public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { String s = CMParms.combine(commands, 0); StringBuffer buf = new StringBuffer("Seed types known:\n\r"); int material = 0; String foundShortName = null; int col = 0; List<Integer> codes = RawMaterial.CODES.COMPOSE_RESOURCES(RawMaterial.MATERIAL_VEGETATION); for (Integer code : codes) { if (!CMParms.contains(Chant_SummonSeed.NON_SEEDS, code)) { String str = RawMaterial.CODES.NAME(code.intValue()); if (str.toUpperCase().equalsIgnoreCase(s)) { material = code.intValue(); foundShortName = CMStrings.capitalizeAndLower(str); break; } if (col == 4) { buf.append("\n\r"); col = 0; } col++; buf.append(CMStrings.padRight(CMStrings.capitalizeAndLower(str), 15)); } } if (s.equalsIgnoreCase("list")) { mob.tell(buf.toString() + "\n\r\n\r"); return true; } if (s.length() == 0) { mob.tell("Summon what kind of seed? Try LIST as a parameter..."); return false; } if (foundShortName == null) { mob.tell("'" + s + "' is an unknown type of vegetation."); return false; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; // now see if it worked boolean success = proficiencyCheck(mob, 0, auto); if (success) { CMMsg msg = CMClass.getMsg( mob, null, this, verbalCastCode(mob, null, auto), auto ? "" : "^S<S-NAME> chant(s) to <S-HIS-HER> hands.^?"); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); for (int i = 2; i < (2 + (adjustedLevel(mob, asLevel) / 4)); i++) { Item newItem = CMClass.getBasicItem("GenResource"); String name = foundShortName.toLowerCase(); if (name.endsWith("ies")) name = name.substring(0, name.length() - 3) + "y"; if (name.endsWith("s")) name = name.substring(0, name.length() - 1); newItem.setName(CMLib.english().startWithAorAn(name + " seed")); newItem.setDisplayText(newItem.name() + " is here."); newItem.setDescription(""); newItem.setMaterial(material); newItem.basePhyStats().setWeight(0); newItem.recoverPhyStats(); newItem.setMiscText(newItem.text()); mob.addItem(newItem); } mob.location().showHappens(CMMsg.MSG_OK_ACTION, "Some seeds appear!"); mob.location().recoverPhyStats(); } } else return beneficialWordsFizzle( mob, null, "<S-NAME> chant(s) to <S-HIS-HER> hands, but nothing happens."); // return whether it worked return success; }
public boolean invoke( MOB mob, Vector commands, Environmental givenTarget, boolean auto, int asLevel) { MOB target = this.getTarget(mob, commands, givenTarget); if (target == null) return false; if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; boolean success = proficiencyCheck(mob, 0, auto); if (success) { // it worked, so build a copy of this ability, // and add it to the affects list of the // affected MOB. Then tell everyone else // what happened. CMMsg msg = CMClass.getMsg( mob, target, this, verbalCastCode(mob, target, auto), auto ? "" : (mob == target) ? "^S<S-NAME> close(s) <T-HIS-HER> eyes and peer(s) into <T-HIS-HER> own nostrils.^?" : "^S<S-NAME> peer(s) into the nostrils of <T-NAMESELF>.^?"); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); Ability A = target.fetchEffect("Allergies"); if (A == null) mob.tell( mob, target, null, "<T-NAME> seem(s) like <T-HE-SHE> is not allergic to anything."); else { Vector allergies = new Vector(); Vector V = CMParms.parse(A.text().toUpperCase().trim()); for (int i = 0; i < V.size(); i++) { if (CMParms.contains(RawMaterial.RESOURCE_DESCS, (String) V.elementAt(i))) allergies.addElement(((String) V.elementAt(i)).toLowerCase()); else { Race R = CMClass.getRace((String) V.elementAt(i)); if (R != null) allergies.addElement(R.name()); } } mob.tell( mob, target, null, "<T-NAME> seem(s) like <T-HE-SHE> is allergic to " + CMParms.toStringList(V) + "."); } } } else if (mob == target) beneficialWordsFizzle( mob, target, auto ? "" : "<S-NAME> close(s) <T-HIS-HER> eyes and peer(s) into <T-HIS-HER> own nostrils, but then blink(s)."); else beneficialWordsFizzle( mob, target, auto ? "" : "<S-NAME> peer(s) into the nostrils of <T-NAMESELF>, but then blink(s)."); // return whether it worked return success; }