Example #1
0
  public InputHandler(GameWorld world, float scaleFactorX, float scaleFactorY) {
    this.world = world;

    bombs = world.getBombs();

    this.scaleFactorX = scaleFactorX;
    this.scaleFactorY = scaleFactorY;

    menuButtons = new ArrayList<SimpleButton>();
    playButton =
        new SimpleButton(50, 50, 200, 200, AssetLoader.bombTexture2, AssetLoader.bombTexture3);
    getMenuButtons().add(playButton);

    sfxButton =
        new SimpleButton(50, 300, 200, 200, AssetLoader.bombTexture1, AssetLoader.bombTexture3);
    if (AssetLoader.getSfx()) {
      sfxButton.setSwitchOn(true);
    } else {
      sfxButton.setSwitchOn(false);
    }
    getMenuButtons().add(sfxButton);
  }