fire(NaN)");
      return null;
    }
    if (getGunHeatImpl() > 0 || getEnergyImpl() == 0) {
      return null;
    }

    power = min(getEnergyImpl(), min(max(power, Rules.MIN_BULLET_POWER), Rules.MAX_BULLET_POWER));

    Bullet bullet;
    BulletCommand wrapper;
    Event currentTopEvent = eventManager.getCurrentTopEvent();

    nextBulletId++;

    if (currentTopEvent != null
        && currentTopEvent.getTime() == status.getTime()
        && !statics.isAdvancedRobot()
        && status.getGunHeadingRadians() == status.getRadarHeadingRadians()
        && ScannedRobotEvent.class.isAssignableFrom(currentTopEvent.getClass())) {
      // this is angle assisted bullet
      ScannedRobotEvent e = (ScannedRobotEvent) currentTopEvent;
      double fireAssistAngle =
          Utils.normalAbsoluteAngle(status.getHeadingRadians() + e.getBearingRadians());

      bullet =
          new Bullet(
              fireAssistAngle, getX(), getY(), power, statics.getName(), null, true, nextBulletId);
      wrapper = new BulletCommand(power, true, fireAssistAngle, nextBulletId);
    } else {
      // this is normal bullet
      bullet =
          new Bullet(
              status.getGunHeadingRadians(),
              getX(),
              getY(),
              power,
              statics.getName(),
              null,
              true,
              nextBulletId);
      wrapper = new BulletCommand(power, false, 0, nextBulletId);
    }

    firedEnergy += power;
    firedHeat += Rules.getGunHeat(power);

    commands.getBullets().add(wrapper);

    bullets.put(nextBulletId, bullet);

    return bullet;
  }
コード例 #4
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  /**
   * onScannedRobot: What to do when you see another robot<br>
   * The action performed here depends on the current_mode variable.<br>
   * Currently if the robot that was scanned is weak and helpless our robot takes a shot at it,<br>
   * Otherwise only fire depending on the distance the other robot was away from our robot.
   *
   * @param e , A ScannedRobotEvent of the robot that was scanned.
   */
  public void onScannedRobot(ScannedRobotEvent e) {
    timeRobotLastSeen = getTime();
    // if the robot is performing a 360 sweep only fire if it sees a
    // disabled/weak robot
    if ((current_mode == SWEEP_MODE) && (e.getEnergy() < 1)) {
      fire(1);
    } else fireBasedOnDistance(e.getDistance(), e.getVelocity());

    if (e.getDistance() <= INNER_PERIMETER) current_mode = CLOSE_COMBAT_MODE;
    else current_mode = STANDARD_COMBAT_MODE;

    printMode();
  }
コード例 #5
0
ファイル: Ninjar.java プロジェクト: liuriloami/robocode
 public void dodgeOnScanned(ScannedRobotEvent e) {
   setTurnRight(e.getBearing() + 90 - 30 * movementDirection);
   double changeInEnergy = previousEnergy - e.getEnergy();
   if (changeInEnergy > 0 && changeInEnergy <= 3) {
     movementDirection = -movementDirection;
     setAhead((e.getDistance() / 4 + 25) * movementDirection);
   }
   gunDirection = -gunDirection;
   setTurnGunRight(99999 * gunDirection);
   setFire(2);
   previousEnergy = e.getEnergy();
   execute();
 }
コード例 #6
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  /**
   * When scanning a robot we need to add it to the collection of scanned objects so it can be used
   * later for updates to the bots movement.
   */
  public void onScannedRobot(ScannedRobotEvent e) {
    double targetBearing = getHeading() + e.getBearing();
    double tmpX = getX() + e.getDistance() * Math.sin(Math.toRadians(targetBearing));
    double tmpY = getY() + e.getDistance() * Math.cos(Math.toRadians(targetBearing));
    String name = e.getName();

    if (name.equals(GOAL_NAME)) {
      foundGoal = true;
    }

    obstacles.put(name, new Enemy(tmpX, tmpY, e.getBearing()));

