public InputHandler(GameWorld world, float scaleFactorX, float scaleFactorY) { this.world = world; bombs = world.getBombs(); this.scaleFactorX = scaleFactorX; this.scaleFactorY = scaleFactorY; menuButtons = new ArrayList<SimpleButton>(); playButton = new SimpleButton(50, 50, 200, 200, AssetLoader.bombTexture2, AssetLoader.bombTexture3); getMenuButtons().add(playButton); sfxButton = new SimpleButton(50, 300, 200, 200, AssetLoader.bombTexture1, AssetLoader.bombTexture3); if (AssetLoader.getSfx()) { sfxButton.setSwitchOn(true); } else { sfxButton.setSwitchOn(false); } getMenuButtons().add(sfxButton); }