public Npc(NPCLoc loc) { for (int i : Constants.GameServer.UNDEAD_NPCS) { if (loc.getId() == i) { this.undead = true; } } for (int i : Constants.GameServer.ARMOR_NPCS) { if (loc.getId() == i) { this.hasArmor = true; } } def = EntityHandler.getNpcDef(loc.getId()); curHits = def.getHits(); this.loc = loc; super.setID(loc.getId()); this.setLocation(Point.location(loc.startX(), loc.startY()), true); super.setCombatLevel( Formulae.getCombatLevel(def.getAtt(), def.getDef(), def.getStr(), def.getHits(), 0, 0, 0)); if (this.loc.getId() == 189 || this.loc.getId() == 53 || this.loc.getId() == 19) { // this should not be here this.def.aggressive = true; } }
public void weakenStrength(int offset) { super.setCombatLevel( Formulae.getCombatLevel( def.getAtt(), def.getDef(), (def.getStr() - offset), def.getHits(), 0, 0, 0)); }