コード例 #1
0
ファイル: Game.java プロジェクト: IvanoAlvino/Battleship-Java
  public static void main(String[] args) {

    // Create players
    Player p1 = new Player("Ivano", 10);
    Player p2 = new Player("Maria", 10);

    // set ships
    System.out.println("Player 1 place shipment");
    p1.setShips();
    System.out.println("Player 2 place shipment");
    p2.setShips();

    // start game
    while (p1.isAlive() && p2.isAlive()) {
      // P1 Turn
      playTurn(p1, p2);
      // P2 Turn
      playTurn(p2, p1);
    }

    // somebody won
    if (p1.isAlive()) {
      System.out.println("PLAYER 1 WON!!!\nCongratulations!!");
    } else {
      System.out.println("PLAYER 2 WON!!!\nCongratulations!!");
    }
  }
コード例 #2
0
  public static void main(String[] args) {
    // TODO Auto-generated method stub
    Player p1 = new Player("Bob");

    System.out.println(p1.name + ", You came across an item. +10 health!");
    p1.boostHealth(100);
    System.out.println("Your health is now " + p1.health);
    System.out.println(p1.strength);

    Item i1 = new Item("sword", 0, 10);
    i1.boost(p1);
    System.out.println(p1.strength);

    Poison i2 = new Poison();
    System.out.println("You came across Poison!");
    i2.boost(p1);
    System.out.println(p1.health);

    System.out.println(p1.isAlive());

    // Instant kill the player
    System.out.println("You stepped on a snake!");
    p1.health = p1.health - p1.health;

    System.out.println(p1.isAlive());
    System.out.println("You are dead!");
    clearscreen();
    System.out.println("You are a clear screen");

    p1.health += 100;
    Enemy e1 = new Enemy("qoB");

    Shirt s1 = new Shirt();
    s1.boost(p1);

    // e1.fight(p1);

    // make empty array
    Enemy[] enemyArray = new Enemy[5]; // Array holds 5 enemies

    // fills the enemy array
    for (int i = 0; i < enemyArray.length; i++) {
      enemyArray[i] = new Enemy("qoB" + i);
    }

    // fight every single enemy in this array
    for (int i = 0; i < enemyArray.length; i++) {
      enemyArray[i].fight(p1);
      p1.obliterateNum += 5;
    }
  }
コード例 #3
0
ファイル: Tunnelblick.java プロジェクト: AltSysrq/tunnelblick
  protected GameState updateThis(float et) {
    music.update(et);
    factory.update(et, player.getSpeed());
    field.update(et);
    tunnel.update(et);
    float offset = -getNearClippingPlane() - player.getL() / 2;
    totalDistance += -player.getZ() + offset;
    distortion.translateZ(player, offset, player.getSpeed());
    tunnel.translateZ(player, offset);
    field.translateZ(player, offset);

    if (player.isAlive()) {
      return this;
    } else if (fadeOut > 0) {
      fadeOut -= FADE_OUT_RATE * et;
      return this;
    } else {
      // TODO: Better end-of-game
      System.out.println("Game over!");
      System.out.println("Your score: " + score);
      System.out.println("Your speed: " + player.getSpeed());
      System.out.println("Your distance: " + totalDistance);
      return null;
    }
  }
コード例 #4
0
ファイル: StringHandler.java プロジェクト: egelmex/Werewolf
 private static String isLivingBoldState(Player player) {
   if (player.isAlive()) {
     return "";
   } else {
     return Colors.BOLD;
   }
 }
コード例 #5
0
ファイル: GameScreen.java プロジェクト: koczy/TRON
  /** Restart the game (for starting a new round) */
  private void restart() {
    timePassed = 0.0f;

    Random r = new Random();
    player.setCoords(10 + r.nextInt(GRIDSIZE - 20), 10 + r.nextInt(GRIDSIZE - 20), r.nextInt(3));
    player.isAlive = true;

    grid = new Grid(GRIDSIZE, this);
  }
コード例 #6
0
ファイル: CheckEndGame.java プロジェクト: Pikrass/sporz
  @Override
  protected void doAction() {
    boolean hasHuman = false;
    boolean hasMutant = false;
    boolean hasResistant = false;
    boolean hasHumanDoctor = false;
    int nbMutants = 0;