    setTurnRadarRight(getRadarTurnRemaining());
  }
コード例 #7
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 public void enemyPosition(ScannedRobotEvent e, double x, double y) {
   // poll subtargetters for their opinions
   virtualBulletTick++;
   lastEnemyScanTime = owner.getTime();
   // only log it when we actually fire: the enemy may respond to that
   if (owner.shouldFireShot(e)) {
     double bulletPower = e.getDistance() > 500.0 ? 2.0 : 3.0;
     for (int i = 0; i < numVirtualGuns; i++) {
       double angle = targetters[i].target(e, bulletPower);
       VirtualBullet bullet = new VirtualBullet();
       bullet.targetter = i;
       bullet.x = owner.getX();
       bullet.y = owner.getY();
       bullet.velX = Targetting.bulletSpeed(bulletPower) * Math.sin(angle);
       bullet.velY = Targetting.bulletSpeed(bulletPower) * Math.cos(angle);
       bullet.lastUpdateTime = lastEnemyScanTime;
       virtualBullets.add(bullet);
     }
   }
   for (int i = 0; i < numVirtualGuns; i++) {
     targetters[i].enemyPosition(e, x, y);
   }
   enemyX = x;
   enemyY = y;
 }
コード例 #8
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  /** onScannedRobot: Here's the good stuff */
  @Override
  public void onScannedRobot_(solomon s, ScannedRobotEvent e) {

    // If we have a target, and this isn't it, return immediately
    // so we can get more ScannedRobotEvents.
    if (trackName != null && !e.getName().equals(trackName)) {
      return;
    }

    // If we don't have a target, well, now we do!
    if (trackName == null) {
      trackName = e.getName();
      // out.println("Tracking " + trackName);
    }
    // This is our target.  Reset count (see the run method)
    count = 0;
    // If our target is too far away, turn and move torward it.
    if (e.getDistance() > 150) {
      gunTurnAmt = normalRelativeAngle(e.getBearing() + (s.getHeading() - s.getRadarHeading()));

      s.turnGunRight(gunTurnAmt); // Try changing these to setTurnGunRight,
      s.turnRight(e.getBearing()); // and see how much Tracker improves...
      // (you'll have to make Tracker an AdvancedRobot)
      s.ahead(e.getDistance() - 135);
      return;
    }

    // Our target is close.
    gunTurnAmt = normalRelativeAngle(e.getBearing() + (s.getHeading() - s.getRadarHeading()));
    s.turnGunRight(gunTurnAmt);
    s.fire(3);

    // Our target is too close!  Back up.
    if (e.getDistance() < 100) {
      if (e.getBearing() > -90 && e.getBearing() <= 90) {
        s.back(30);
      } else {
        s.ahead(40);
      }
    }
    s.scan();
  }
コード例 #9
0
ファイル: Ninjar.java プロジェクト: liuriloami/robocode
 public void onScannedRobot(ScannedRobotEvent e) {
   switch (individual) {
     case DODGE:
       dodgeOnScanned(e);
       break;
     default:
       setTurnGunRight(99999);
       setFire(2 / (1 + 0.25 * (e.getDistance() - getBattleFieldWidth())));
       execute();
       break;
   }
 }
コード例 #10
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  public void onScannedRobot(ScannedRobotEvent e) {

    // track if we have no enemy, the one we found is significantly
    // closer, or we scanned the one we've been tracking.
    if (enemy.none()
        || e.getDistance() < enemy.getDistance() - 70
        || e.getName().equals(enemy.getName())) {

      // track him
      enemy.update(e);

      // if the gun is cool and we're pointed at the target, shoot!
      // Note: we can put the firing code before the turning code
      // because we're testing to see if we're aiming at our enemy
      if (getGunHeat() == 0 && Math.abs(getGunTurnRemaining()) < 10)
        setFire(Math.min(400 / enemy.getDistance(), 3));

      //  calculate gun turn toward enemy
      double turn = getHeading() - getGunHeading() + e.getBearing();
      // normalize the turn to take the shortest path there
      setTurnGunRight(normalizeBearing(turn));
    }
  }
コード例 #11
0
ファイル: MatthewHebert.java プロジェクト: feetheprodigy/e2
  public void onScannedRobot(ScannedRobotEvent e) {
    robotLocation = new Point2D.Double(getX(), getY());
    enemyAbsoluteBearing = getHeadingRadians() + e.getBearingRadians();
    enemyDistance = e.getDistance();
    enemyLocation = vectorToLocation(enemyAbsoluteBearing, enemyDistance, robotLocation);

