コード例 #1
3
  @Override
  public void onComplete(Animation anim) {
    super.onComplete(anim);

    if (visible && emitter != null && anim == idle) {
      emitter.burst(Speck.factory(Speck.FORGE), 3);
      float volume = 0.2f / (Level.distance(ch.pos, Dungeon.hero.pos));
      Sample.INSTANCE.play(Assets.SND_EVOKE, volume, volume, 0.8f);
    }
  }
コード例 #2
0
 @Override
 public void onComplete(Animation anim) {
   if (anim == zap) {
     idle();
   }
   super.onComplete(anim);
 }
コード例 #3
0
  @Override
  public void onComplete(Animation anim) {
    super.onComplete(anim);

    if (anim == attack) {
      if (Dungeon.visible[ch.pos] || Dungeon.visible[attackPos]) {
        parent.add(new Beam.DeathRay(center(), DungeonTilemap.tileCenterToWorld(attackPos)));
      }
    }
  }
コード例 #4
0
  @Override
  public void onComplete(Animation anim) {
    if (anim == zap) {
      idle();

      ((MissileSprite) parent.recycle(MissileSprite.class))
          .reset(
              ch.pos,
              cellToAttack,
              new Dart(),
              new Callback() {
                @Override
                public void call() {
                  ch.onAttackComplete();
                }
              });
    } else {
      super.onComplete(anim);
    }
  }
コード例 #5
0
  @Override
  public void onComplete(Animation anim) {
    if (anim == attack) {

      Sample.INSTANCE.play(Assets.SND_ZAP);
      MagicMissile.shadow(
          parent,
          ch.pos,
          posToShoot,
          new Callback() {
            @Override
            public void call() {
              ch.onAttackComplete();
            }
          });

      idle();

    } else {
      super.onComplete(anim);
    }
  }
コード例 #6
0
 @Override
 public void onComplete(Animation anim) {
   super.onComplete(anim == kick ? attack : anim);
 }