public void startPlayingGame() { // set initial position for each player and create Hero HeroFactory hF = new HeroFactory(); for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); System.out.println("slot Index:" + player.getSlotIndex()); System.out.println("dao:" + dao); Cell c = dao.getHeroBeginPosition(player.getSlotIndex()); player.setPosition(c); System.out.println("hero Index:" + player.getHeroIndex()); player.setHero(hF.createHero(player.getHeroIndex())); } for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); Cell c = dao.getHeroBeginPosition(player.getSlotIndex()); player.setPosition(c); System.out.println("hero Index:" + player.getHeroIndex()); player.setHero(hF.createHero(player.getHeroIndex())); } PlayingGameRequest request = new PlayingGameRequest(); request.setGame(this); // send Game request for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); player.getCom().write(new GameMatch(this)); } for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); player.getCom().write(new GameMatch(this)); } }
public void handleMatchResultRequest(MatchResultRequest request) { for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); player.getCom().write(request); } for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); // if(player.getSlotIndex()!=request.getSlotIndex()) player.getCom().write(request); } }
public void announceFingdingMatchRequest() { MatchMakingRequest m = new MatchMakingRequest(counter); for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); player.getCom().write(m); } for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); player.getCom().write(m); } }
public void sendMessageToAll(Message mes) { for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); // if(player.getSlotIndex()!=request.getSlotIndex()) if (player.getSlotIndex() != mes.getSlotIndex()) player.getCom().write(mes); } for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); // if(player.getSlotIndex()!=request.getSlotIndex()) if (player.getSlotIndex() != mes.getSlotIndex()) player.getCom().write(mes); } }
public void sendMessageToPlayer(Message mes) { for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); if (player.getCom().getAccount().getUsername().equals(mes.getReceiver().getUsername())) player.getCom().write(mes); } for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); // if(player.getSlotIndex()!=request.getSlotIndex()) if (player.getCom().getAccount().getUsername().equals(mes.getReceiver().getUsername())) player.getCom().write(mes); } }
public void handleHeroAttackRequest(HeroAttackRequest request) { int slot = request.getSlotIndex(); for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); // if(player.getSlotIndex()!=request.getSlotIndex()) player.getCom().write(request); } for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); // if(player.getSlotIndex()!=request.getSlotIndex()) player.getCom().write(request); } }
public void nextTurn() { if (turnIndex < Utilizer.MAXPLAYER - 1) turnIndex++; else turnIndex = 0; TurnControlRequest request = new TurnControlRequest(turnIndex, gameIndex); for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); player.getCom().write(request); } for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); // if(player.getSlotIndex()!=request.getSlotIndex()) player.getCom().write(request); } }
public void chooseHero(Communicator com, int heroSlot, int heroIndex) { // announce to the others about the other hero picked HeroPickedRequest request = new HeroPickedRequest(heroIndex, heroSlot); Player temp = getPlayer(heroSlot); temp.setPicked(true); temp.setHeroIndex(heroIndex); request.setPlayerName(com.getAccount().getUsername()); for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); player.getCom().write(request); } for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); player.getCom().write(request); } }
public void announceHeroChoosingRequest() { for (Iterator it = team1.iterator(); it.hasNext(); ) { HeroChoosingRequest m = new HeroChoosingRequest(); Player player = (Player) it.next(); m.setMatchIndex(gameIndex); m.setHeroSlotIndex(player.getSlotIndex()); player.getCom().write(m); } for (Iterator it = team2.iterator(); it.hasNext(); ) { HeroChoosingRequest m = new HeroChoosingRequest(); Player player = (Player) it.next(); m.setMatchIndex(gameIndex); m.setHeroSlotIndex(player.getSlotIndex()); player.getCom().write(m); } }
public void handleHeroMoveRequest(HeroMoveRequest request) { int slot = request.getSlotIndex(); // set Hero new position getPlayer(slot).getHero().setRow(request.getSelectedCell().getRowPos()); getPlayer(slot).getHero().setCol(request.getSelectedCell().getColPos()); getPlayer(slot).getHero().setX(request.getSelectedCell().getColPos() * Utilizer.TILE_SIZE); getPlayer(slot).getHero().setY(request.getSelectedCell().getRowPos() * Utilizer.TILE_SIZE); // send move request to other player for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); // if(player.getSlotIndex()!=request.getSlotIndex()) player.getCom().write(request); } for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); // if(player.getSlotIndex()!=request.getSlotIndex()) player.getCom().write(request); } }
public void sendMessageToTeam(Message mes) { Player p = getPlayer(mes.getSlotIndex()); ArrayList<Player> team; if (p.getTeam().equals(Team.team1)) team = team1; else team = team2; for (Iterator it = team.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); // if(player.getSlotIndex()!=request.getSlotIndex()) if (player.getSlotIndex() != mes.getSlotIndex()) player.getCom().write(mes); } }
public void handleHeroRespawnRequest(HeroRespawnRequest request) { Cell cell = dao.getHeroBeginPosition(request.getHeroSlot()); cell.setX(cell.getColPos() * Utilizer.TILE_SIZE); cell.setY(cell.getRowPos() * Utilizer.TILE_SIZE); try { request.setRespawnPos(cell.clone()); for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); player.getCom().write(request); } for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); // if(player.getSlotIndex()!=request.getSlotIndex()) player.getCom().write(request); } } catch (CloneNotSupportedException e) { e .printStackTrace(); // To change body of catch statement use File | Settings | File // Templates. } }
public void handleQuitRequest(QuitRequest request) { Player p = getPlayer(request.getHeroSlot()); p.getCom().close(); for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); if (!player.getCom().isClosed()) { player.getCom().write(request); System.out.println("announce quit to:" + player.getCom().getAccount().getUsername()); } } for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); if (!player.getCom().isClosed()) { player.getCom().write(request); System.out.println("announce quit to:" + player.getCom().getAccount().getUsername()); } } // getPlayer(request.getHeroSlot()).getCom().close(); quitNum++; }