@Override public boolean touchDown(int x, int y, int pointer, int button) { boolean ret = super.touchDown(x, y, pointer, button); Vector2 p = new Vector2(); toStageCoordinates(x, y, p); x = (int) p.x; y = (int) p.y; if (G.dis(x, y, ox, oy) <= ox || handleHolded) { handleHolded = true; return inner.touchDown(x, y, pointer) || ret; } return ret; }