    // Change direction at random
    if (Math.random() < 0.015) {
      movementLateralAngle *= -1;
    }
    move();
    execute();

    // radar
    setTurnRadarRightRadians(
        Utils.normalRelativeAngle(enemyAbsoluteBearing - getRadarHeadingRadians()) * 2);

    /*
     * Circular Gun from wiki
     */
    double absBearing = e.getBearingRadians() + getHeadingRadians();

    // Finding the heading and heading change.
    double enemyHeading = e.getHeadingRadians();
    double enemyHeadingChange = enemyHeading - oldEnemyHeading;
    oldEnemyHeading = enemyHeading;

    double deltaTime = 0;
    double predictedX = getX() + e.getDistance() * Math.sin(absBearing);
    double predictedY = getY() + e.getDistance() * Math.cos(absBearing);
    while ((++deltaTime) * BULLET_SPEED
        < Point2D.Double.distance(getX(), getY(), predictedX, predictedY)) {

      // Add the movement we think our enemy will make to our enemy's current X and Y
      predictedX += Math.sin(enemyHeading) * (e.getVelocity());
      predictedY += Math.cos(enemyHeading) * (e.getVelocity());

      // Find our enemy's heading changes.
      enemyHeading += enemyHeadingChange;

      // If our predicted coordinates are outside the walls, put them 18
      // distance units away from the walls as we know
      // that that is the closest they can get to the wall (Bots are
      // non-rotating 36*36 squares).
      predictedX = Math.max(Math.min(predictedX, getBattleFieldWidth() - 18), 18);
      predictedY = Math.max(Math.min(predictedY, getBattleFieldHeight() - 18), 18);
    }
    // Find the bearing of our predicted coordinates from us.
    double aim = Utils.normalAbsoluteAngle(Math.atan2(predictedX - getX(), predictedY - getY()));

    // Aim and fire.
    setTurnGunRightRadians(Utils.normalRelativeAngle(aim - getGunHeadingRadians()));
    setFire(BULLET_POWER);

    setTurnRadarRightRadians(Utils.normalRelativeAngle(absBearing - getRadarHeadingRadians()) * 2);
  }
コード例 #12
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    public void onScannedRobot(ScannedRobotEvent event) {
      scannedDistance = (int) (event.getDistance() + 0.5);
      scannedEnergy = Math.max(1, (int) (event.getEnergy() + 0.5));
      scannedAngle =
          (int)
              (Math.toDegrees(
                      Utils.normalAbsoluteAngle(peer.getBodyHeading() + event.getBearingRadians()))
                  + 0.5);
      scannedBearing = (int) (event.getBearing() + 0.5);
      scannedHeading = (int) (event.getHeading() + 0.5);
      scannedVelocity = (int) (event.getVelocity() + 0.5);

      JuniorRobot.this.onScannedRobot();
    }
コード例 #13
0
ファイル: DookiCape.java プロジェクト: louisccc/QRobot
  public void onScannedRobot(ScannedRobotEvent e) {
    ScanLog.onScannedRobot(_robot, e);

    evaluateDistancingControl();
    evaluateWallStick();
    evaluateFlattener();

    boolean realShotFired;
    if (ScanLog.enemyFired(e.getTime())) {
      realShotFired = true;
      _weightedEnemyShotsFired++;
      _weightedEnemyShotsFiredThisRound++;
      //            	(e.getDistance()
      //            		/ DUtils.bulletVelocity(ScanLog.getLastEnemyBulletPower()))
      //            	/ (TYPICAL_DISTANCE / POWER_TWO_BULLET_VELOCITY);
    } else {
      realShotFired = false;
    }

    fireWave(realShotFired ? Wave.FIRING_WAVE : Wave.NON_FIRING_WAVE);
    checkActiveWaves();

    surf();
  }
コード例 #14
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 /** Returns the priority of a ScannedRobotEvent. */
 public int getScannedRobotEventPriority() {
   return dummyScannedRobotEvent.getPriority();
 }