    Iterator<Player> itPlayer = game.playerIterator();
    while (itPlayer.hasNext()) {
      Player player = itPlayer.next();

      if (!player.isAlive()) continue;

      if (player.getState() == State.HUMAN) {
        hasHuman = true;
      } else {
        hasMutant = true;
        nbMutants++;
      }

      if (player.getGenome() == Genome.RESISTANT) hasResistant = true;

      if (player.getRole() == Role.DOCTOR && player.getState() == State.HUMAN)
        hasHumanDoctor = true;
    }

    if (!hasHuman && !hasMutant) {
      game.end(new EndGame(EndGame.Winner.DRAW, EndGame.Reason.ANNIHILATION));
      return;
    }

    if (!hasHuman) {
      game.end(new EndGame(EndGame.Winner.MUTANTS, EndGame.Reason.ANNIHILATION));
      return;
    }

    if (!hasMutant) {
      game.end(new EndGame(EndGame.Winner.HUMANS, EndGame.Reason.ANNIHILATION));
      return;
    }

    if (!hasHumanDoctor) {
      int threshold = 1 + (mutantsAreNextToPlay ? 0 : 1) + (hasResistant ? 1 : 0);
      if (nbMutants >= threshold)
        game.end(new EndGame(EndGame.Winner.MUTANTS, EndGame.Reason.ASSURED_VICTORY));
    }
  }
コード例 #7
0
ファイル: JukeBox.java プロジェクト: Latsuj/PFE
 /**
  * Permet de supprimer proprement le dernier fichier wav et pho utilisé
  *
  * @author Justal "Latsuj" Kevin
  * @email [email protected]
  */
 public void closeCurrentThreadPlayer() {
   if (player != null) {
     logger.info("JukeBox.Class : Fermeture du fichier " + player.getPath());
     player.stopSong();
     player.interrupt();
     while (player.isAlive()) {
       // On attend que le thread soit ferme pour avancer
     }
     if (!isRessources(player.getPath())) {
       File pho = new File(previousSong + ".pho");
       File wav = new File(previousSong + ".wav");
       pho.delete();
       wav.delete();
     } else {
       logger.info("JukeBox.Class : Non suppression du fichier " + player.getPath());
     }
   }
 }
コード例 #8
0
ファイル: Testing.java プロジェクト: vuphan314/CS3365
 // tests the player class
 @Test
 public void PlayerTest() throws Exception {
   Player player = new Player(2);
   assert !player.getShips().isEmpty();
   assert player.getShips().size() == player.getNumShips();
   assert player.getNumShipsArranged() == player.getShips().size() - player.getNumShips();
   assert player.canAddCell();
   Cell cell1 = new Cell(1, Cell.Status.HIT);
   player.addCell(cell1);
   player.addCell(cell1);
   assert player.getNumShipsArranged() == 1;
   assert player.canAttack();
   player.attackCell(cell1);
   player.upgrade();
   player.resetNumsAttacksMade();
   assert !player
       .canAttack(); // even though we reset attacks, player should not be able to attack because
                     // we fired on ourselves and destroyed our own ship
   assert player.getNumShipsAlive() == 0; // we only had one ship, and it's dead
   assert !player.isAlive(); // player has no living ships
 }
コード例 #9
0
ファイル: Level.java プロジェクト: Cambis/SWEN222_Game
  /**
   * Go through each player and check what action they are doing. Also, go through each tile and
   * update it.
   */
  public void tick() {

    // System.out.println(game.getPlayer().getUsername() + "'s game");

    // for (Player p : players)
    // System.out.println(p.getUsername() + "is in: " +
    // p.getRoom().getName());
    // Go through players
    for (Player p : players) {
      if (!p.isAlive()) {
        game.r_removeModel(p.getUsername());
      }

      // Only render the player if they are alive
      if (readyToRender && p.isAlive()) {

        // If the player is in the same room as the player on this
        // computer, add them to the renderer
        if (p.getRoom().equals(game.getPlayer().getRoom())) {
          if (game.r_addModel(p.getModel())) {
            // System.out.println("Adding " + p.getUsername()
            //		+ "'s model in "
            //		+ game.getPlayer().getUsername() + "'s game");
          }
        }

        // If the player is not in the same room as the
        // player on this computer, remove them from the
        // renderer
        else if (!p.getRoom().equals(game.getPlayer().getRoom())) {
          game.r_removeModel(p.getUsername());
        }

        // Update the room
        if (!p.isRoomLoaded() && p.equals(game.getPlayer())) {

          if (p.getOldRoom() != null) p.getOldRoom().removeTiles(game.getRenderer());

          p.getRoom().initTiles(game.getRenderer());
          p.setRoomLoaded(true);
        }

        // Update player
        p.tick();

        // Packet to be sent to the server
        Packet packet = null;

        // Player shooting
        if (p.isShooting()) {
          packet = new Packet03Engage(p.getUsername());
          // packet.writeData(game.getClient());
        }

        // Player interacting
        // Check if player is interacting with a tile
        if (p.isInteracting()
            && p.getRoom() != null
            && p.equals(game.getPlayer())
            && p.getRoom().validPosition(p, p.getX(), p.getY())) {
          Tile tile = p.getRoom().getTile(p, p.getX(), p.getY());
          // isInteracting = false;
          // tile.onInteract(p);

          // Find the type of interaction
          switch (p.getInteraction()) {
            case CHEST:
            case DOOR:
            case TERMINAL:
              packet = new Packet06Interact(p.getUsername(), tile.getID());
              break;

            case NONE:
            default:
              break;
          }

          // Interact with the tile
          tile.onInteract(p);

          // Reset the interaction back to NONE
          p.resetInteraction();

          p.setInteracting(false);

          if (packet != null) packet.writeData(game.getClient());
        }

        // Check health
        if (!p.getUsername().equals(game.getPlayer().getUsername())) {
          Player pl = getPlayer(game.getPlayer().getUsername());

          if (pl.getRoom().equals(p.getRoom())
              && pl.getSide() == Team.GUARD
              && p.getSide() == Team.SPY
              && pl.inRange(p.getX(), p.getY())) {
            // getPlayer(game.getPlayer().getUsername())
            // .takeDamage(0.1);
            packet = new Packet04Damage(p.getUsername(), p.getUsername(), 0.5);
            packet.writeData(game.getClient());
          }
        }

        // Player moving
        if (p.isMoving()) {
          packet =
              new Packet02Move(
                  p.getUsername(),
                  ((PlayerMP) p).getID(),
                  p.getX(),
                  p.getY(),
                  p.getZ(),
                  true,
                  p.getRotation());
          packet.writeData(game.getClient());
        }

        // Player picking up item
        if (p.itemPickedUp()) {
          Tile tile = p.getRoom().getTile(p, p.getX(), p.getY());
          Item last = p.getLastItem();
          p.setItemPickedUp(false);
          packet = new Packet10Pickup(p.getUsername(), tile.getID(), last.getID());
          packet.writeData(game.getClient());
        }

        // Finally tick through the room that the player is in
        p.getRoom().tick(game.getRenderer(), game.getPlayer());
      }
    }
  }
コード例 #10
0
ファイル: Level.java プロジェクト: Cambis/SWEN222_Game
 /**
  * Handles a damage packet from the server. The method then gives the appropriate amount of damage
  * to the appropriate player.
  *
  * @param username - username of player affected
  * @param damage - amount of damage to deal
  */
 public void handleDamage(String username, double damage) {
   Player player = getPlayer(username);
   if (player.isAlive()) player.takeDamage(damage);
   else if (!player.isAlive()) game.getRenderer().deleteModel(username);
 }